
Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst PL #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 22 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services – use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation – let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.

Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic – whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas – civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation – this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another – supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more – produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?

A nation is nothing without its people – they work the fields, bake the bread, and operate the heavy machinery that keeps the wheels of industry turning. Ensuring the people remain happy and loyal is essential to your success.
Follow your citizens from childhood to the end of their lives, providing them with essential goods such as food and clothes (and alcohol) while simultaneously ensuring they have access to opportunities in the form of education and employment. Be wary of those that lack loyalty to the republic – they are prone to a life of crime, and their reduced efficiency can hurt throughput. Oftentimes, they are best left without access to opportunities where they can do more harm than good. Monitor your nation’s overall happiness and loyalty to ensure few are choosing to leave – provide them with better lives, or rely on propaganda to get the most out of your citizens.
Your peoples’ needs can be imported from neighboring countries, or they can be manufactured locally through complex production chains. Massive fields will harvest grains that can be turned into bread and booze at food factories and distilleries. Clothes factories will produce clothes as long as they have fabric, which in turn is produced at fabric factories with the help of crops, chemicals, and water. Manufacture or otherwise acquire all manner of goods, from the aforementioned necessities to the luxuries of radios and TVs, and transport them from factories to warehouses to local stores where your citizens can obtain them to fulfill their needs.
There are many essential services your citizens will want access to as well – electricity, water, and heat are necessary for survival, each with their own supply chains to maintain. Watch for demand to ebb and flow with the seasons, and prepare for harsh winters lest your population suffers a sudden tragic drop. Education is provided through schools and universities, with higher levels of education opening up additional employment opportunities for your people, unlocking access to new technologies and production capabilities in your nation. Entertainment comes from local parks and theaters as well as radio and TV stations, while physical fitness is provided by local pools and sports fields. Ensuring these services are available and within reach through an efficient transit system is essential for a healthy, prosperous populace.

From roads to railways, and from sea to sky, managing the transportation of goods and people is vital to the health of your republic. As your nation spreads and cities develop around resource hubs littered across massive maps, you’ll find yourself constantly expanding your transportation network to meet ever-growing needs.
Buses, trams, trains, subways, ships, and planes provide public transportation for people to move greater and greater distances, fulfilling needs at distant shops, or providing their expertise at far-flung factories and mines. Operate interconnected systems to facilitate the movement of people across these massive expanses, even using cable cars and winding dirt roads to provide access to the more remote parts of your republic.
Trucks, trains, cargo planes, and cargo ships are essential for moving resources long distances, with different subcategories of each vehicle determining exactly what type of goods it can move. Limited access to certain vehicles might force you to explore transit methods you would otherwise have left behind – or perhaps you’ll build connections at customs offices along your border to enable trade with foreign powers instead?
Build custom airports, plan the placement of train signals, and design intricate interchanges to truly customize your transit networks. Road signs will influence speed limits and vehicle access, runway length will determine accessibility for various kinds of airplanes, and train stations can be built for passengers or cargo, with access points for pumps, conveyor belts, and forklifts to integrate smoothly into your existing supply chains.
Allow your people to purchase cars for private transit, but consider limiting access to such vehicles based on education levels or party loyalty to prevent the plague of freedom of movement and congestion – with well planned infrastructure and transit networks, you can fully control the flow of workers and resources alike.

