
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前四章略显平淡,第五章开始渐入佳境在文字解密和互动上达到顶点,随后迎来第一个反转,打破第四面墙,第六章结尾又有另一个反转。第七章打出了真结局[spoiler]进入3D世界,故事是关于父亲和病重女儿的,看泪目了呜呜呜[/spoiler]
整體流程比預想的長,利用文字進行演出的手法雖非首創,但效果仍令人驚豔,音樂也引人入勝,氣氛營造不輸一些畫面精美的作品 各種改變文字組合的解謎方式很有趣,且流程安排得當,讓玩家能盡可能維持新鮮感,就是一些推拉操作有點耗時間 劇情上個人雖然不是很喜歡努力到最後仍有所遺憾的故事,但能理解有時正因故事有遺憾才更令人印象深刻 整體來說蠻推薦的
特别创新的游戏玩法,能在解密中深刻体会到汉字的博大精深。 无论是文字意思还是组词造句,样样透露着作者的巧妙构思。 从未想过仅凭汉字能给我带来如此大的视觉冲击。 音乐也无可挑剔,无论是高昂亢奋还是感人肺腑。 剧情也特别有意思,多次反转,以及隐藏结局中的故事彻底透露了这部游戏最终想要表达的内容,确实催人泪下。 这是一篇关于勇者,关于人,关于公主的故事。 更是一篇关于父亲和女儿的真实写照。 最后,我想说,我喜欢这篇故事,I再次踏上了旅途。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款文字解谜游戏:在文字的世界中成为“我”,寻找三神器,打败魔龙,营救公主——完成这个写给女儿的故事。文字世界里,一切事物都由它们的汉字构成。游戏主要通过改变旁白和对话的含义来改变世界,你可以通过互动、删除、替换、拆字、组字等方式推进。这个汉字的文字游戏设计得很棒,感觉像在做语文的完形填空。
偏童话的故事,非常巧妙的用文字进行各种解密,推进故事,伏笔也稳妥收尾。 体量基本是这个创意的极限了,时间稍短,适合摸鱼的时候放松一下
被新奇的谜题机制和画面表现吸引,然而直到最后所有线索收束,我才意识到这是一款相当优秀的剧情游戏
好玩,非常有创意的游戏,很温馨的故事 以及,作者你没有心。我明明只是想找个解谜小游戏玩一玩,放松大脑的,现在大脑放没放松不知道,我的心反而不得劲了,我睡不着了。。。Q^Q
解构文字使其成为可以交互的元素,最后的两章设计尤为精妙,这真是独属汉字的幸运
通过删字,拆字,组字的方式改变一句话的意思来解密,整体故事情节很有意思,配乐也很应景,很好玩
解密尚可,不存在卡关这么一说,用文字拼成的事物很是惊艳,然而这个游戏更偏向一个线性的故事,讲述的是一个悲伤的故事,也是一个励志的故事,唯一美中不足的是没有创意工坊,而是做进新的游戏里面了,不过这作的趣味性很高,我整理了一些比如: 贝克斯贝思之剑:backspace 退格,又称帝力特之剑,delete 删除 杜尔手套Dulr (Down Up Left Right) 下上左右英文首字母 四目头盔,传说中仓颉有四只眼睛 安度药水:undo 撤销 安德蓝:underline 下划线 博德:bold 粗体 伊塔力克:italic 斜体 康卓艾斯:Ctrl S,保存 (其实这里有个有趣的点和他对话会保存) 莱姆:lime在台湾的叫法,大陆常称为青柠(史莱姆是slime) 立可复:台湾的修正液叫法是立可白 温铎斯王国 Windows 欧非士王国 Office 奥路克老爹 Outlook 宾格王国:应该是微软的 BING 添谱莱:Template 克里皮:Clippy (Office 的回纹针小帮手吧) 八天的:Bartender 尼格罗尼:Negroni 库尔提村:QWERTY村 第5大陆:指BIG5编码 然后这个游戏里面最后文档编号是4397,那么试用版第零章的勇者就是4396 (基本上出现的名字都是各种谐音)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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