
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 玩法:游戏拥有着令人惊叹的创意,通过文字的拆删分和,让我们可以体会到文字的魅力,在玩这个游戏的过程中,我总是会不经意的为作者的创意的感慨,有很多奇思妙想的点子,通过文字来构成一幅画面,“我”在这个游戏中,会总是在那些包含着“我“的句子中出现,有许多的情节亦会有时让我们感觉哭笑不得。 故事:游戏的开始似乎是一个无厘头式的搞笑类勇者拯救公主的俗套故事,但是谜题的趣味性和时不时夹杂着的搞笑情节又很好的弥补了这一部分,当然了,游戏的故事远不止浮于表面,这并不是我所不能完成的故事。在我们变成了“人”之后,游戏的玩法又产生了突破。人字偏旁和很多的字产生的无数新的组合,我们重新回到过去,改变所不能改变的,使我们固定的故事与情节产生了颠覆,然后从头再来,我们终究会救到公主。次元壁也会被打破,我们所迎来的结局也是让人惋惜。 画面:一种由文字组成的像素风画面,却在演出的时候,又增添了一份独属于我们才能感觉到的.....华丽感吧,玩完这个游戏,我又为那些无法get到这个游戏的外国人感到惋惜。 彩蛋:游戏里有许多有趣的彩蛋,比如我们的武器的名字,比如贝克思贝斯等等,每次和艾斯对话,都会保存存档,更多的彩蛋完全有待于探索。 强烈推荐大家玩到隐藏结局,这一切都不是狗屁
很久以前玩的,單純補評價 對使用中文的華人來說是非常獨特的遊戲 即將推出日文版
游戏里只有文字,但是只用文字做出了四两拨千斤的效果,一点都不单调乏味。 音乐好听,演出震撼,故事也不是烂大街俗套的王道征途。 非要找个缺点的话那就是玩久了眼睛会有点累
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 6.8K | 72% | $39.99 | |
| $4.1M | 15.2K | 94% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.5K | 75 | 91% | $34.99 | |
| $0 | 4.6K | 99% | Free | |
| $0 | 79 | 97% | Free | |
| $13.3K | 483 | 97% | $1.99 | |
| $7.9K | 37 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
核心玩法真的很好很好,非常值得肯定。但也正是因为这样以汉语为特色的核心玩法暴露出内容上还稍显贫瘠,明显有几处谜题倒腾的结构完全相同。而且一开始我以为剧情会是一个反传统勇者故事的故事,可是到最后发现其实还蛮传统的,隐藏剧情确实让人感动,不过平静下来也感觉有些俗套了。剧情的一大亮点是人拯救公主的目的是为了成为主人公,但是浅尝辄止了一下,其实感觉这里可以再深挖一下,有些可惜。总的来说虽然还没太达到我的预期,但是玩起来也算有点意思。
打开来几分钟后想起来了,都想起来了。。为什么当时买了游戏却没有玩。 我好晕这款游戏,评论于我睡醒后,睡得好香,完全没意识了。。
很有意思的创意!!就是给我cpu干冒烟了,不看攻略的话有难度的
这辈子玩过最意想不到的结尾,前面的稍显枯燥在那一刻全部烟飞云散
非常好玩,隐藏结局挺震撼人心的,支持!
好玩,期待第二作
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.