
Worms™ Crazy Golf is a hilarious mixture of the explosive action of Worms™ and the puzzle-based challenges of crazy golf! All of the trademark Worms™ humour, comic violence, and cartoon visuals are present, combined with addictive yet accessible golf gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why not? It's mini golf with explosions, special abilities and worms. Play 3 18 hole golf courses with an additional DLC 18 hole course. Collect all of the coins, boxes, beat par and get a hole in one. Easy to play, not super easy to master, and a fun time if you have local coop players to play with. Get it cheap, have fun, and pay it forward with a recommendation for others.
Nice game, too bad multiplayer is only hot seat and not online. Other than what I read in a previous review, the game runs fine on Windows 11.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the worms kept killing themselves and yelling "KAMIKAZE" and it scared my two year old japanese son into a coma, i think he mightve gotten flashbacks from the war, poor guy. also the girl worm is hot.
[h1][b] Reseña de Worms Crazy Golf[/b][/h1] [h2]Resumen del Juego[/h2] Worms Crazy Golf es lo que pasa cuando alguien mira el golf, bosteza, y decide: “¿y si lo arreglamos con gusanos, explosivos y física caprichosa?”. El resultado es un minigolf 2D que mezcla Deportes con Estrategia por turnos: no solo pegas a la pelotita, también planeas rebotes, activas gadgets y haces que el hoyo parezca más un rompecabezas con mala leche que un deporte “elegante”. La primera impresión es clara: esto no quiere ser simulación, quiere ser caos calculado. Cada golpe se siente como una mini decisión táctica: ¿tiro seguro o me aviento el ricochet absurdo que me hará sentir un genio… o un payaso? Y sí, funciona mejor cuando aceptas que el juego se ríe de ti. [h2]Lo “Worms” y lo “Golf” (cuando se soportan)[/h2] Lo Bueno: Física y diseño 2D que convierten cada hoyo en rompecabezas con mala intención Mezcla divertida de Deportes + Estrategia por turnos: pensar antes de pegar sí importa Multijugador local para arruinar amistades en la misma pantalla (como Dios manda) 29 logros: suficiente zanahoria para los completistas que necesitan validación Humor tipo Worms: caricaturesco, absurdo y consciente de su propia tontería Lo No Tan Bueno: Comunidad actual: 1 jugador. Sí, UNO. El “multijugador” se siente como un museo Compatibilidad parcial con mando: justo lo que quieres en un juego de precisión… “parcial” Si buscas golf “serio”, aquí vienes a sufrir: el caos manda y tu dignidad paga el precio Contenido pensado para partidas rápidas: si esperas una experiencia gigante, te va a quedar corto [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Agarra rápido y engancha, pero no es precisión pura.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más reto por diseño de hoyos que por “IA” memorable.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Cumple para sesiones casuales; no esperes un buffet infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]2D funcional y carismático, sin presumir músculo.[/td][/tr] [tr][td]Historia[/td][td]2[/td][td]Historia… sí, claro. El hoyo es tu narrativa.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]El caos “Worms” le da identidad y sabor propio.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Explosiones y efectos simpáticos, sin deslumbrar.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Acompaña, no estorba, tampoco se queda contigo.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]El tono cómico funciona; no esperes actuación épica.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Varía por situaciones y hoyos, no por profundidad de sistemas.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Ligero y estable: lo corre hasta la tostadora gamer.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Ideal para piques locales y logros; solo se enfría más rápido.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.8[/b][/td][td]Divertido, con personalidad, pero con vida social en coma.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Worms Crazy Golf es un “depende”: si quieres un minigolf 2D con enfoque de rompecabezas y decisiones estratégicas por turnos, te va a sacar risas y algún insulto cariñoso a la física. Es de esos juegos que brillan cuando aceptas su caos y lo juegas como lo que es: un deporte convertido en sketch. Pero seamos polémicos: hoy su mayor enemigo no es el diseño, es el silencio. Con 1 jugador activo, el “multijugador” se vuelve un concepto filosófico, y eso le quita parte del encanto social que debería tener. Aun así, con 391 recomendaciones totales, queda claro que a mucha gente le funcionó… en su momento y en el contexto correcto. [h3]Recomendación de Compra (Solo si te gusta el caos casual)[/h3] Puntuación Total: 5.8/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: -85% Veredicto: [i]Aceptable: divertido en local, olvidable en solitario prolongado[/i] Si lo quieres para partidas cortas, risas y competencia en el sillón (multijugador local), dale. Si lo buscas como experiencia “viva” con comunidad activa o como golf serio, mejor guarda el palo: aquí el hoyo no te espera… se burla de ti.
