
The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un Arkanoid lleno de magia potagia. Es que básicamente es eso, ir rompiendo bloques con la barra y la bola pero con el añadido de que la temática es de fantasía medieval y puedes utilizar hechizos para ayudarte. Todo con gráficos pixel art y paleta de colores que molan mucho al igual que la música acorde a este estilo. Tiene un componente de "rol" tanto en sus misiones como en la mecánica de ir ganando oro para comprar en la tienda objetos que te dan habilidades (barra más larga, varias bolas, más potencia, efecto "pegamento", etc.) El oro también sirve para ayudar a reconstruir una aldea a sus habitantes, que es una de las diferentes quests secundarias que hay. Hay un mapamundi por el que iremos viajando por diferentes zonas, bosque, mazmorras... hasta llegar al castillo. Al final de cada una de ellas hay un jefe final. Entre medias también hay fases de bonus "secretas" (algunas puertas solo se pueden abrir si tienes llaves) Me ha gustado mucho el juego, lo recomiendo. Esta ha sido mi reseña y al que no le guste que le den. 7/10
Frustratingly stupid level design from the 1980s designed to eat quarters is not something to aspire to today. Decent graphics and soundtrack, but ultimately not worth the money and that is saying something as it currently sits at 2.99 Euros. You get 3 lives and 3 continues to pass the first 8 stage "world". If you miss the ball 3 times in a row you have to burn a continue or restart the world from stage 1. This kind of level design belongs in the late 80s, early 90s. This game was released in 2012. There is no excuse.
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Languages: English, French
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wizorb - одна из игр "ошибок молодости", покупал, чтобы создать дешевые значки для профиля! В 2026 таким бы я заниматься точно не стал! Особо не планировал играть в эти игры, думаю так это и останется! Но если вдруг окажется, что одна из них это "Скрытый гем", то обязательно дам знать!
Really boring . play strikey sisters instead
Not too hard, but could never find the last piece to save the last child
Máte rádi Breakout a nebojíte se SNES grafiky ? A co takhle si jej dát víc akčnější a na několik kol spojených příběhem ? *Svět/Kolo 1-1 jako v Bombermanovi . Rádi odemykatelné bonusové úrovně ve hře jako v pinbalu ? *Jen otevřít dveře , či okno (trefit se ) . RPG ? * Máme tu mezi misemi obchodníka co vám vylepší kouzla (střely) , zdraví i životy .... Takhle funkční mix prvků a originalitu jsem věru nečekal :) Pro někoho kdo si zažil herní histrorii musím jen doporučit .
Wizorb is a fun mix of Breakout and RPG mechanics with charming visuals. Unfortunately, it feels very outdated, and the gameplay becomes repetitive and boring over time. Despite its charm, I can't recommend it unless you're a huge fan of classic brick-breaker games.
--- I migrated my copy of Wizorb from Desura, where I made the purchase almost right at the release date (November 11th 2011). The Steam-version is somewhat enhanced, though at core it is pretty much the exact same game as it was +15-years ago. Unfortunately, Wizorb is extremely difficult to recommend nowadays primarily due to technological maintenance debt alongside some very questionable or otherwise asinine gameplay implementations. The very only reason for not giving thumbs-down is due Wizorb still being a functional game, provided one is able to workaround at least these following more notable “aneurysm”-sources: - Wizorb boots up first in an "exclusive fullscreen"-mode which can severely mess up multi-monitor setups, especially while actively multitasking: I've had to "reset" my main-monitor several times due to this game disrupting the (mini-)DisplayPort signal while having Youtube-videos (on Microsoft Edge-browser) playing on my secondary monitor. The game-client will eventually switch into proper windowed-mode afterwards. But each boot-up is a matter of hopes & dreams of the system not crashing (at least in my case). - Achievement-hunting-wise many of the mechanics can be both counterintuitive and downright detrimental / progression halting. Nevermind at least one achievement having incorrect description / requirement. -- The "Filthy Rich"-achievement in actuality requires 50K being held in the inventory / counter; earning the gold is not enough. --- The gold-collecting progress also is only saved after completion of a world; exiting an in-progress world simply resets the gold-count back to count before starting a run. - The "charms / power-ups" can only be bought from specific shops. And very annoyingly they function exactly like "yee-olde" retro-game artifacts that should have been abandoned decades ago, as these will only last each "life". Losing these power-ups can be avoided by "save-scumming" back to the main-menu, with only drawbacks being having to start the level again and losing the world-score. -- Of the charms, the "Magnet" unfortunately in reality removes the "bounce" of the magic wand / paddle -> cannot rechange magic through non-breaks especially for Telekinesis-spell / manual-control of the ball. [spoiler]And perhaps most importantly the last boss who can only be damaged by Fireball-spell[/spoiler] -> -> cannot earn "Fragile".achievement. This being very unfortunate since otherwise Magnet power-up really favours the "whipping / fanning"-save moves since in Wizorb the paddle can catch the orb / ball even from underside and then launch it upwards. Primarily due not wanting to lose the charms once obtained, it is quite baffling why they simply didn’t make the power-ups to be togglable... - The in-game “How To Play”-glossary for the most part offers all the info needed, except images of the “Curses / Debuffs”: Only pictures of “Drain Magic” and “Glue (/Slime)” are featured. This makes the “Fast Orb”-curse to be an annoying encounter primarily due to finding out the curse in question being semi-transparent (reminiscent of either crystal-ball or blazing round mirror). And this specific Curse also being physic-engine breaking since the speed of orbs often rises to clip through walls thus losing a life. Wizorb really is only worth trying out to experience the earlier production of Tribute Games. But especially achievement-hunting-wise this game simply feels too much a hassle (at least in the current state). ---
Ты — маг, который превратился в посох (не спрашивайте), и теперь ты отбиваешь шарик, попутно колдуя заклинания, чтобы не дать ему упасть. Геймплей — 1982 год? Сложность — «мама, роди меня обратно» на последних уровнях. Графика — пиксельное великолепие в стиле GameBoy Color. 5/10 разбитых блоков.
6/10
Players by region
Where this game's players are, estimated from review languages.
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