
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一次評論就獻給這遊戲了!! 玩法不只有創意,隱藏結局的呈現方式跟內容更是讓人想不到!! 真心推薦給不排斥閱讀文字的人,這絕對不是一般的勇者冒險遊戲!! (建議玩本傳前可以先玩試玩版的《文字遊戲:第零章》,內容不一樣,算是前傳的概念)
像素块最大的像素风游戏( 反转有现代剧本杀的味道
对吗?[strike]不[/strike]对的! 很有意思的游戏,和朋友一起玩。难度做的刚刚好,最难的里面的提示也基本都能过。 剧情写的不错,每次感觉玩法差不多熟悉之后还会有新的出现~ 最后也算出乎意料,不过如果不是真的可能有点脱节 太多的就不说了会剧透,总之算是一个值得玩一下的游戏。原价买也不算亏的那种(个人看法)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 15.8K | 94% | $6.99 | |
| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 4.3K | 76% | $49.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 9.7K | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.1K | 75 | 91% | $34.99 | |
| $0 | 4.6K | 99% | Free | |
| $0 | 79 | 97% | Free | |
| $13.3K | 483 | 97% | $1.99 | |
| $7.1K | 33 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打完真结局神作,如果说主体顶多是构思出彩,瑕疵不少的佳作的话,最大的问题还是对白太俗(可能台湾讲话就这样?),解谜深度稍微缺点,主体其他也够完美了,像对jrpg的现代性解构与演绎,经典的勇者-恶龙-公主结构错位,以及后几章的人文主义关怀,更不用说仅此一家的象形字解谜,不论是解谜还是字符画演出都不断让我重审自己母语之美
失望. 還好不是正價入. 姑且玩了這麽久也罷, 不然我真的很想強制退款. 有趣的只有開頭部分, 第五章開始也還行, 但之後就是長~~~~~~長~~~~~~的劇情跑個沒完, 最終章我根本就是全硬混過去的, 反正都只有一個解法. 開始時那個隨意組老頭的玩法真的就只有那麽一次啊? 結局還是(只有)大段大段的劇情, 你還記得你的賣點嗎? 我是來看你拼CG的嗎? 文字玩法真的很有創意, 但是也真的做的虎頭蛇尾.
1. 游戏非常有创意,非常震撼。 2.解谜很伤脑,但是游戏内的提示已经够了,不用去搜教程。 3. bgm很棒。 4. 玩之前觉得解谜会让我感兴趣,但最后留下深刻印象的是演出,创意十足。 5. 5星好评。
勉强够得上好的解密游戏,是长板很长的游戏。 创意度这一块是拉满了,以汉字本身作为载体进行谜题设计和各种神器的设定是非常有趣且具有深度和可挖掘性的,如果说这种玩法设计的可挖掘性上限是10分,那么游戏做到了7.5分左右,在我心中本作算是市面上同类型以“汉字”作为解密核心的游戏中出类拔萃的了。 “纯文字”的“美工”也很不错。到了剧情中后期的各个线的收束引发的高潮也让人挺澎湃的。 同时游戏不会强卡关,存在每个阶段的答案直查,也算一个小小小优点。(或许是缺点?) 不过一些无法跳过的繁琐步骤还是让人在游玩过程中会有些厌烦感,尤其是全成就党会很头疼。 第五章开始有些赶工的感觉,谜题质量和游戏整体流畅度显著降低。 最终剧情虽然让我有一些些感动,不过俗了点……
[h1] 只有懂汉语的人才能感受其魅力的神作! [/h1] 把汉字的造字原理和汉语的语法机制诠释得淋漓尽致,并且以“汉字马赛克”的形式创造了一种直白又有趣的语-图互文画面。游戏的核心机制是通过删字、拆字、组字、调换顺序来改变句意、破解难题,创意和脑洞十分有趣又合理,属于是你对上了就会会心一笑大呼“有意思”“作者NB”,绞尽脑汁想不出来,去查攻略又会被折服感叹自己纯“丈育”这就去重修幼儿园课程好好学汉语的程度。 游戏对“勇者打魔龙救公主”的故事原型进行了一定的解构,元叙事元素也初见端倪。其实故事本身已经足够精彩了,直到我借攻略打到了“真结局”,为什么是勇者救公主但是困难重重的“俗套”故事,为什么魔龙的能力是冰封文字,为什么后期章节有那么多奇怪甚至有些丧气的哲学思考,为什么以汉字字形表意原理进行整个游戏机制的设计——所有的设定全都有了解释,故事之外的故事,不仅是惊喜的3D画面(伪),更是升华了游戏的真正主旨,给我超多感动。 你能想象一款“没有图”(或者更确切地说是“以字成图”)的游戏能够达到怎样极致的演出效果,看得我热血沸腾又眼泪汪汪嘛?也再次证明了,好游戏所打动人的地方真的不在于狂吃配置的画面渲染,机制创新才是根本!
或许是一个好游戏,或许不是。 云完了全部结局,自己却只打了最简单的杀公主结局,但当我试图再回头sl打出全成就全结局的时候,忽然有一种疲惫感:我是勇者吗?我是游戏主角吗,何必追求见过所有的结局,加上sl动画漫长遂放弃。我只是一个人,一个为自己而活的人,没必要为了这些再重新走一遍大致相同的流程。 说到游戏玩法,相当新颖,两年前就加入愿望单了,只是因为忙碌很少有空在steam上买游戏沉下心来玩,这次国庆八天,我的精力也只支持我一天一个人单机一章,相对老旧的题材和相对空洞的升华,并不会成为加分点,反而是有点无语,有点意味寥寥,总体还是值得一玩的。
强推! 最适合中国宝宝玩的游戏[strike] 不是[/strike]真是把汉字和中国文化研究得很透彻了,很多地方过了才发现其中奥妙...游戏立意也很好,很久之前玩的有点忘记了,不过不是简单的勇者斗恶龙剧情!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.