
World of Tanks: HEAT is the first ever hero-driven tank action game. Choose your Agent, personalize your tank, and combine skill and strategy to dominate the battlefield.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
World of Tanks: HEAT is a free-to-play vehicle combat game built for dynamic tactical team play. A unique roster of Agents with diverse skillsets and a variety of highly advanced tanks are yours to control. Find your perfect Agent-tank combo, build your ride with hi-tech weaponry, and fight it out in a world where technology and innovation have reinvented tank combat.
HEAT drops you into intense 5v5 skirmishes and larger 10v10 clashes where there’s room for both personal skill and team coordination. There are no "win buttons”; the battlefield is equal for everyone, and victory goes to those who communicate, adapt, and outthink the enemy. Fight, win, lose, master new tricks, and come back stronger every new battle.
Choose your Agent, each with unique abilities that define how you fight, hold ground, and time your strikes to maintain momentum. Every tank in HEAT is upgradable. Tune your tank and mix experimental modules to match your playstyle. Every combination feels different on the battlefield, so experiment until you find what clicks.
HEAT is powered by a completely new engine built from the ground up, with full support for the most advanced lighting systems, particle effects, and VFX available. This makes every explosion, impact, and ability feel like you’re witnessing it live.
HEAT runs seamlessly on PC (Wargaming Game Center and Steam), Steam Deck, PlayStation 5, Xbox Series X|S, and GeForce NOW. All your Agents and tanks are ready for action, no matter what gear you play on. Log in with a single Wargaming account to sync your progression instantly across all your devices.
HEAT is set in an alternate post-WWII timeline, where science has triumphed and the world blooms with technical marvels. But peace is fragile, and behind the facade of harmony lurks an intensifying arms race. Your arsenal will be packed with cutting-edge technologies, all based on real-life scientific and design concepts. This "what if" machinery is heavy, brutal, and built to shred armor. It is a world where engineering beauty is forged for the frontlines. 
Genres
Stats
Languages: English*, French, German, Japanese, Polish, Simplified Chinese, Ukrainian, Traditional Chinese, Spanish - Spain, Korean, Portuguese - Brazil, Russian*languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 7.1Kreviews | 47% | — | $0 |
| Free | 2.4Kratings | 67% | — | not modelled |
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
坦克世界老玩家刚入坑一周 说实话很好玩 坦克世界本身太蹲了 这个游戏就解决了这个问题 坦克守望又能怎样 每个坦克都有特色玩起来带感就好了 载具对战这么爽的确实没第二家 以前测试的时候似乎还有好多载具 很期待后续的更新
very nice game I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terribly unbalanced, solo play is very hard constantly going against 3 stacks of 2 raketa and 1 hstv tryhards. Not too bad to mess around on casually but dont expect to have a good time doing it unless you are squadded up with 2 other players. I have every tank in the game almost Lv. 50 all with modules, almost 2 mil credits and over 3k intel. I have played this more then enough to warrant this review. I can not recommend this at all in the current state.
Best tank game I've ever played, try it, you'll like it!
Not my cup of tea. The unlimited respawns just makes the fighting more about attrition than actual tactics and team play. The cheekiness of WoT that I grew to love is basically non-existent here. I just don't understand who in the world is asking for a Marvel Rivals tank clone? If you're going into this expecting WoT; don't. Temper your expectations. Not quite what I'm looking to pour boatloads of hours into. At least at this stage.
Don't let you fool you by all the negative reviews with low playtimes. It is NOT a World of Tanks clone, nor is the balancing as nearly as bad, nor is the monetarisation. I turned my back to WoT after 2000h> because of this. WoT:HEAT is a nice fun game, with more of an arcade play style. The learning curve is not as low as some reviewers are saying, you have to learn the pros and cons of your tank. But if you invest a little bit of time, it is truly a remarkable game. PROS: + Respawn after dead + Fun Game Modes + Quite balanced, especially compared to WoT + Fair monetarisation model (with a battle pass and boosters) + No hard grinding + Good stock tanks + No extreme OP tanks or operators CONS: - Is review bombed -> low playercount - (Currently) not much tanks (around 16-18) - (Currently) no report functionality - (Currently) no CLAN functionality
The varied battle styles (controlling a place, collecting tokens, conquering places either one after another or all at once) and maps can be frustrating since you can not pick the tank for the scenario, but I prefer it this way because i find it more interesting to experiment with new ways of using the tank in combination with whatever random teammates I get for each battle instead of settling on specific META combinations of tank / battle style / map.
There is ZERO protection against griefing and AFK in this game. One person AFKing for example in a 5v5 can turn a winning advantage immediately into a losing one. And it destroys every single match when it happens. Same goes for people intentionally just throwing matches. There needs to be an automatic 2-6 hour ban automatically if a player AFK's during an ongoing match and the player should at least be replaced by an AI when it happens. Furthermore, if the behavior continues it should automatically scale up to a 24 hour ban from online matchmaking with potential for more. Until something is implemented there is nothing keeping Matchmaking from being a miserable experience on this game compounded with all its other issues.
30h in game and unlocked 4 agents 5 tanks on top of 3 that was available from begining. Whole battle pass is completly unlockable without spending a penny like in some F2P games. Its not a tank game, its a hero shooter with tank mechanics and its fun for what it is. To anyone who apply real life logic and specs to tanks in game and complain about it: good luck with your life. Complain about no chat when there is voice chat in game? why? so someone could type while driving or grief in text chat?
Баланс между классами - отсутствует. Баланс между танками - отсутствует. Баланс между оперативниками - отсутствует. Баланс на картах - отсутствует. Режимы - играется нормально и предсказуем только 1/3 Нужны правки игры но разраб вводит 2 скилозависимых танка. Танковая неуч берет легкие брички и охраняет базу.Каеф. Геймплей 1vs9 и 1v19 - большая часть комьюнити в этой игре - типичный сброд танковых игр. Вся игра строится на принципе "потерпи, потом еще потерпи , чтобы потом слаще терпелось". Хотел потерпеть до ББ на FV - недотерпел. Тот кто придумал фугасы в стоке - сын деревенской эскортници. Разрабы - люди ,которых специально отобрали по принципу 47 хромосом и особой одаренности среди слаборазвитых. Наград за победу нет. Наказания за проигрыш нет. Зато есть поощрения защитников куста у края карты - ну умом, ну разумисты. Это интересно поиграть в дуо\трио , соло даже не надо в это подобие игры пытаться заходить, и главное - ни в коем случае поддерживать игру деревянными.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 101.2K | 80% | Free | |
| $0 | 64 | 64% | Free | |
| $0 | 116 | 97% | Free | |
| $0 | 0 | 89% | Free | |
| $0 | 0 | — | Free | |
| $0 | 2.7K | 85% | Free |