
Join this free-to-play PvP online naval shooter with fast-paced combat, easy-to-learn gameplay, intuitive controls, and cross-platform play on Steam, console, and mobile. Choose from 600+ warships and 150+ Commanders, and master tactics on diverse maps. Play now and become a legend!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
World of Warships: Legends—the renowned console naval shooter, now on PC.
In World of Warships: Legends, fast-paced action blends with tactical depth. Victory is earned through strategic play, smart positioning, and coordinated teamwork. As a Captain, you can choose from more than 600 historically inspired warships, including legendary vessels from WWII like Yamato, USS Laffey, USS Texas, and many more.
The pace of battle is yours to control, with four ship types that play very differently. Destroyers rely on speed and stealth, battleships on armor and firepower, and cruisers on versatility, while aircraft carriers influence the fight from above, directing air squadrons to project power anywhere on the map. With hundreds of warships from multiple nations—including the USA, UK, Japan, Germany, Italy, and the USSR—there’s always a ship to match your playstyle.
Lead your fleet with over 150 historical and fictional Commanders. Each one features a unique skill tree, allowing you to create specialized builds that fit your ship and your playstyle. If you want a different look, use Commander guises with unique visuals and voiceovers. Customize your Commanders and find the perfect combination to win.
We release major content updates almost every month to ensure there is always something new to explore. Discover everything from powerful new ships and Commanders to unique game modes, ranging from casual PvE events to intense PvP battles. Take part in special collaborations with iconic franchises such as Star Trek and Azur Lane, bringing themed ships, Commanders, and cosmetic content into the game. Complete mission chains, progress through the battle pass, and experience epic War Tales—there is always fresh content for every Captain to enjoy.
With cross-progression, you can link your console or mobile account to Steam without losing progress. Team up with friends on PC, console, or mobile and dominate the high seas together. Some account linking rules may apply—check the FAQ in the community discussions for details.
Legends is beginner-friendly, but prepare for a journey with true tactical depth. While the basics are easy to learn, the game offers many levels of strategy for those who want to dive deep. If you have questions, our in-game wiki, video tutorials, and community channels provide all the answers you need. Play exactly how you want with full support for keyboard, gamepad, and handheld devices, including Steam Deck.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 706reviews | 64% | — | $0 |
| Free | 126.2Kratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dont listen to bad review let me tell you why. First everyone is comparing this game to WOW Classic which is dumb because they are different games completely. WOW legends is a early pc port of the game to console and it had a seperate devolopment for the past 8 years. Legends was then ported back to pc making making this game so it could be crossplay too. OK... Second, WOW Classic and Legends are both free so you can just play your favorite, legends is fun and the microtransactions can be ignored. If you think its too OP for someone to kill you with a lvl 16 captain, I understand that frustration with the game I have it too, you can play random war tales get around the same xp as standard with no sweaty lobby. I personaly like having a pc port to any game. I recomend low graphics if you have a old or slow pc like me. Runs decent on low graphics but im just kinda more fond of low graphics. It makes that game feel like a video game idk
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Stats
Languages: English*, French*, German*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| Free | 25.7Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 247 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cross play matchmaking makes the game unplayable. Playstation players have the collective intelligence of a single potato chip, and are actively griefing in every game. Also destroyer limits needed to be implemented since beta.
