
Wizard Warfare is a fantasy-themed, 4X-style, turn-based strategy game with a strategic empire management layer supported by a detailed tactical battle simulation layer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For the price, it's a good fantasy wargame. It is NOT going to be anything stellar. However, the developers as far as I can tell are still doing things for the game and there's still plenty of room for growth.
Se juega como el civilization pero la única condición de victoria es la exterminación de los magos enemigos, el gancho esta en que se le añade unas cuantas capas al combate.Al principio de las partidas tienes que elegir una clase de mago de entre 5 opciones, los cuales tienen habilidades únicas tanto en combate como fuera de combate, que pueden servir para putear al enemigo o invocar unidades únicas de cada mago o incluso mejorar tus ciudades. Lo peor del juego es la IA, aun en máxima dificultad no parece sacarle provecho al máximo a sus ciudades y unidades únicas, aun así supone un buen reto. El juego esta chulo y además baratillo, la idea de los magos y el uso de sus habilidades es bastante guay, si te mola el civili y los autobattlers dale un try
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game on Mobile and PC. Master of magic with Dominions combat and civ workers and cities. Good stuff. Plays very fast due to how light a game it is. You dont have a huge amount of variety or depth but this allows matches to play out quicker.
Quite fun, plays well within itself. Nice game for an autobattler, yet still has good strategic use of space and fun army management/exploration/adventuring. AI is good to above average and doesn't sit back.
An impressively complete 4X game comparable to the juggernauts of the genre as well as the classics but lacking in core-identity. # Strategy The only distinction in strategy is picking a starting point of one of the fairly-generic 3 schools and 4 types of magic. That is not a lot to work with to give you a long goal or reasonable difference in play-styles or strategic paths. As such this feels more like a board-game to me and less like a deep strategy-game that could be fully-immersive for hours. It seems like it is fairly easy to use all magical schools and types in a single game, again diminishing any sense of identity. The world is barren with only minor resources; neutral armies; and enemy players which again feels like an empty board-game. # Interface The experience is reasonable for the price and complexity and that is worthy of praise but it is not by any means great. There is no automatic end of turns for example so just pressing *next* a dozen times in a row is a large part of the experience. # Combat Being entirely passive may be a problem for some but not for me. Its problem is balance and transparency. I had an army of 40 sword-men and cavalry and figured I could beat 30 young bears. I got demolished and lost all men while only killing 10 bears. # Conclusion I hate to review this negatively due to its price and me admiring it being a full 4X experience but I do not think I will play it. It just leaves me an empty feeling rather than a rich experience. If you want to be fully immersed in epic strategy and can stomach an old interface try Master Of Magic. HOMM 2; 3; 5 are cool too. If you are looking for a board game with infinitely deeper strategy and infinitely more fun get Gladius at 90% off.
MoM type 4X game that isn't supremely impressive but has good fun/cost ratio. It is pretty basic, but functional. Probably best to stick to smaller maps to keep the endgame from becoming too tedious. Some features can be a little annoying, but can be turned off or skipped so they are not as bad as they could be. The turn based tactical combat, that you only view, can get really slow with huge armies, but you can skip viewing it so it's not really a problem. There's also my pet peeve with similar games that also appears here: Monster lair spawning tends to be out of control, forcing you to play annoying whack-a-mole with them. You can turn it off, so it's not that bad. I just wish there was some setting that toned it down without removing it completely. Good enough to make me intrigued of the sequel, but I'm not rushing to buy it. Just wishlisted for now.
Very clean 2D 4x, mechanics-wise. No glitches so far playing it on Linux on potato laptop. Must warn that you can't control battles, very Dominions-like. No penalties for having cities, so use your fantasy to max.
A combat-oriented 4X fantasy game with only one goal: become the only one wizard standing. Enough depth and variety in content to be engaging, while not too overwhelming like other 4Xs. Battle is automatic and player only needs to set-up the army position and action before the battle begins, so it removes micromanagement, which I always like. However, combat and unit stats are not too clearly explained in the manual and will raise confusion. Overall, I recommend to try this game out for those who likes high fantasy Civ game with a focus on combat, but not as overwhelming as Dominions series. I wish there's an online multiplayer in the future, like LAN or Steam P2P.
Very enjoyable fantasy 4x. Combat is similar to Conquest of Elysium, city building more like Master of Magic, magic like Dominions. Had a lot of fun with it, but the sequel essentially supersedes this version.
This game has been the best experience I've ever had being a necromancer. I can't fully describe the pure euphoria of swarming a city with literally hundreds of skeletons and zombies.
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Players by region
Where this game's players are, estimated from review languages.
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| $8K | 139 | 63% | $3.99 | |
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