
World of Tanks: HEAT is the first ever hero-driven tank action game. Choose your Agent, personalize your tank, and combine skill and strategy to dominate the battlefield.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
World of Tanks: HEAT is a free-to-play vehicle combat game built for dynamic tactical team play. A unique roster of Agents with diverse skillsets and a variety of highly advanced tanks are yours to control. Find your perfect Agent-tank combo, build your ride with hi-tech weaponry, and fight it out in a world where technology and innovation have reinvented tank combat.
HEAT drops you into intense 5v5 skirmishes and larger 10v10 clashes where there’s room for both personal skill and team coordination. There are no "win buttons”; the battlefield is equal for everyone, and victory goes to those who communicate, adapt, and outthink the enemy. Fight, win, lose, master new tricks, and come back stronger every new battle.
Choose your Agent, each with unique abilities that define how you fight, hold ground, and time your strikes to maintain momentum. Every tank in HEAT is upgradable. Tune your tank and mix experimental modules to match your playstyle. Every combination feels different on the battlefield, so experiment until you find what clicks.
HEAT is powered by a completely new engine built from the ground up, with full support for the most advanced lighting systems, particle effects, and VFX available. This makes every explosion, impact, and ability feel like you’re witnessing it live.
HEAT runs seamlessly on PC (Wargaming Game Center and Steam), Steam Deck, PlayStation 5, Xbox Series X|S, and GeForce NOW. All your Agents and tanks are ready for action, no matter what gear you play on. Log in with a single Wargaming account to sync your progression instantly across all your devices.
HEAT is set in an alternate post-WWII timeline, where science has triumphed and the world blooms with technical marvels. But peace is fragile, and behind the facade of harmony lurks an intensifying arms race. Your arsenal will be packed with cutting-edge technologies, all based on real-life scientific and design concepts. This "what if" machinery is heavy, brutal, and built to shred armor. It is a world where engineering beauty is forged for the frontlines. 
Genres
Stats
Languages: English*, French, German, Japanese, Polish, Simplified Chinese, Ukrainian, Traditional Chinese, Spanish - Spain, Korean, Portuguese - Brazil, Russian*languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 7.1Kreviews | 47% | — | $0 |
| Free | 2.4Kratings | 67% | — | not modelled |
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dear Wargaming Group Limited team, your new "Plant/Defuse" mode is excellent and fun, but I find it a real shame that it was removed; I would love to see you bring it back in the near future. I would also like to suggest that the defending team be given a bit more time to defuse the bomb—instead of one minute, I propose increasing it to one minute and thirty seconds. Best regards :)
队友要么神,要么鬼
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个匹配系统真是公公又平平啊,只匹配大类不匹配具体的车型,主打一个人满就开
-You can't select gamemodes or team sizes -Its a pain in the ass to unlock more than the 1st tank -No way to deal with afk/griefers -Some vehicles feel very overpowered while others are a joke -Interesting teammates...
The varied battle styles (controlling a place, collecting tokens, conquering places either one after another or all at once) and maps can be frustrating since you can not pick the tank for the scenario, but I prefer it this way because i find it more interesting to experiment with new ways of using the tank in combination with whatever random teammates I get for each battle instead of settling on specific META combinations of tank / battle style / map.
O melhor jogo de tanque já feito! A mecânica é bem estruturada e superior aos demais jogos. A inclusão dos pontos vitais é outro diferencial. Nota 10/10
ロンチがあまりにひどかったのでしばらく寝かせておいたら… もっとひどくなってた 26/07現在 Steam同接は300~800人程度 初期からやり続けている廃人しか残っておらず、それの何が問題かというと このゲームは『プレイすればするだけLVを上げて、車輌とエージェントを永続的に性能UP』させられる育成システムがある つまり初期から毎日遊んでいるユーザーと、新規や休眠期間のあったユーザー間ですでに「同じ車輌を使っても性能差がある」という、2026年にリリースされたPvPシューターとして信じられないゲームデザインになっている 車輌ごとの性能序列もかなり露骨で、育成が進んだ課金車輌に初期機体3体で立ち向かっても仕留められないくらいの差がある コンセプトは可能性を感じるのに、開発運営の頭がF2P=P2Wといわれていた15年前のまま ゲームバランス、UI、マッチング、運営体制 グラフィック以外のすべてが何もかもおかしい そもそもヒーローシューターっていいながらキャラクターのバックストーリーをニュース記事に書いて終わりってどういうこと? ゲームの中で表現しろよ…
Если вы скуф или недоразвитый, играть в это точно не стоит, это далеко не те танки к которым вы привыкли (если вы играете в WOT или WT то какого чёрта вы забыли в других играх вообще?), кто то сравнивает эту игру с Armored Warfare интересные типочки конечно которые видимо увидев "современную" технику гребут всё в одно корыто ну да ладно, в общем игра ещё сырая но весьма и весьма играбельна, есть и баги и контента не сильно много, но учитывая то в каком состоянии последнее время выходят игры весьма и весьма не плохо, поиграв в закрытую альфу и сейчас прогресс на лицо (не так как вы привыкли), оптимизация на уровне, геймплейное разнообразие на самом деле очень даже не плохое, не понимаю комментаторов по типу "«танк едет — танк стреляет»" хотя кому я вру, понимаю, лучше на артуличке на базе чилить нежели видеть стремительно меняющуюся картинку на экране ведь начинает вертолётить из за балтики да и мало того, тут надо ещё на дополнительные кнопочки скиллов жмякать и желательно своевременно а это вообще что то за гранью человеческих возможностей, ну да ладно что то я увлёся, короче - попробовать однозначно стоит, но и не стоит забывать что это всё таки новая игра а так же то что как минимум пока она не в приоритете компании ткк не ясно способны ли танкисты адаптироваться к новизне или же это совсем потерянные люди.
A surprisingly polished and fun tank shooter. The game runs great, looks great, and the free battle pass is honestly a nice touch. Matches are fast and exciting, the classes feel well designed, and I really enjoy how each tank has its own unique abilities. The module upgrade system is also a cool feature that gives you something meaningful to work toward. It doesn’t feel overly pay to win, and the option to play against bots is fantastic, you can enjoy the game without worrying about being stomped by players who spent money. Overall, a smooth, fun, and well optimized experience.
Don't let you fool you by all the negative reviews with low playtimes. It is NOT a World of Tanks clone, nor is the balancing as nearly as bad, nor is the monetarisation. I turned my back to WoT after 2000h> because of this. WoT:HEAT is a nice fun game, with more of an arcade play style. The learning curve is not as low as some reviewers are saying, you have to learn the pros and cons of your tank. But if you invest a little bit of time, it is truly a remarkable game. PROS: + Respawn after dead + Fun Game Modes + Quite balanced, especially compared to WoT + Fair monetarisation model (with a battle pass and boosters) + No hard grinding + Good stock tanks + No extreme OP tanks or operators CONS: - Is review bombed -> low playercount - (Currently) not much tanks (around 16-18) - (Currently) no report functionality - (Currently) no CLAN functionality
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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