[h3] 不推荐给任何没有端游基础,或不愿每个版本持续付费的玩家——除非你是抖M,享受被碾压的快感。 [/h3] 先摆资历:9年《战舰世界》亚服玩家,万场60%+胜率,潜艇版本后退的坑。今年五月在Steam首页看到这款游戏,抱着“终于不用和潜艇斗智斗勇”的心态下来试了试。 说实话,我原以为《战舰世界》端游已经够不欢迎新手了,但《战舰世界:传奇》简直有过之而无不及。举几个简单例子:端游里一条船的性能基本是固定的,射程、sigma值、驱逐舰隐蔽这些,只要刻意去记,完全能消除信息差。一个10技能点的舰长和21技能点的舰长,除了一些整活船差距明显外,大部分情况下完全可以用技术来弥补。但在传奇里,10点的舰长和16+4(也就是满级舰长)的体验完全是两个世界,技术根本拉不回来。 比如战列舰的主炮精度。 比如战列舰的副炮射程。 比如驱逐舰的隐蔽值。 和端游不同,传奇的舰长技能并非固定数值,而是随舰长等级提升逐渐增强。举一个典型:“射术精湛”这个技能,很多战列舰长都有,最初效果是-3%主炮散布,满级后变成-10%。但凡玩过《战舰世界》的,都知道这7%的精度差距意味着什么。射程也是同理——对,传奇里船的射程也和舰长技能挂钩。如果对方舰长等级高,射程比你远,就算开的是同一条船,他也能在安全距离外白嫖你,而你根本还不了手。 再看英联邦驱逐舰长Hector Waller的传奇技能“不屈战士”,最初效果是敌方驱逐舰在距你4km以内、血量≤30%时,每秒为你恢复0.3%生命值;满级后条件放宽到5.5km就能触发。这个差别完全是天壤之别——满级后你就能残血灭点,贴在对面大船边上悄悄回血。 更过分的是,端游的舰长等级纯靠肝,只要够肝,21点舰长也能成批造出来;传奇这边,舰长升级资源却被周常卡得死死的。微氪玩家(每月只买通行证),一个月也就能勉强拉满一个舰长。而且,千万别以为灌满一个舰长就万事大吉,这游戏还有“大副”“二副”机制——就是用其他舰长的主技能来辅助。德国驱逐舰长艾里希·贝的主技能满级能额外-4%驱逐舰隐蔽,德国战列舰长弗朗茨·希佩尔主技能满级额外+15%副炮射程。请问,如果你要玩驱逐舰和副炮战列舰,这两个舰长你有不练的选择吗? 我作为端游老玩家,尚且能靠游戏理解和经验来弥补一些技能差距。但一个新手,如果拿着白板通用舰长去对抗满配16+4的对手,除了被摁在地上摩擦,还有别的出路吗?要知道,就连端游都可以开局直接买个10点舰长,点上几个核心技能,立马就能获得相对正常的游戏体验啊! 综上,实在无法推荐给新玩家入坑。如果你是《战舰世界》老手,并且愿意每个版本都稳定付费,那《传奇》作为端游之外的一种口味调剂,倒是相当不错的。
1. 比端游更明目张胆的elo:让你赢的时候挂机都能赢,不让你赢的时候出膛散布能明显给你两个极端,或者直接给自家队伍少分一个bb(并且这种对局非常多见,很难说究竟是玩家池不足还是故意的)。绝大多数输赢都是大比分胜负,基本上开局3个人头内就可以看出本局结果了,毫无游戏性 2. 更差的游戏环境:pc端亚服国服我以为环境已经很差了,没想到传奇这边更差。不知道裸连挂上的是哪个服务器,日常遇到的玩家已经不是海猴了。乱跑的dd,梦游的bb,挂机的队友,我甚至怀疑他们是不是人类。再加上更小的地图,更差的隐蔽和整个垮掉的精度机制,整个游戏彻底退化成澡堂大乱斗 3. 跨平台游戏然而每个平台的界面逻辑互相混乱不堪:出于探索最方便全成就的考虑把ps/手机/pc端都摸过一遍,结果只有最初的主机端操作稍微完善一点。手机端无法查看战绩,pc端无法预先查看战舰的可研发零件 4. 更肝的爬线,更低的收益:升级所需的经验在我的记忆里相比pc没有降低太多,但是加成卡给的非常抠搜,不论是数量还是加成比例。最高的经验加成只有100%而且还基本不会发放,然而你但凡敢上几个二档加成就开始给你上制裁了,只能痛苦吃最低档加成的屎 追加:目前发现这边cv有恶性bug,有概率点自动导航退出地图过程中卡死在中途界面,只能退出游戏 值得一提的一些改进: 1. 航母视野机制改变,毋庸置疑,建议pc端学习 2. 航母飞行机制大改。增加了燃油上限,在不改变水面对空逻辑的前提下进一步约束了cv的单次输出能力。 这两点对于我一个前空中小人来说确实比较难受,但是我整体是认同这些改进的 3. 一些比较新奇的分线,比如日航战,算是比较有意思的新内容 4. 没有死妈潜艇
-The game can be fun but it's heavy over reliance on RNG even compared to regular WoWS is frustrating. The number of times I've shot at someone flat broadside and just purely because RNG favors them they get to get away with it multiple times in a row. Not only is this unfun for me since I don't get the result I should but it will also be unfun for the person I'm shooting at when RNG stops saving them and they start getting dev struck repeatedly because they never had to realize being broadside is bad -Ghost Shells while not a big problem are a direct look at how lazy they are about fixing things in this game. If you shoot an island and it's close enough the shells will sometimes become 'ghost shells' which means they don't exist but you can still see them coming which can cause major issues when you don't know if it's going to do damage so you try to avoid only for someone that CAN do damage to you smacks you. These have been around basically since the game came out and they have yet to do anything about them. -The campaign is nice but the missions just straight suck. You can't do them in whatever order you want and you HAVE to complete previous ones to do more recent ones so if you don't play for a week you're playing hell just to catch up. Plus the missions themselves aren't that great. Some are fine like just getting xp, damage, or ribbons but then you have ones to get 50 fires or incapacitations, capture objectives which would be fine except when you get match after match of a single cap for both teams that you'll never be able to even touch, and then every single week ends with the same stupid challenge of getting top 3 on your team 4 times which is just annoying. The first few times were fine but it's every damn week and you can only get it after you've done every other challenge that week. Now