
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 5.71/day in the week after.
About
You are one of the three survivors of the slaughter of Castagath. Rescued by Grand Inquisitor Heimlock, you were drafted into the Republic’s Army of the Purifiers at a very young age to be trained in the military academy and become perfect soldiers against the supernatural. You also had the chance to benefit from Heimlock’s occasional advice and training, which led you and your childhood friends, Valeria and Edric, to be called the “Children of Heimlock”.
Recently, the Brotherhood of Dawn has infiltrated the Crimson Keep, a mysterious republican fortress lost among the northern deserts known as the Red wastes. While the purpose of the attack was unclear, the republican Senate voted a retaliation act against all known locations of the Brotherhood.
Led by Grand Inquisitor Heimlock himself, troops are soon deployed on the Coast of wrecks, near the city state of Stormfall, to terminate a camp of Brothers. You are, with your two childhood friends, part of operation Dawnbane, under the supervision of Justicar Maëlys.
Key features:
Free character development
Wield a great variety of weapons and find your own playstyle thanks to their unique stances and combos. In Wolcen, there is no class, only your weapons set the rules for your skills types.
Three types of resources
Rage and Willpower interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Item diversity
Gear up according to your offensive and defensive choices with common, magical, rare and legendary items. Break the rules and unlock new possibilities with Unique items and rare affixes.
Rotative Passive Skill Tree
Make your own path throughout the 21 sub-class sections available in the Gate of Fates to customize your passives and make them fit to your play style.
Skill customization
Level up your skills with your character or alternative resources to gain modifier points and create your own unique combination of skill modifiers. Change your damage type, add new functionalities, grant buffs or debuffs, change the skill’s mechanics completely. The options are limitless.
Strategic fights
Wolcen’s creatures have complex patterns including deadly skills. Pay attention to various markers and to animation anticipation to avoid lethal attacks using your dodge roll ability.
Aspects of Apocalypse
All characters can shapeshift into one of the 4 Celestial incarnations available, each of them offering 4 different skills, and one devastating ultimate.
Endless replayability
Improve your gear by looting or crafting, gather resources to unlock rare missions, face advanced challenges for special rewards, experiment new builds, become the greatest achiever. There is always something to do in Wolcen: LoM.
A taste for beauty
Using the Cryengine technology makes Wolcen an immersive and beautiful game with highly detailed armors and weapons. In addition, 8 hours of epic orchestral music will accompany you during your journey.
Unleash your fashion sense
Customize your appearance by switching the visuals of your armors and weapons. Loot more than 100 different dyes and tune up your armor to have your very own unique style. The asymmetric armor system will also allow you to change your appearance for left and right shoulder and glove.
Difficulty modes
Choose how you want to make the campaign with 2 different difficulty settings: the Story mode and the Normal mode. The endgame is shaped to allow a progressive increase in difficulty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 68Kreviews | 56% | — | $29.7M |
| $49.99 | 741ratings | 57% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brought this game for less than $3. And to be honest. By the end of the Third act. I wish i didn't. The dev's abandoned the game leaving an incomplete story campaign on a cliffhanger. And instead of putting in the work to complete the campaign with another 2 to 3 more chapters, they decided to ditch the game, come up with a half baked, trash of a chapter 4, which is supposed to be it's sad excuse for "We didn't wanna commit to completing our game but with all the sales we made off the game, we wanna move on to our next project" Endgame. I will never, i repeat NEVER BUY a damn thing from these sad ass developers. A shame, this game had all the making to be great. Stupid devs/company.
