
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jeu de M*, faîtes nioh, c'est mille fois mieux
爽是爽,就是敌人种类太少重复
优化好点
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 19.9K | 98% | $29.99 | |
| $17.7M | 35.8K | 94% | $19.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.6M | 16.5K | 47% | $39.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.8M | 153.8K | 88% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.5K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $43.6M | 106.3K | 57% | $34.99 | |
| $9.9M | 12.5K | 76% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
CHAOS
打起来挺爽快,但是太糊了究极糊宇宙糊。
Great game ! of course when you see the review from some people you understand that FromSoftware is so overrated because this game is much better than a Sekiro for exmple to me you don't have to spam LB only for parry and the combat are more fun for sure , NG+ is like Nioh it increase the difficulty and it gives you better stuff so its not at all boring to do it more than once.Anyway one of the best game from Team Ninja just behind Nioh 1 & 2 for me.
다른 소울라이크 게임들에 비해 가드 판정도 좋고, 패링도 쉽습니다. 소울라이크 입문자분들은 해보시면 좋을 것 같아요. 스토리도 괜찮고, 길찾기도 쉽습니다!
不如仁王一根
神作,三国殊死游戏本作讲的是东汉末年黄巾军起义张角被元吉蛊惑用妖丹荼毒世间的故事,战斗方面本作拥有多种武器多种武技自由搭配打出连招同时本作拥有的化解性能也高的离谱只要化解就可以无伤把握好战斗节奏大部分boss基本都可以初见杀(点名批评魔化太史慈和袁术卡了我10多次)本作还有套装系统以及装备的随机宝珠可以进行一些bp来简化战斗,剧情方面大体还原历史但是本质还是架空历史(不玩到最后你根本想不到开局的黑衣少年是诸葛亮,没错他就是标题里的卧龙)接下来说一说缺点,本作继承了忍组的光荣传统光污染场景大红大紫搭配上眼花缭乱的特效可能会导致玩一会就头晕目眩,整体推进游玩一周目即可做到全成就本体流程大概在30小时左右三个DLC每个都在3小时左右
打到虎牢关有一种老太太裹脚布一样的迟滞感玩不下去了,gs本身是比较喜欢玩仁王系列,真三也玩,但是卧龙有点一坨
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.