
World of Tanks is a tactical action game with very different gameplay depending on the vehicle type and role. Aside from regular PvP, there are competitive and clan-based modes, special PvE and PvPvE events, and much more. Whether you play to dominate or just enjoy the ride, you'll fit right in.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #5, worst JP #90 · 12 markets collected
About
World of Tanks offers something for everyone: Try different tactics, vehicles, and modes!
World of Tanks has a unique pace. Its armored vehicles are fast enough to draw you into the action, yet slow enough to give you time to think strategically. Good reflexes are always a plus, but it's smart and bold moves that can really turn the tide of a battle. Identify a weak spot in the enemy team's defense, move to an advantageous position at just the right moment, or ambush an opponent—and you'll feel like a champion.
The unique pace is yours to control: there are five vehicle types that each play very differently. Generally, light tanks rely on their speed and stealth, heavy tanks on their armor, and mediums on versatility. Tank destroyers (TDs) are feared damage dealers, and self-propelled guns (SPGs) hurl shells at enemies from afar, using an RTS-like view. Almost every one of the 800+ highly detailed vehicles, spread over 11 tiers and 11 nations, feels special.
Begin with classic tanks and progress toward mighty high-tier machines. Adjust their performance to better suit your unique playstyle with crew perks, equipment, and Field Modification. Top that off with visual customization: showcase each vehicle's unique flair with custom paints, styles, and a wealth of other options.
World of Tanks has received multiple and extensive upgrades to its graphics and physics since its launch in 2010. The maps feature unique landmarks and plenty of destructible objects. Vehicles get wet when in water, and they receive shell breaches from enemy rounds that penetrate, as well as pockmarks from rounds that bounce off. Guns and shell explosions have authentic, caliber-dependent sounds, and the acoustic environment is very rich, adding to immersion.
The basic mode is 15v15 Random Battles. Prominent regular modes include Onslaught (7v7 with extra special abilities), Frontline (30v30 on colossal maps with lots of tactical options such as airstrikes), and Steel Hunter (battle royale on mode-specific vehicles with field upgrades). On top of that, there are themed PvE and PvP events with unique rewards, clan-only Global Map and clan-based Strongholds, and more!
World of Tanks is hard to master but easy to learn and enjoyable from the get-go. As a rookie, learn the basics from the Bootcamp scenarios, face easier opponents in lower-tier battles, and complete the Tank Academy missions for appealing rewards. A seasoned tanker friend can get you into the Referral Program, bagging great benefits for both of you.
Engagement
Reviews
Themes across 1783 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I returned to this game after a pause of maybe 8 years and this game is still bad, really really bad. You still have the same old problems. 1. Although this game is 15 vs. 15, it is basically a 1 vs. 29. NOT A TEAM GAME AT ALL. 2. Sometimes you can tell from your first 2 shots that RNG is not in your favour. Meaning WG decided you lose this game and totally fail this round. You have no influence there. 3. Money tanks and autoloaders everywhere. It used to be more tactical in the beginning, now its just ammo spamming. 4. And the last big thing is, there is no ELO system in match making although everything has a ranking in this game. This results in matches where sometimes 2 super players steamrole the entire enemy 15 weak players without a sweat. Play something else. REALLY. It isn't worth your precious time.
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Genres
Stats
Languages: English*, French*, Italian, German*, Czech*, Dutch, Finnish, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +8 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's somehow a silly game that demotivated and wasting time. One of the thing is you want to collect money to buy the your next tank but the more you play the more money you loss, because the repair and refuel of ammunition cost more than the reward of money you earned. And the reason you lose the game because stupid algorithm keep put you in losing side, favour you with the noob players in the team.
This game is like a drug, it is addictive. It hurts your health yet you keep playing.
World of Tanks is a game I have thousands of hours in, and that makes this review even harder to write... Because the truth is: I used to love this game. The core concept is still fantastic — tactical tank battles, armor management, positioning, map knowledge, and the satisfaction of mastering a vehicle. Few games have managed to capture the feeling of commanding historical tanks in such an accessible way. Unfortunately, over the years, many design choices have pushed the game in a direction I can no longer recommend. The biggest issue is the growing gap between new and experienced players. A newcomer entering the game today has to face years of accumulated content, highly specialized veterans, complex mechanics, and a huge number of powerful premium vehicles. The learning curve has become extremely steep, and the game does very little to make this first experience enjoyable. The balance has also suffered from years of power creep. Newer tanks, especially premium vehicles, often feel stronger and more forgiving than older ones, making many tech tree vehicles frustrating to play. The increasing importance of premium ammunition also changes the way many engagements play out. What was once a situational tool has become a standard part of high-level gameplay, creating situations where armor and positioning can sometimes feel less meaningful. The monetization has also become increasingly aggressive. Premium tanks, battle passes, subscriptions, boosters, special events, and various paid systems constantly encourage players to spend money. None of these features are necessarily bad individually, but together they contribute to a feeling that the game is becoming more focused on monetization than on improving the overall experience. The 2.0 update did bring a welcome breath of fresh air. New content, changes to progression, and some quality-of-life improvements showed that the developers were still trying to evolve the game. For a short time, it felt like World of Tanks was moving in a better direction. However, these changes were not enough to fix the deeper issues that have accumulated over the years: balance problems, accessibility for newcomers, and an increasingly complicated ecosystem. After thousands of hours, I reached the point where I simply cannot recommend World of Tanks anymore. The foundation is still excellent, and there is a great game somewhere underneath all these decisions, but the current direction makes it harder and harder to enjoy. Like many former players, I eventually moved to War Thunder, which has its own problems but offers a different approach to armored combat and progression that feels more refreshing today. I will always appreciate the countless hours I spent in World of Tanks. But for new players looking for a tank game today, I would think twice before starting this journey.
