
WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 11 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.2Kreviews | 96% | — | $5.2M |
| $19.99−50% | 1.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
麻烦请个智力正常的编剧,或者删了男主,这几代游戏没有一个男主脑子是好的
.
差几个成就,没时间白金很遗憾! 真是一步能感受到爱的游戏。这才是二次元!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese*, Simplified Chinese, Traditional Chinese, French, German*languages with full audio support
| $39.99 |
| 115ratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
派莓可爱伊蕾内可爱米歇尔可爱露娜可爱!我去,怎么一个游戏里有这么多无敌可爱的小魔女啊,必须给100个好评了
It took me a while to finally start playing this game and then I basically binged and beat it in about a week. I was mostly enthusiastic about the grinding because I like numbers going up and getting to the point where enemies that you needed multiple hits to take out are able to be quick hunted, instantly beaten, was big endorphin rush energy for me. However, while the plot and characters have some measure of potential, it kind of ends up being meh for me. I will try to be vague about anything that can be perceived as spoilers while being descriptive overall. Let's get story out of the way first. It has the perception of depth and I understand the game can only be so long and seeing the end credits and there was basically a single person for a few sets of credits I was actually impressed. I feel as though I have a general idea of how they wanted things to go but the timeline is kind of wonky for how long it has been since some things have happened and how they happened. Pieberry is 10? and without going into them it seems as though a lot of important things happened that long ago but also maybe not? I don't know, maybe I didn't pay attention to specific lines or forgot them but things didn't seem to fully line up at points. Things start somewhat lighthearted-ish very ish, even at the beginning there are warriors literally trying to capture/kill the MC, Pieberry. Things get more serious as the game moves on and has some emotional beats that needed a bit more time to really do well. Also I tried to keep the volume at what the base was and even barring the music still somewhat blaring during dialogue some music did not fit the emotional scenes unfolding in front of me which really broke immersion. I will definitely have to agree with others that the ending and events leading up to it felt very rushed. 2/10 the foundation is here but it just doesn't keep me and I started just wanting to know the ending without wanting to keep playing. Characters are next. I hate them, now at the start I didn't and even for a large part of the game I was fine and not opposed to them too much. But, and this will be a slight spoiler I guess so I will leave a line empty. [spoiler]Pieberry doesn't kill any warriors. Like no matter what they have done or how bad they are as people, not our MC, she can't have blood on her hands.[/spoiler] Pieberry is just this mostly super positive ball of energy that wants everyone to be happy and together, except the main antagonist. Also every instance Justice was on screen was incredibly difficult to bear, his personality archetype is easily one that I dislike the most and I could not stand him. Aside from that, there isn't major character growth, I would say of all people Justice had character growth but ehh, I'm not gonna spoil why I don't even entirely agree with that. Sorry that was long too but characters are 1/10. Gear. I grinded a fair amount so the gear felt as though it took forever to get new stuff but also, why can't you make staves get more than 20% to stats? Why is there no armor that is like witches robes or something? Why do you even have those specific gear slots if you don't get any for so long and they might as well just be key items that are always active because there are so few? I didn't entirely mind the gear but the more I think about it the more squandered potential was here. Gear is 5/10. Combat. I'd say combat is generally just inoffensive, again I grinded a lot and was way overpowered really early on but even without that you generally spam strong attacks because you don't have buffing abilities per se but defending can buff str or mag and there are items. The game is somewhat shallow in that sense. There are a couple skills/magic that drain hp when being used and allegedly get stronger every time you use them in that battle, but considering it doesn't carry over and fights generally aren't long enough to use those attacks multiple times I had little incentive outside the occasional really big single number. There are also skills that take anywhere from 3-6 turns to be able to use and I was regularly ending fights in under 2, if I knew I could summon multiple pets prior to, I don't know, like chapter 4 1/2 it would have been even more decisive. Which on that note, I originally did try to summon more than one pet because of my total summon cost but it just replaces it, unless you are in combat then you can stack them and they all get turns. Continuing on the pet point this is part of what affects my story and characters ratings, but you get the pets by mind controlling them. Hello, a 10 year old just casually mind controlling other creatures and we just ignore these things and carry on as if nothing is happening. As other comments have noted though, there are only very specific enemies that can be mind controlled and I don't know if you still get their drop items when you beat them and mind control at the same time but if you don't there are at least 2 things you can't get if you mind control prior to beating the enemies first. Which, basically all enemies respawn and it is based off of things you do, fighting other enemies and picking up stuff push it forward as far as I know. Combat 6.5/10, I enjoyed the simple combat but it had the facade of depth that wasn't there. Music I'll keep short, it was fine as far as the music itself is concerned but the volume of it at base was too loud and just inappropriate during certain events, no adrenaline pumping music during tearjerk scenes please. Music 4/10. I don't hate the game and maybe 15 hours in I would have still recommended it to others but not so much now. I am most likely going to try to 100% because I have that compulsion but I might not and I very well might just move on to the next game in my library. Overall anywhere from a 3.5/10-4.5/10. I hope the creator improves on storytelling and character depth/progression because I believe there is a lot of potential here. The other aspects can obviously also improve but so far they aren't actively detrimental to the game.
모바일 마녀의 샘 1234 다 하고 했는데 재밌음
喜欢小魔女
Cute artstyle and great humor! Story is goated.
好玩,超级推荐
Very cute and a little depressing. I like the turn style fighting gameplay and the amount of options and things there are to do.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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