
A 3D builder management sim. You are the Headmaster: build your wizarding academy floor by floor, train students into accomplished wizards, and keep your school alive through mana droughts, staff drama and rival academies. Your school, your rules.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the role of Headmaster and build your wizarding academy from the ground up. Design every room, recruit students from across the world, send professors on expeditions, and manage everything from mana reserves to staff ultimatums, all while the Directorium keeps a close eye on your results.

Stack new floors, place classrooms and corridors, decorate your halls and choose what is taught where. Zoom out and watch your academy take shape: towers, courtyards, lecture halls and secret passages. No two academies look alike, and every layout changes how your school performs.

Recruit students from across the world and watch them grow over time. They come back to study, evolve with each decision you make, and accumulate traits that define who they become. With over 100 unique traits to assign and more than 50 Destinies to unlock, every student follows a different path through your academy.
Watch out for the pranks. Students want to enjoy academy life. The Directorium wants results. Keeping everyone satisfied while answering to their demands is the real challenge, a double pressure that never lets up.

Your students do not just pass through. They come back. You watch them progress from their first lesson to their final exam, make decisions that shape their path, and see the consequences play out over time.
The best graduates stay on as teachers, training the next generation. The faculty you build becomes the backbone of your academy, and the school you shape today produces the wizards of tomorrow.

Gather glyphite, shards and golem cores, earn learning points, and spend them across a comprehensive tech tree with hundreds of upgrades to discover. Every technology you unlock changes how your academy runs: new room types, more efficient staff, deeper student progression.
Meanwhile you answer to the Directorium's emissary, manage your staff's demands, and compete with rival academies for influence in the villages around you. Prioritise the wrong thing and the whole school starts to crack.
Key features:
Build floor by floor: stack floors, design every room, and make an academy that is truly yours
Shape every student: guide apprentices from first year to graduation, then keep the best as teachers
Survive mana crises: droughts, blackouts and worse will test your school’s resilience
Expand your influence: send professors to distant villages and compete with rival academies
Manage a living staff: ultimatums, promises, resignations. Your people have demands
Deal with the Directorium: its emissary travels to your school, inspects it and collects taxes
Wizdom Academy is for you if you love:
Builder and management sims with creative freedom (Timberborn, Spellcaster University, Two Point Campus)
Growing a community of characters with unique traits, aspirations and Destinies to discover
Juggling resources, crises and rival schools in a fantasy world
Building something that feels genuinely yours
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok i realize im only like a half an hour into the game ANd please do not get me wrong the game HAS POTENTIAL. But this is early realease?? More like just started making it. WAAY too many bugs waay too many issues. I will update my review if things change however AS IS. i cannot recommend EVEN on early realse. i just cant im sorry. I am very hard on devs and was reading the other reviews like OK maybe they just being hard on them like me. NOPE this is just bad. The graphics are STELLAR, the game play is SERIOUSLY fubard. Another hour in and basic things like STAIRS wont even let build on second floor. Response from devs on forums is "we are working on this plus other bugs' OK this is BASIC. you have a STARTING quest that you cant even do because the stairs wont build properly. This should have been fixed before release. Unplayable at this time. UPDATED REVIEW. still a no. Even more issues with building than before.
Ich habe mir das Spiel vor Jahren gekauft. Ich war mir dessen bewusst, dass es ein Early Access Spiel ist, deshalb habe ich es gekauft und ich fand es auch Anfangs ziemlich gut, natürlich gab es noch viele Baustellen, aber es war spielbar. Nun knapp 2 Jahre später finde ich es leider schlecht. Ich wollte nur im Menü Vollbild einstellen und das Spiel ist gefreezed, sodass ich noch nicht einmal den Taskmanager auf machen konnte, weil er sich hinter dem Spiel öffnete. Denke ich muss dem Spiel noch ein paar Jährchen mehr Zeit geben. Finde es aber schade, dass nach 2 Jahren nicht viel passiert ist. Vor allem haben wir aktuell März und im Spielmenü gibt es immer noch Weihnachtsdeko. Sehr schade.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Russian, Korean, Turkish +2 more
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dear dev, as much as I love the idea and effort (special thanks goes to the artist as the only reason for me not to refund) - **please dont** call it a 1.0, while it really does look like it was made with a bunch of unrelated stock assets. Offensive - may it be, yet thats true: - inconsistent texture/poly quality. Theres nothing wrong with going low-poly/res. But not "that kind", where you have a nice building standing on minecraft-style grass or leave us to observe "stairs" on textures. - visual bugs from the beginning - all sorts of them up to missing textures - 2000s camera controls - less then 30fps in construction mode on rtx 4060 with this kind of graphics? - etc etc etc good luck, but pls dont call it a day in that kind of state
pros: * magic school * you can build a HUGE magic school * little dudes running everywhere * management actually gets challenging * devs clearly improving the annoying stuff * mana overlay = THANK YOU cons: * i have restarted 3 times because apparently “build everything immediately” is not a valid economic strategy * i need more rooms * i need more decorations * i need more of everything basically good game 👍 CHINESE
Not yet. Buggy, incomplete and unballanced. Such a lovely idea but just not fun yet.
ce jeu n'est pas bon et ne le sera pas. Refund
Im a bit mixed on this one. The concept is great and I like the idea of a magic school builder, but right now it feels undercooked.
Wizdom Academy is getting regular updates that make portions of the game better, support the team to help the game get where it wants to be. But have that in mind when you play. Unfortunately, the speed and process of the initial quests is still keeping me from playing enough of the game to get truly hooked. - The Learning Tree needs some love to match the quest line or some additional quests need to be added to guide the Learning Tree unlock (but at that point is the Tree even serving a purpose?). - Quests feel hurried - WA feels like it should be a chill game but the progression leaves me repeatedly frustrated. - Quests don't recognize if you've recently or already completed them before you get the quest. I am very happy to see that some of the roadmapped student management handling has been added.
Takes a bit to get hang of but it is fun
This game does have potential, however there are also lots of problems that need to be addressed beforehand. First there are plenty of bugs, the most notable being that every time I loaded a save my trust with the council would reset to 500 (Which is the default). I also was hit with a black screen that blocked everything that required a reload to remove. There is also lots of micromanaging, you will need to approve or dismiss every student and teacher that pops up in queue without a way to sort out certain traits or anything like that. Stuff like that worked for Spellcaster University which is a rouge-lite, but even then It started getting old. Also The magic your students learn doesn't really have any effect on anything (Thus far at least), Spellcaster University for example allowed you to use the mana you earn (Basically magic experience from students) to add to your school and do things outside of it as well. I stand by my statement that this game has potential, but it needs work.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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