
WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 11 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.2Kreviews | 96% | — | $5.2M |
| $19.99−50% | 1.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
16小时过主线 个人评分:7.5 / 10 不错的养成游戏,两分扣在剧情上。 简评:作为第一次玩本系列的玩家,感觉优点部分,日配挺好,美术建模也很不错,养成部分是强引导的游戏模式,并非类似《火山的女儿》养成方法,坏处是缺少了一些自由性,好处的强引导有很好的方向性,没什么问题,养成曲线基本OK主线过下来没有特别需要刷级的地方。 缺点就是这个剧情:①男女主的感情线过于突兀,不排斥这种游戏出现男女主恋爱桥段,但前戏不够,尤其是确立感情前还是敌我身份关系,很显然仅一个男主长得帅,女主就直接抛掉一切去爱,理由并不充分。不止于此,女主的一些想法也过于幼稚,是你是养女儿游戏,幼稚点正常,但你说要将拯救世界的大任于这样一个幼稚或者说是愚蠢到极点的角色,看着看着容易拳头硬。放在现在的环境下,就这种角色能活着到最后都是奇迹了。 ②剧情代入感差,体现在游戏战斗部分打的再好,剧情部分照样说是大劣势,而且是反复出现这种桥段,就每一场主线剧情战你都得赢,至于说剧情里真的赢没赢你别管,就过于出戏了。可能这部游戏作为重置作导致了当年游戏的设计上有部分是过时的原因?可能吧 总结:本作瑕不掩瑜,7.5分推荐,有明显问题,但是游玩过程中脑子强行屏蔽忽略这些剧情上的漏洞,可以玩的下去,而且玩下来确实是有非常不错体验的。
這是一個溫暖人心的好作品
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese*, Simplified Chinese, Traditional Chinese, French, German*languages with full audio support
| $39.99 |
| 115ratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
like
诚意很足的重置版,除了故事主线与手机版基本一致之外几乎就是一款全新的游戏。
A game full of little sequences that add up to fun rewards. Sometimes a little vague, sometimes obvious. A decent story and a fun combat system.
什么时候出5
第一次玩魔女之泉作品的时候我可能还没有里面的2代主角那么大,现在玩到第一步的重制版感觉真是真是走了很长一段路了呢,小时候第一次在ipad上面玩到这个作品给我的震撼不亚于后面看见女儿被白菜拱了一样,看见第三代主角背叛黑化的时候躲在被子里偷偷玩那叫一个难受啊,玉玉了好一会,现在在工位上边加班边玩R这个作品写测评,主要是等着远古闪电龙刷新强化我的最强闪电魔杖),在成为踹哈魂五魔女这个行为和以前频繁进入地图一次刷2%进度并没有本质区别。小时候我向同学们推荐这款游戏他们要打农药,现在上班了朋友们说没空玩主机游戏,只有几个萝莉控兄弟被我骗了进来,嘻嘻,我一定要玩到下一部作品口牙。也许某一天,日系RPG都变得流水化,罐头化,甚至复刻都只是为了骗钱这里肯定不是指FF),但是我依然会相信有这么一款韩式RPG,在不同的时期的每一个我点进去之后的第一反应都会是:别说那么多有的没的(*/∇\*)怪物在哪?宠物在哪?魔法又在哪?需要的材料又在哪?准备修仙,准备锻体!恰如在那个最初的下午,对小野猪使用抓捕术,飞驰在新世界原野上的少年吧
Witchspring R cerca di unire elementi J-RPG a elementi da "Cozy Game", e non solo ci riesce perfettamente, ma eccelle. Il giocatore può dedicarsi a miriadi di farming diversi, per aumentare le proprie statistiche nel modo che preferisce e bilanciando i punteggi come meglio crede, vedendo immediatamente i frutti del proprio impegno e potendo decidere senza pressioni esterne come procedere nell'avanzamento nel gioco, con l'unico timer imposto dalle proprie azioni: infatti ogni risorsa è "farmabile" all'infinito e i nemici che forniscono queste risorse riappaiono quando si riempie la barra preposta, barra che avanza quando si compie qualsiasi altra azione all'interno del gioco, facendo sì che non ci siano ripercussioni permanenti per nessuna decisione. La storia ed il design del mondo sono scritti con discreta cura ma senza troppe pretese, e vengono rivelati piano piano al giocatore, in modo da non opprimerlo con spiegoni da 20 minuti. Per concludere, Pieberry e i suoi compagni sono i personaggi più teneri che si possano immaginare, in un panorama videoludico dove sembra che ogni gioco debba essere più cupo e inquietante del precedente, è un'ottima deviazione. [h1]9.5/10[/h1]
Amazing game...Cute characters...Even better story...Didn't realize I spent 30 hours playing this...I need to get a job...JK...LOL
This RPG is a hidden Gem, cute characters, great story, the ending is so epic. highly recommended if you love atelier Crafting type games and turn based RPGs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.5M | 8.2K | 97% | $11.99 |
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