The developers are greedy and retarded at best. They don't care about balancing their game or making it better. They just dump more basic ship out to keep people hooked. The grind is too much and focused around premiums. They make it to where you can't load instantly into a new game like World of Warships so you have to wait until the last match is over. You can be point blank aiming at a green spot with premium rounds and it will either ricochet or not pen somehow. They go in between arcade and realism when they should just pick one. Not to mention instead of sticking with this game and polishing it up they just drop another piece of ship world of tanks game named HEAT. Fix what you have before you make something else. Also the spotting makes no damn sense and could be made better by a 3rd grader! People just randomly push and die within 30 seconds with no tactics. The bots are stupid as ♥♥♥♥. There is no voice channel that is used to communicate and strategize. The potential to be great if they sold it to a classroom of highschoolers most likely. Hell at least they will care more for the game. I recommend MechWarrior Online, Warframe, or some ♥♥♥♥ where the developers care about the community.
greedy company with ♥♥♥♥♥♥ rng, the game itself isn't bad but as time goes on war gaming shows that they don't care about the players, lootboxs with a ♥♥♥♥ ton of new op tanks and nothing new for research, matchmaking is a joke and they just reward those that won't even open their ♥♥♥♥♥♥♥ game when the loyal players get level 2 premium tanks or camo
Boring playstyles ahead! Do you love sitting in bushes waiting for a shot? Or do you want to go over there and get blown to pieces? Pz 55 needs a nerf and its a slap in the face to all the old players, Pay to progress waste of time!
[b]The developers don't want their players to enjoy the product. They want players to suffer and to pay for every drop of positive emotion, and by doing so to build up the player's dependence on spending money.[/b] I have been playing this game since 2010 (I am from the beta test) and I have finally moved my account over to Steam in order to leave a review here, so that other people don't waste their time. [u]Cons :[/u] - The server list is forever loading, a playable ping is a rare sight, and playing from Canada is hard because of the ping. - The technical side never gets fixed, yet the economy has been cranked up to the point of absurdity. - At high tiers there is no point in playing without premium: the grind takes 2-4 times longer, your credits go negative, and you can't consistently play the tank you actually want. - They added tier 11. On a fair number of tier 10s you can barely scratch their armour, you are just a punching bag. - Artillery waits 2-3+ minutes for a battle, tanks from tier 7 and up wait 1-2 minutes regardless of the server population, and it rarely drops you in within a couple of seconds. - There is no balance in team matchmaking, no matter what the developers write. Even battles are rare, usually one of the teams simply falls apart in the first 2-3 minutes. - In practice the game itself decides when you win or not. You will only get a fair battle after a string of blowouts. It is not you who decides when you win, the game decides it for you by selecting dishonest teams. - The grind, combined with such poor matchmaking, turns into torture, and at tiers 9-10 the game punishes you with a credit loss even for a win with premium and squeezes you back down to tiers 7-8. - There are plenty of maps, only a few of them are interesting, and you can't pick them, most maps are built as though the developer had never played the game himself. - A pile of new maps has been added to the old ones, and on most of them you can't play properly: sit in the bushes for the whole battle. Play actively, and you fly straight back to the lobby. - You will always be sent to the lobby by projectiles from players flying at you from the void and you will never see them. [u]Pros :[/u] - It used to be pure masochism, now grinding vehicles is sometimes even engaging, but with the bad balance even that small pleasure gets lost. - Lots of tanks with different mechanics. It used to be boxes with a gun that penetrate every other shot, and an autoloader felt like a revelation. - Fifteen days of premium is enough to grind out a up to tier 9-10 tank. It used to be that a month of round-the-clock play wasn't enough. - Missions hand out a lot of credits, farming has become easier, but it is pitiful pennies next to what the top tanks cost and next to the negative credits after a battle on tier 9 and 10 tanks. - The community has become mixed, players now occasionally prefer team play over driving out alone to self-destruct, but a great many toxic players have appeared as well, don't believe me? - Take a look at the comments. - The overall graphics of the game have become stunningly beautiful. Conclusion : - The technical side and team balance have gone unfixed for 10+ years. - Without premium there is no point in playing, with premium at tier 10 you still end up negative. - [i]The longer you play, the less enjoyment you get.[/i] - You will often be thrown onto a team of weak players, you often won't have a chance at winning. - This game is significantly better than War Thunder, however, WoT, with its masochism and thirst for money, is not far from War Thunder.
Its bunz, ass gameplay, ass tanks, ass combat system, ass grind, fully p2w, bot battles until t7, fully based on rng, pure waste of time, no addictive dopamine hit. play warthunder atp
Give me back 14 years of my life
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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