luckily wargaming was 'merciful' and added a second set of challenges you can do in any other mode than standard except those challenges are purposefully made harder and to take longer with the biggest example being the top of the teams challenge going from needing top 3 to top 4 which is nice except you have to do it in 15 battles instead of 4. If you could do like literally every other game in existence and complete the challenges in whatever order you wanted and multiple at a time I'd say it's fine but you can't you have to complete challenge 1 to unluck challenge 2 and so on. -This game is so bad with it's monetization. Every update in recent years you'd need to drop over $150 sometimes up to $300 just to get MOST everything and they use FOMO as much as they can. They'll say a ship will 'come back eventually' which translates to you might see that ship again in 3 years or frankly never like Lenin so you either get the ship when it drops or you may never see it again outside of gambling with crates. I didn't think I'd ever see a game that's worse than the Snail when it comes to monetization. I remember when dropping $150 on this game would be enough to get through multiple updates and not have to worry but those days seem long gone with how greedy wargaming has gotten. It got so bad they added a guarantee system to crates just to add a system called 'random bundles' to the game which is where most ships sit now outside of that guarantee system they implemented with each roll costing as much as a single crate and now you also can't get a discount for bulk buying rolls like you could bulk buy a number of crates cheaper since you can't bulk buy rolls. It's one at a time or all of them and these random bundles have anywhere from 50-100 rolls so if you get unlucky you could be spending upwards of 37,500 doubloons($150) for 50 or 75,000 doubloons($300) for a 100 roll random bundle which is often a single part of an update and doesn't ever include everything but just a few ships that are never worth THAT much. -There events often suck and are repeats. They have a good event maybe once a year if your lucky and the rest either suck or are a repeat from previous years and often still suck. This isn't to say the updates suck as they tend to be petty alright outside of the heavy monetization previously mentioned If you haven't gotten into this game yet I highly recommend just staying away from it and maybe even wargaming as a whole.
its wargaming games so you can already tell game grindy af and p2w everywhere. does it more simplify than wow ? yes. if you have no plan to spend any dim on this game, do not waste your time play it. if you only spend like $50 each months for this game, do not waste your time play it. BUT, if you are rich af ppl or basement dweller who dont know where to spend few hundred $ unemployment benefits money and happend to like drive destroyer, this game is for you. out of 100% chance win a match, 70% chance win match are from $ you spend buy and upgrade best ship and captains, 20% chance is how many time you "crit" on this match, lastly 10% luck if you get any competent teammate
the game use to be fun, but as is wargaming,s way of doing things they are more worried about monetization than to actually balance the game, game is currently full of nothing but wallet warrior players who would rather sit behind an island and get slowly picked off than to actually play the game, so yeah highly do not recommend unless you love bashing your head in the wall because the game is overly grindy unless your willing to drop thousands of dollars into it.
想玩一下新出的现代模式,你让我先开低级船打十几局? 你配吗?你有资格吗?
