
Traverse stunning pixel landscapes, collect resources, and solve genetic puzzles to bring life back to a desolate planet. Play as an android created by the last human in existence to retrace evolution and save the world from mass extinction, while discovering the true weight of the human condition.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 74reviews | 82% | — | $11.9K |
| $13.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has beautiful graphics and a very simple, but a fun gameplay loop, although at about four hours in I was ready to be done playing. I was expecting more story, but there was very little and there really isn't a lot of substance in the game. Also, the biology in this game is very silly, but if you don't mind the implication that crabs evolved from mollusks, you probably wont mind. By the end of the game you end up unlocking some more fantastical creatures, so it's clear honoring actual biological science was not a priority for the devs. Overall, if you like the look of the game and are down to run around collecting materials and do a tiny bit of experimenting for four or so hours, you will probably like this game.
Добротная инди на вечерок. Спокойная, без серьезного челенджа, играется больше для души. Весь геймплей, по сути - подбор правильной комбинации из двух, чтобы создать новый вид. Приятная графика и музыка, хоть и немного начинает надоедать под конец. Посоветовать могу любителям тематики, без радости от генетики и самостоятельного создания зверушек вряд ли зайдет.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bothered to finish World for Two with the help of a guide, but I strongly felt like I was playing an unfinished game. [h2]Story[/h2] The main storyline and its world history feel barebones. The Chapter 0 story is fine on its own, but it doesn't tell you anything about the world or its history. [h2]Visual[/h2] The visuals and animations are the best aspects the game has to offer. The game features a time system, so each area looks different depending on the time, which is enough to prevent me from getting bored. But I wish the game let me choose between a smooth and pixelated UI. [h2]Audio[/h2] The BGM (background music) is decent, but each area only repeats one BGM. It bores me quickly because you would go back and forth to collect DNA. Furthermore, the lack of SFX (sound effects) is insane. There should at least be SFX when you walk/run, interact with machines, or interact with creatures, even if some of them share the same or similar sounds. [h2]Gameplay[/h2] The gameplay loop is very simple: collect DNA/energy, print artificial genes as needed, and combine them. While some repetition is expected, I believe many of the gameplay issues stem from a lack of polish and the Quality of Life (QoL) features I expect from a relaxing/semi-casual game. For example: [list] [*]Both the item and gene printers should show the total amount of items I currently have. [*]The incubator should show the result of a combination after I choose 2 items, which means before I press the "Create" button. Optionally, the incubator menu could show the creature book to let me choose known creatures if I have the necessary items. [*]Some small things (such as clicking left/right twice to run) are never mentioned in the tutorial. [*]When multiple creatures overlap, I have to wait for them to move out of the way before I can extract DNA from a specific creature. [*]More optional hints for discovering new creations would be great, as I consider some combinations to be unusual. [/list] [h2]Other[/h2] The game works without any issue on my Linux device. However, the game itself doesn't offer windowed mode or resolution options. I noticed the default settings make the text blurry on my 2K screen, so I had to add "-screen-width 2560 -screen-height 1440" to the game's launch options.
The process of creating critters IS time consuming, but I find myself not really minding that because... the reason I feel like I have to keep making new ones from scratch is because [spoiler]I refuse to completely destroy ANY of my babies by harvesting all of their DNA[/spoiler]. The process/play is extremely linear and there is really only one dimension to the game. I don't actually see that as a *negative*, because to me at least, that all ties into the preoccupations of the characters anyway. Given that the game whacks you in the face with a focus on parenthood in the first couple of minutes, it ends up feeling less like a tedium and more like a necessary sacrifice you will make for the sake of your little amoeba children. And I am more than willing to make that effort.
BGMとドット絵が素晴らしいアドベンチャーゲーム。ポストアポカリプスの世界で生命を育む作品。これは二人の世界のお話であり、二人の世界のお話でした。 プレイ時間:8時間
アプリ版を昔プレイして心揺さぶられた。 再びプレイしたく購入。 ストーリーに関しては賛の一言。 DNA採取に関する不便さもゲームの味だと思う。 ただ、DNAを生成するときに、そのDNAをいくつ持っているかがわからないのだけは改善されるとうれしい。
ピクセルアートの世界観が美しく、特に水面や床の反射に感動しました! 音楽もチルくてのんびり楽しめる短編のゲームなので、ちょっとした時間にやるのもおススメです! 物語を進めていくと2人の世界の見方が変わり、感動します!
虽然剧情有点怪,不过还是会推荐给喜欢开图鉴的人:)
血肉苦弱,机械飞升
the first idea was good but it got too quickly repetitive
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
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| $11.9K | 68 | 99% | $6.99 | |
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| $11.9K | 78 | 83% | $7.99 |