
Woodpunk is an exhilarating roguelike bullet hell retro pixel art shooter in a medieval Woodpunk universe, where the primary energy resource is WOOD.
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
双手剑的攻击距离真的特别短,就比地方的长矛兵要长那么一点点,实用性太低。如果可以,我宁愿使用电锯。 锤子的攻击距离虽然不错,但是攻击频率太低,攻击伤害太低。如果只用来打盾牌兵那的确不错。 更多时候近战武器我选择电锯和长枪。 远程武器方面,弩箭真的对玩家体验特别不好,伤害低的要命,如果弹夹只有几发的情况下再加上分裂,那效果更是差劲。 所以更多情况下,炸弹 >极光>冰冻=火焰>弩箭=平常子弹武器。 最重要的一点上,每次通关下来的运输仓,总能感觉到你们制作组满满的恶意,存在被砸死的情况。 有些BOSS死亡时,在一定范围内还是会对玩家造成伤害。 游戏也有非常好的方面,随机武器方面上就做的不错,遇见一把非常好的武器我会有非常良好的体验。 期待游戏可以在武器平衡方面,武器种类,敌人种类,有更大的进步。 推荐给开发者一款不错的手机游戏:monster shooter。这个射击游戏很经典,不知道现在还可以不可以下载。 希望作者可以参考一下这个游戏。
Son nom ne sous entends par forcement a un Roguelike, Jolie pépite à la Chaos Enfine sur megadrive/ SMach TV/ Blazink Beaks, ...
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun for abit, just wish the tech tree was more massive, not so small.
武器手感稀烂 没啥吸引人的地方 买的key 退不掉了
这个游戏真不错
En vrai, jeu plus dur qu'il n'y parait, mais vrai partie de fun dessus. Trés bon passe-temps et jeu !
This game's some achievements can't be obtained without edit your save. Recommend it because this game is fun until you go through whole story line and survive like 20 rounds in survive mode. But further gameplay is not fun anymore.
Me está gustando mucho, el pixel art es muy simpático y las animaciones muy fluidas. Los controles se me hacen sencillos y la verdad, me ha gustado mucho más de lo que esperaba. PD: El robotito es best boi protect but also atacs
I'm having a lot of fun with this game. It's simple but a fun top-down shooter. I like the randomness of the weapons a lot. The number of parts are quite limited but they all work in a fully different way with their own upsides and downsides. A lot of games have a system where the weapons you drop will have a couple of traits to make them unique but... A vast majority of these traits will slightly change the stats and only be useful to min-max your weapon. The won't change the gameplay at all. While it is on a much smaller scale, Woodpunk's system is a better execution of the same idea. Every combination you find will function differently and you have to choose which on works the best for you, not just which has the highest dps. I would love to see someone expand on a system like this. I would also have enjoyed something similar for the melee weapons. Anyway, the game is very entertaining if you embrace the randomness of the drops and enjoy shooting through waves of simple AIs.
Competently made, but it crashes and freezes a lot, even just Quitting causing a freeze. But during gameplay, I found no obvious bugs. This game didn't hook me... the arenas are all the same, just a square space to run around in with random boxes and trees. Enemies spawn in and you kill them. Gets repetitive extremely quickly. I don't connect emotionally to the gameplay mechanism of the droid following you around and crafting things - feels like a gimmick that doesn't really satisfy the player. Get it on sale if you must, but you could pass this and really miss nothing in the landscape of twin-stick shooters or roguelites.
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Related
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| $10.6K | 71 | 72% | $9.99 | |
| $5.3M | 19.8K | 96% | $11.99 | |
| $437K | 4.9K | 97% | $4.99 | |
| $11.8K | 96 | 84% | $4.99 | |
| $9.8K | 39 | 87% | $12.99 | |
| $1.1K | 26 | 96% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.6K | 76 | 43% | $19.99 | |
| $57.6K | 173 | 99% | $9.99 | |
| $57.6K | 232 | 91% | $8.99 | |
| $57.6K | 1K | 70% | $2.39 | |
| $57.6K | 173 | 85% | $11.99 | |
| $57.6K | 1.5K | 98% | $2.99 |