
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
故事的文字很有温度和力量 虽然中间章节体验有点糟糕 题面过于电波 总需要看提示 但挺过去之后没想到谜题设计在真结局还有CallBack 非常独特的体验 期待新作的问世
看到 文字遊戲:世界 同捆包順便買的 好久沒看到這種等級的劇情了,真的不錯,雖然劇情上做的沒那麼自由,也稱得上是佳作 相見恨晚阿阿阿
妙趣横生的玩法,中华文化的象形字魅力被形象且别样地演绎;富有深意的字句,互动事物勾勒的诗篇是生活中普遍的哲理。虽然有些谜题设计不够巧妙,有些不够合理,有些提示太过明显,破坏解谜氛围,但仍不失为一部佳作。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 6.8K | 72% | $39.99 | |
| $4.1M | 15.2K | 94% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.5K | 75 | 91% | $34.99 | |
| $0 | 4.6K | 99% | Free | |
| $0 | 79 | 97% | Free | |
| $13.3K | 483 | 97% | $1.99 | |
| $7.9K | 37 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法高度新奇,剧情背后原因令人三度烧伤
唉,怎么说呢,当成文字游戏比较好。 基本上就是走脚本的文字冒险游戏,基本上就是玩个点子 我是不想推荐的,它的特色不足
还可以吧,挺短的,就是最后那段晕3D
剧情和玩法上是一款好游戏,不过这个价格显然有点不值
独属于中文字的特殊玩法,游戏剧情并不多么新颖但是却仍然有一定深度。游戏时长不长,可以消磨时间👍
打demo时因为觉得设定有趣新颖就来体验完整版,结果发现一切有意思的地方在demo里已经展示完了。故事没有新意,有些剧情很冗长且无法跳过,中途很多地方无法存档无法退出,被硬控到想睡着。打到第五章开始就已经失去所有耐心,开始找攻略快速度过了。 哦还有,最后的那一段,我不清楚何意味,没有共鸣,只看到了自我感动。本身故事就很俗套了,到这里更是倒胃口。
纯个人感觉:游戏性上不好玩,解谜也不行,瞎凑程度。虽然涉及到删字拼字组合字多种玩法。游戏玩法很新颖,趣味性满分。只推荐想要体会更多游玩性的玩家体验下。解谜党不是很推,出新作也不会支持的程度。 故事情节:是个很中二很俗气的勇者故事,文案感觉就中规中矩硬凑出来的,但游玩上角色会发生改变,[spoiler] 先是游戏里的勇者后是脱离游戏本身,最后是作为作者多次角色的转变。 [/spoiler]这让我会感觉是有点想法的。 美术方面:2D很有想法,趣味性很足。3D做的很棒,很震撼,但只有三件神器出现和最后的龙在飞,仅四下,酷炫但不过瘾,文字填充像素做法在游戏界是前无古人。 解谜方面:很多字和句子还有解题方式都像是高中作文,就两字:“硬凑”。文字设计谜题真的很难,还要让句子和剧情通顺,硬凑我也能理解。设计谜题肯定也是想破了脑子,生僻字复杂字体反而更好设置谜题,但大众认识的少,还要内置个小字典或者注释也挺麻烦的,搞的边玩边学会更痛苦。 不足:多做个退出选项不妨碍的吧。。。最后一章“马赛克像素环绕+3D效果+第一人称视角”这玩法太晕了,但这玩起来是真的晕。。。还无法退出主菜单,按ESC也不行,这也太强人所难了。做全成就最后一章不能退出到主菜单是真的绷不住。。。非要我到3D晕死玩过去,返回选项不难设置吧这么为难人。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.