Ну что я могу сказать. Купил игру как только она вышла. Надеялся на лучшее. Наигал 56 часов. дошел до ендгейма. но контента было слишком мало. и даже сюжет еще не до конца вроде готовый был. У Игры был потенциал мне она понравилась. Ушел ждать когда игру доделают до конца.. добавят весь контент исправят баги... Потом забыл о ней.. и как я удивился что разрабы тупо собрали деньги и закрыли сервера в сентябре 2024 года.. При это они прожолжают ее продавать за 700р как оффлайн игру... и вот нафига она нужна полу не доделаная и оффлайн и еще за 700р минимум... бред.. не советую.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Polish, Hungarian, Korean, Japanese*languages with full audio support
| $39.99 |
| 614ratings |
| 68% |
| — |
| not modelled |
| $29.99 | — | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game can be decent, but it was co-op that made it fun. But they've turned off servers with no option of local co-op. Don't buy this garbage.
Pretty game with some really ambitious ideas. It's a shame they jumped the shark with a 1.0 release and most of those ideas just didn't function. This game currently no longer has multiplayer so keep that in mind. The campaign actually isn't bad, but if you're looking for something more than just a weekend-long story romp RPG that has grinds and gear chases, I advise looking elsewhere at games Path of Exile 1/2, Last Epoch, or Diablo IV. With how the studio fumbled this one though I just can't recommend it unless you get it on a sale of 50% or better. I remember getting it in early access back when you could still rotate the camera and the starting experience was much different. It did still have the dual resource system that the current game has, which is one of the ideas I thought was really cool. Anything in these kinds of games that can make a hybrid attack+spell character work is super cool in my book. The rotating talent tree is a really neat way to facilitate this, too; sadly at launch, most of the talents just... didn't work. You'd mouse over them, they'd have a tooltip, you could invest a point, but then they simply didn't do anything. Very frustrating to find out. I'm just glad I played offline and could use CheatEngine to freely reset my talent tree until I found something that did work. Their cosmetics "transmog" system is actually one of the best in the genre so I'll give them that. Again, the graphics are pretty, if the character models are a little crazy, but the environments are actually pretty incredible. There are some memorable characters here. Just don't expect to get much more than the campaign out of this one. If you REALLY want something different and have already played, say, Grim Dawn, then maybe grab this one on a [i]steep[/i] sale.
I only discovered Wolcen: Lords of Mayhem when the servers were shutting down and it popped up in my “cheap ARPGs to waste spare cash on” searches. For three bucks, it felt like a harmless gamble. A lot of the negative reviews come from the launch era (when the game was apparently a bug festival) or from people who expected multiplayer. I went in knowing it’s single‑player only, so none of that bothered me. What you get is an ARPG that aimed high and face‑planted hard - but left behind surprisingly high production value. Cutscenes look great, every line of dialogue is fully voiced, and the game is packed with interesting mechanical ideas. The Rage/Willpower resource system is genuinely clever: Magic and combat skills feed into each other, opening the door for hybrid builds. In theory. In practice, skills are tied to weapon types, which limits creativity. I wanted to play an ice ranger hybrid, but since hybrid setups require a one‑hand weapon plus a catalyst - and I found a great bow early - I ended up going with a more traditional Rage build. This kind of inflexibility is a common complaint: the potential is there, but the weapon restrictions get in the way. The passive system is where Wolcen shines. It’s a rotating web of nodes across three rings, and you can literally spin the sections to line up the archetypes you want. If you don't want to deal with it you spin the wheels so you get to the standard-fare trees - But you can also come up with a mixed melee, ranged and magic progression, almost every combination is possible! Most nodes are standard stat bumps, but some unlock entirely new mechanics - extra projectiles, damage bonuses if you avoid hits, and so on. Everything can be respecced cheaply, so experimentation is encouraged. I started building a glass‑cannon damage dealer and eventually shifted into a sturdier crowd‑control build because it simply felt better. Combat difficulty is uneven. Most of the game is a relaxed power trip, and then suddenly you hit a spike that forces you to think instead of mowing down mobs. You get three automatic revives per level on standard difficulty, and you’ll probably use them when you least expect it. Bosses are fun but not especially punishing - unless you bring an ice build to an ice boss, in which case… good luck. The story is serviceable: great cutscenes, a few memorable NPCs, and the usual mix of cults, ancient evils, and chosen‑one energy. There’s also an Ascension form that turns you into a divine beast with flashy abilities. I mostly used it as a bonus revive and a safe way to learn boss patterns. Cool idea, slightly wasted. So what does it all boil down to? If you want a well‑produced single‑player ARPG that’s now almost bug‑free (aside from some textures loading late for a few seconds), and you enjoy tinkering with systems, Wolcen is absolutely worth the tiny asking price on sale. If you’re looking for a forever‑game, this isn’t it. It never fully “clicks,” and the balance feels off - not just in gameplay, but in tone and structure. But underneath the flaws is a mine of good and novel ideas, strong art direction, and excellent voice acting. Treated as a one‑and‑done experiment with lots of toys to play with, there’s plenty to enjoy. And honestly? A sequel that builds on these mechanics could be an instant classic.