I've played since release and have about 6000 hours on the game. Would not recommend. They've made changes that make the new player experience hostile and extremely grindy. Unlike the PC version this game releases paid commanders with abilities substantially better than what is available for free. The balance in this game is bad and generally incoherent to the point I don't think anyone on the dev team actually plays the game. Compared to the base version, grinding for currency is worse and everything is more expensive. The tech tree also caps out at 8 ships vs 10 or 11 ships on the base version, and the only way to get tier 10s is by this atrocious system called the bureau where it may take years for a line to get its corresponding top tier ship and where even when it's released it still takes 3 months to unlock without paying.
这游戏的匹配机制就是一坨彻头彻尾的垃圾。所谓的“匹配”根本就是个笑话,完全看不出任何公平和平衡可言。玩家水平、舰船类型、队伍实力差距可以被随便揉成一团,然后把一群人扔进一场毫无悬念的垃圾局里。最可笑的是,系统似乎根本不在乎一场战斗是否公平。连续几局一边倒的碾压局、莫名其妙的队伍构成、完全离谱的实力差距,这些东西反复出现。你花时间研究、练习和提高水平,最后却发现自己被一个傻逼一样的匹配算法直接安排进一场根本没法正常玩的比赛。这不是“偶尔匹配不好”,这是匹配机制本身就烂得离谱。一个连最基本的公平对局都无法稳定提供的系统,凭什么要求玩家认真对待每一场比赛?如果开发者真的认为现在的匹配机制是合理的,那只能说明他们根本不知道玩家每天面对的是什么垃圾体验。别再拿“随机性”和“玩家数量”当借口。把这个该死的匹配系统彻底重做。 The matchmaking in this game is absolute ♥♥♥♥♥♥♥ garbage. The entire “matchmaking” system is a ♥♥♥♥♥♥♥ joke. There is barely any sense of fairness or balance whatsoever. Player skill, ship types, team strength, and team composition are thrown together with seemingly zero consideration, and players are dumped into battles that are often decided before they even ♥♥♥♥♥♥♥ begin. What makes it even worse is how consistently this ♥♥♥♥♥♥♥♥ happens. One-sided steamrolls, completely ridiculous team compositions, massive differences in player quality — the same garbage keeps happening over and over again. You can spend hours learning the game and improving your skills, only to have some braindead matchmaking algorithm completely ♥♥♥♥ you over by putting you into a battle that was never remotely fair to begin with. This isn't “bad matchmaking sometimes.” The matchmaking system itself is fundamentally ♥♥♥♥♥♥♥ broken. If the system cannot consistently produce remotely balanced games, then what the hell is the point of expecting players to take those battles seriously? Stop hiding behind excuses like “randomness” or player population. Fix the ♥♥♥♥♥♥♥ matchmaking. Rework it from the ground up instead of forcing players to keep suffering through this garbage. Матчмейкинг в этой игре — полное ♥♥♥♥♥♥ дерьмо. Вся эта система подбора — просто грёбаный цирк. О справедливости и нормальном балансе здесь, похоже, вообще никто не думал. Уровень игроков, состав команд, типы кораблей и разница в силе смешиваются в какую-то ♥♥♥♥♥♥ кашу, после чего людей просто кидают в бой, исход которого зачастую очевиден ещё до его начала. И самое мерзкое — это происходит постоянно. Односторонние разгромы, абсолютно идиотские составы команд, огромная разница в уровне игроков — одно и то же дерьмо повторяется снова и снова. Ты можешь тратить часы на игру, учиться и улучшать свои навыки, а потом тупой матчмейкинг просто ♥♥♥♥♥ перечёркивает всё это, отправляя тебя в бой, который изначально не был даже близко равным. Это не “иногда плохой подбор”. Сама система матчмейкинга фундаментально ебанута и сломана. Если она не способна хотя бы относительно стабильно создавать нормальные и сбалансированные бои, какого ♥♥♥ вообще игрок должен относиться к этим матчам серьёзно? Хватит прикрываться отговорками про “случайность” и количество игроков. Почините этот ♥♥♥♥♥♥ матчмейкинг. Полностью переделайте эту систему вместо того, чтобы заставлять игроков снова и снова терпеть это дерьмо. 祝贵公司早日倒闭
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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