
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pixel Magic
There is no sequel in Ba Sing Se
Super fun multiplayer, good mechanics, fun gameplay loop, good progression, all around a fun game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | 92% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not fun, too hard. Makes it out to be so easy with nine waves and the first one will usually drain all your health.
The variety and build potential is astonishing. Combat is fast, simple and snappy. I wish there were more bosses, but runs are fast and enjoyable. My only gripe is that most of your build is defined pre-run, so you need to be proactive with expermintation or you end up leaning towards familiarity too often
看了二代的宣传片完全没有想玩的冲动, 感觉就是在抄袭哈迪斯,换了开发者、做成3D的感觉就变了味儿了,非常庆幸我能玩到一代,超爽的法术衔接,有些法术基本无后摇的释放,超爽,自由搭配的法术组合能玩出超多花样,密集的技能轰炸、99%闪避、超高伤害的核爆、乐趣十足啊,虽然刚开始难度会有点高,但是只要稍微玩久一些后期得到混沌法术之后慢慢组合各种技能乐趣真的会越来越多,爽感无穷,可惜了二代换了开发,一代神作就此陨落
这游戏我玩了这么久,唯一感觉提升的是我的操作。每一个boss都需要熟悉很久招式,如果打不死,又要重新刷2层小怪层。游戏的bd太烂了,金币稀缺,我感觉除了能带进去的法术以及一个遗物。很难获得想要的遗物。各种事件(事件还一半是烂事件)都需要金币,血量。导致金币基本不够用。只能尽可能减少战损。后面我小怪都不想打了。纯亏。遗物的获取以及血量的回复有点少。我感觉我的提升纯提升在操作上了,没有以撒那种天胡然后随便打的感觉。虽然法术看着很多。但是实际上感觉没有太大的差异。 最难受的地方感觉还是在手柄。键鼠操作的时候可以用鼠标瞄准。手柄感觉似乎一点辅助瞄准都不带。攻击反向和位移方向是绑定的,更是加剧了这一点。导致很多法术手柄根本不好瞄准。键位也不能改。只能交换法术之间的键位。不能自己游戏内自定义简直折磨。 通关拿了左上角遗物之后还是有蛮多花活的,但是我还是感觉这游戏的难度曲线什么的有很大的问题。前期真的玩的很难受。
This game holds a special place in my heart. I've 100% it on multiple different accounts.
Customisation options are varied and feel unique however the game is really bad at explaining and planing itself. It defies common action roguelike traits. You don't have dash i frames. Each level is randomly generated. Enemies can easily overwhelm you because of that you need to play extra safe this in return make things boring. For some reason amount of relics you can equip is capped so some of your resources go waste. Since there aren't any shop rerolls you could easily end up with sub optimal or counter intuitive builds. The only thing you get good at overtime is playing safer. Encounters are designed in a way that force you to play safer and it feels like waste of time. Average build don't cut it. You either need to have tons of damage or huge amounts of sustain and resistance. This game needs lots of quality of life changes. I didn't check it out but modding seems like the only plausible option.
Buen combate, objetos interesantes con efectos comunes y algunos diferentes y divertidos, en general un muy buen juego rogue like.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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