
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 17 → 1.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only played 20 min of this to be fair, but it was a bit floaty with the controls and the world felt empty and boring. nothing to motivate me to find out more about the game. I rarely quit a game this early but I really couldnt get into it.
yes cuz yes
fun innit
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 1.8K | 95% | $39.99 | |
| $1.8M | 2.8K | 79% | $19.99 | |
| $1.8M | 4.8K | 80% | $19.99 | |
| $1.8M | 2.1K | 95% | $19.99 | |
| $1.8M | 852 | 68% | $49.99 | |
| $1.8M | 3.5K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58K | 232 | 71% | $14.99 | |
| $3M | 6.1K | 94% | $19.99 | |
| $775.5K | 23.3K | 88% | $2.19 | |
| $432.4K | 1.6K | 73% | $9.99 | |
| $6.7K | 53 | 83% | $6.99 | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | 92% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wizard game
hades의 개씹씹씹하위호환 사실상 비교 하는게 민망한 수준 기대치는 커녕 옛날 플래시게임 하는게 더 나은듯 선,후딜 심해서 회피를 미리 생각해야 하는데 턴제 게임 하는줄 이딴게 로그라이크? 거기다 무지성 몸통박치기 몹들 주구장창 나오니 불쾌감만 줌
Bom.
超好玩 但遊戲內容偏少 可能要加模組才夠玩 不然玩到後面蘇拉3階段打完混沌招也都有了 就不知道要尬麻了
好玩
I really tried to like this game, but it is just no fun. It is overly complicated for being very simple, meaning you are bombarded with unnecessary information in the beginning. Stage selection is randomized so the learning curve is high as you constantly have to learn new enemies, rather than getting familiar with a singular type.
敌人攻击前摇太短,频率太高,一波小怪就可能掉不少血,前期成长太慢了,打一局的收益比较低,本地双人体验不如余烬骑士
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.