Workers & Resources: Soviet Republic has dedicated modding tools and a plethora of extensive player-created mods available in the Steam Workshop. Customize your experience with new buildings and vehicles to build the soviet republic of your dreams.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27.4Kreviews | 91% | — | $34.2M |
| $9.99−75% | 120ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1272 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
> open game > first campaign doesent teach ♥♥♥♥ > consume 10 monsters > open new game > ♥♥♥♥♥♥♥♥ my coal mine finally works > why do my citizens need so much > why is my pc on airplane mode > continuously lose money even though you have 30 trucks driving to the customs house > quit > black out from a caffeine overdose > repeat
Какая-то клюква пендоская. Название не правильные, музыка бесящая... НЕ игра про СССР , а будто высмеивание советского союза!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Italian, Japanese, Portuguese - Brazil, Hungarian, Korean +6 more
| $39.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
kocham tą gre ale nie kupuj ją ze steama tylko ze strony "eneba" która dobrze działa kupuje tam regularnie gry i są tańsze niż na steam
Игра говно. Тебе никто ничего не объясняет, в плохом смысле. Половина механик сломана, еще половина, если работает, то работает через задницу. Например: Вот вы думаете что в игровых сутках сколько времени? 24 секунды? 24минуты? Ну, как у всех нормальных игр? Хер там. 60 секунд. И все сделано под эти 60 секунд, да только вот с**а автобусы ездят с нормальной скоростью, из-за чего на тысячу человек надо автобусов 10-30. Самый верный способ "играть" это, это посчитать все что можешь и умножить на 3. Просто потому что разраб, напихал туда механик и свалил, не оставив никаких объяснений. Контента в игре мало. По сути один раз прошел-увидел вообще все что есть в игре. Особенно меня бесит реалистичный режим. Ибо там много бесячих, душных и глупых механик. Просто что бы построить небольшой город тыщи на 2-4, придется изъебнутся. Ибо все это чудище на макс настройках, выдаст тебе хорошо если половину-четверть работников, от своих жильцов. Остальных сожрут всякие магазины, детсады, школы и тому подобная херота. Ибо в новый город нельзя заселить бездетных, образованных людей. Образование отдельная песня. К тебе в республику могут заехать граждане вообще БЕЗ образования. И ладно бы они сразу пошли учится. Хрен там. Ты быстрее дождешься пока они сдохнут от старости или болезней, чем отучаться где-нибудь. Они просто будут страдать херней. Это было бы реалистично, не будь это так массово. В игре не предусмотрена масштабируемость. Вообще. Тебе дается 2 варианта постройки и все, гуляй. То есть если у тебя огромный мегаполис на 10-20-30 и так далее тысяч жителей, тебе придется городить систему из огромного количества теплоцентралей, распределительных пунктов и электроподстанций. Нельзя сказать: "мне нужна подстанция на столько и столько мВт, вот с таким кол-вом входов и выходов." Нет. Тебе придется городить из того что есть. Нельзя построить трубу канализации или водопровода шириной, например в 3 метра, что бы за раз перекачивать огромный объем вод. Ты будешь городить решето из десятков труб поменьше. Наверное масштабируемость одна из главных причин моего горения на эту игру, спустя столько часов. А, ну и как вишенка на торте, расстояния в игре примерно реалистичные, только вот твои оболтусы не будут ходить дальше чем 500 метров, по асфальтированной, освещенной дорожке. Ножки видимо болят. Крч ребят, берите на свой страх и риск. Игре очень плохо, её надо причесывать и доводить до ума, а поддержка уже закончилась, видимо будет вторая часть, на что я и надеюсь. А пока, я бы рекомендовал дважды подумать.
The game has tons of potential, but it's clunky AF. If you want to do anything over a road (add a bus stop, conveyor crossing, etc.), you have to destroy the road first, then build it, then reconnect the road. Metro trains can have junctions above ground, but not below. Workers would rather stay unemployed and freeze to death than show up at work at the heating plant, sending your entire civilization into a death spiral. Then there are a bunch of buildings that take no workers at all that catch you by surprise--farms require zero workers if you have trucks/tractors/combines--not even to drive the vehicles. Snowplows and distribution centers also "just work" with zero workers. If you guessed fire trucks work without workers you'd be mistaken--it takes 20+ firemen per truck to put out a fire, assuming they don't freeze to death first. I paid $10 for the game on sale and I would have been very upset if I paid $40 for this game and happy I waited. It has been "released" for two years now, but still feels like an unpolished early access game. I played the tutorials before starting the campaign, only to find out the campaign is effectively more tutorials. The game feels like it had a team of 5 developers working on it that never spoke to each other, each going their own direction. Additionally, the game will also crash intermittently with no error messages or otherwise--it will simply just exit like alt+f4.
Really good overall. but pedestrian bridges are useless and sewage pipes are a nightmare to work with. I love how the game just works with 24GB worth of mods when the game itself is only around 10GB. Even on computers that don't cost a fortune and a half.
您好小布尔乔亚同志,鉴于你在之前的工作中有“出色”的表现,现请你来莫斯科一趟,机票一张
this is the best game ever, like Tropico but more dictatorial, definitely recomend.
Only complains is that horribly long loading time, but beside that very good game, if you go try it, be prepared to indure frustration and a long tutorial. also, don't turn on the water management, trust me, you'll thank me later.
Комуняку на гіляку
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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