Doesn't run, just crashes when you try to launch
A nice game. Well made, good for an evening or two
Nice game i Scremedt out my lungs out of rage and its great
[h1] Meh Spinoff game, that feels unfinished [/h1] Despite me not recommending this game, I don't think Worms Crazy Golf is a bad game per say, just very underwhelming. Its a neat idea, taking Worms wacky, chaotic gameplay formula, and trying to blend it with something else. But it just feels so undercooked. For starters, you only get 6 powerups you can use on your golf ballss. Thats less powerups, then weapons in the very first Worms game(which had around 16 weapons), and even less then Worms reloaded(which had around 47). [h3] "But what about quality over quantity?" [/h3] I'd agree with you, but this game doesn't have many fun powerups. You have slowdown, which just makes it easier to turn ball left/right in air for distance, but gets quickly outdated when you get future powerups, even in challenges it doesnt help much. You have a sort of air jump ability, which is useful even later on(mostly for challenges) but gets overshadowed by next two powerups. [b] Then you have parachute and anti gravity powerups [/b] 80-90% of the game is just you mastering these two powerups to get most distance out of your golf balls. Don't get me wrong, those two can be fun, but 1) almost all normal levels are designed around them, so the solutiong to getting hole in one ends up feeling almost identical for each level(especially where parachute is used) and 2) level designers themselves struggled to innovate on how to make levels stand out, besides visually. Last two powerups are heavy ball, which is mostly only useful for challenges and only used once or twice in regular levels for hole in one. And there's bouncy ball powerup, which just seems worthless, and no carnival levels(free dlc area) requires it, nor do challenges. [h2] Side Content [/h2] Usually Worms games have pretty fun missions, which are side content that isnt always revolving around main gameplay loop, and provide fun challenges to conquer. Well, Worms Crazy Golf does have challenges, which are kinda like missions but way less varied. You just have 5 challenge types, each having four levels, one per world. They're definitely a highlight of the game: They're fun, fairly challenging but also not too difficult, and they usually force you to master almost all powerups since you usually run out of time on one of them, and it gives you some freedom on which powerups to utilize, giving player some freedom. But it just feels too little, plus it sucks we cant just have missions, with their own unique gimmicks or difficulty modifiers. But thats not the only side activity you can do, I mentioned getting hole in one, but technically its also a side activity, and you only need to get hole in ones if you want achievement for it. Another side activity you can do in regular levels, is collecting coins and boxes. 20 and 1 per level. And dear God is it monotonous and dull. Besides buying cosmetics and different worm voice for coins, and unlocking more options in shop by getting crates, you really shouldn't go for coins/crates, unless you're an achievement hunter, its really not hard at alls besides a few levels at the end, but man its a lame way to pad out playtime. Almost half the hours in game, if not more were spend just constantly hitting a golf ball, and spending 10-30 rounds on each level, slowly collecting coins n crates... In conclusion, Worms Crazy golf feels like a beta version of the full game. The idea is there, but there's just too few powerups to use in regular levels, and too few side activities to do to make this game worth recommending for either golf or Worms fans, unless you get it for 85-90% off and dont mind playing 5/10 games, aka ok games
Worms turned into 2D trajectory golf, and chasing the par, the 20 coins, and the crate on each level gave me a relaxing little loop to fall back into. The reverse gravity power absolutely breaks the difficulty once you unlock it, and waiting out those unskippable animations after every shot got old fast, but the charm and the soundtrack carried it for me. Grab it on sale rather than full price and you'll get a cozy few hours out of it. Worth a swing if you like casual puzzle golf.
Worms Crazy Golf (2011) I don't have to explain what Worms are, right? If for some reason you do not know (yes they are little squigly noodles living in the ground, i'm talking about the game Worms), Worms is a 2D game where you and your team of worms fight against other worms and you use cool weapons like guns and exploding sheep to get the job done, last worm/team standing wins. Now how do you translate that to a game of good old fasioned golf? Well, you make a 2D golfing game that looks like Worms, except you try to land your golfball in the hole with the aid of Worms-inspiried gadgets. There are other worms on the map you can blow up by hitting them with your golfball, making them explode and scoring you extra points. There are landmines that send your golfball in wild directions and whacky stuff scattered around that help your ball reach new places. There are four maps to complete and some extra challanges you can try, all giving you coins to buy new gear or funny hats for your worms. It's an excellent little golfing game under the cover of one of the best "hotseat" games ever made. You cannot golf online with friends but you can all take turns on the same computer with hotseat mode if they come over to visit and you fancy a game of exploding golf. Great game, worth checking out. 7/10
Players by region
Where this game's players are, estimated from review languages.
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