Dead and abandoned by the developers. This game was really fun at first, but feature-creep and the constant changing of the games direction truly hurt Wolcen in the long-run. If one is desperate to play a "new" ARPG then this is not the worst choice, but there are much superior products on the market such as Grim Dawn. Wait for this to go on-sale at a steep discount before buying. Thus, Wolcen gets a 6/10 since it needed many more updates to bring it on par with other games in the genre, but sadly got abandoned by the developer. Note, the last update they did release allowed for one to play alone in an offline mode.
Don't go joining other companies or change your name. I never want to purchase anything else from those responsible for this games existence.
Imagine you buy this on sale for 10$ and get a single player ARPG thats decent, without any service model, without forced online and cosmetic store. It had problems at launch but now its a hidden gem if you can look past a bit of jankiness.
Ёмаё у меня после разочарования в уже втором титаническом задании, руки дошли вспомнить про вольсен, который отложила в своё время в ожидании доработки игры. Игру к сожалению отзывами убили в хлам фанатики пое которые лучше занесут на очередной саппорт пак 30к рублей чем поддержат перспективную игру. В итоге онлайна у игры нет увы остался сингл, ну да и ладно. Чёрт подери как же эта игра из 2020цатого ощущается круто, анимации божественные, не слишком пафосные как в корейщине но достаточно брутальные как в слэшерах. Визуальный стиль шикарный так же, кажется в 2020цатом я пробовала когда был старый комп и у меня не тянуло игру, по этому откладывала тогда, но блин визуально игра выглядит лучше чем пое 2 и дьябло 4. Навыков куча навыки можно модифицировать. Дерево навыков своё есть сектора дерева ещё и вращать можно! Статы не такие банальные как в поешке, они дают реально полезные для любых билдов свойства. Система статов в целом выглядит интуитивно понятной для начала даже без гайдов, всё наглядно описано. Подсказки адекватные чётко по делу всё объясняют без мешуры. И даже чёрт подери сюжет, который я в играх не люблю, а в данженкравлерах и подавно, тут вовлекающий, диалоги интересно читать, читаю потому что озвучка только английская, зато эмоции адекватно переданы да и речь уместная ситуации контексту и т.д. Пока, что смотрится отлично, как пройду игру полностью дополню обзор свой, но пока что выглядит шикарно. Как вы ♥♥♥♥ игровое сообщество фанаты жанра могли зарубить такой шедевр на корню? В начале игры игра производит на данный момент впечатление что это 5ть из 5ти. А если вы не привередливый игрок и вам просто нравятся игры жанра, не слушайте этих дураков кто ругает игру якобы она посредственная или плохая, это хорошая игра, по первым впечатлениям.
This game was good when it first came out into early access. It had potential to possibly be as good or better than diablo 3 and PoE. After the release of Diablo 4 and PoE 2 they abandoned multiplayer and obviously aren't interested in competing with these games anymore. They gave up. I didn't invest in the game's early access so they could give up. I can't recommend that anyone buy this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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