
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 17 → 1.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太难了,比死亡细胞、哈迪斯都难很多
个人不喜欢,虽然很早很早初中就玩过了,现在看来还是玩起来太难受,受击僵直太过严重,闪避手感勉勉强强, 经常情况下就是你满血自信进boss,一个不注意boss给你一套连死,怎么按空格都没用,就这一点挫败感太强,虽然重开很快。法术什么的虽然做的还可以,但是强度差距太大。 我觉得一个好的肉鸽应该是前期稳定发育,拖到后面boss和你都比较强,总体玩起来爽局比较多。然而这游戏法术毕竟格子就那么多,很难说有多爽 优点是可以本地双人也可以和朋友对战,不太推荐用手柄,鼠标更舒服一点
很好玩的肉鸽
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 1.8K | 95% | $39.99 | |
| $1.8M | 2.8K | 79% | $19.99 | |
| $1.8M | 4.8K | 80% | $19.99 | |
| $1.8M | 2.1K | 95% | $19.99 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $1.8M | 5.4K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58K | 232 | 71% | $14.99 | |
| $3M | 6.1K | 94% | $19.99 | |
| $775.5K | 23.3K | 88% | $2.19 | |
| $432.4K | 1.6K | 73% | $9.99 | |
| $6.7K | 53 | 83% | $6.99 | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | 92% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego entretenido, desafiante y divertido. Muy bueno
Bom
이게 왜 재밌는지 모르겠음
loveit
아 대쉬 잘못했다 ㅇㅅㅇ;;
Loved it
for the love of god please make wasd controls angle the player a few degrees like a stick would
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.