
Step into the ultimate open-world witch adventure. Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Prepare to get lost in the hand-crafted world of Witchspire: a co-op open world witch adventure where you and your friends have been chosen to save corruption from spreading through the world. Grow your powers, explore a vast world and form bonds with the creatures around you.

Survival Made Magical
Call forth forests when you’re short on timber, spirit jump up ledges, blink out of the way of attacks, and send out magical pickaxes to harvest resources. You won’t starve, but resources can help you along the way to replenish and bolster your power.
Befriend Diverse Familiars
The wilderness is filled with fascinating creatures, defeat them in battle and collect their spirits. Build long-term bonds and guide their growth to support your play style and needs.
Conjure a New Home
Use astral projection to untether yourself from gravity, allowing for free movement as you build the perfect home to suit your coven’s needs.
The Ancients & Corruption
The Witchspire calls to you as its chosen one. Keep your wits about you, be wary of falling meteors, the ancient creatures of this world and the vile corruption that spreads beneath the surface.
Find Your Strength in Numbers
Dive into a cosmos of customization where a branching tech tree, player levelling, and varied crafting options give every witch a part to play in uncovering the mystery of the Witchspire. Start on your path with unique outfits and abilities by joining a coven, from the brave Cloudpiercers, to the mystical Foretellers.

Engagement
Reviews
Themes across 426 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very relaxing game to play with friends. There are challenging battles and levels so you don't feel like it's easy peasy all the time, but if you wanted to take a day and just farm/log/collect ingredients/etc you could do that. Or if you like to collect all the creatures and fly around like a loon on a broom you can do that (my favorite thing to do).
SEHR spannend zum spielen
Valheim meets Genshin PROS: - great first region with pretty visuals and puzzles - building is fun (according to my partner, I was too busy swinging my spellblade) - you can fly around on a broom - Matthew Mercer CONS: - you can see the game is still in early acess and the second region is not as polished - a Charling will soak its feet in every pot of soup you make Curious to see how the game develops, so far look promising!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 427 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich finde das Spiel hat sehr viel Potenzial ein all time favorit zu werden! Positiv: Die Grafik spricht mich persönlich sehr an und ich liebe die Tierchen(Gegner), sie sind so süß. Die Geschichte und das Maß der Schwierigkeit find ich sehr angenehm, sodass es trotzdem meist entspannt bleibt. Es macht Spaß alles zu erkunden und es ist auch nicht zu schwer Dinge zu finden oder die Rätsel zu lösen. Verbesserungsvorschläge: -Eine automatische Truhensortierung wäre super -Vertraute/Begleiter unterwegs zu tauschen einführen (um einige Rätsel zu lösen muss man ständig hin und zurück bzw. um die Säulen zu aktivieren wenn man nicht den passenden dabei hat, kann dies etwas nervig werden} -Bauelemente umplatzieren statt nur zu zerstören und neu zu bauen -Eine Warnung bevor man Gebiete erreicht, die einen sofort erschöpfen(wahrscheinlich um Spieler von gewissen Gebieten fernzuhalten), es war sehr schwierig die Sachen dort wiederzubekommen und nur durch schnelles reagieren und befreien bevor man stirbt[hat etwas gedauert und ein paar Tode gebraucht] Alles in allem liebe ich das Spiel sehr und es sind auch eher kleine "quality of life"-Beanstandungen.
Early Access - I plan to come back to update (as needed) once the game has it's full release. That said - couldn't recommend this game ENOUGH. Having the most amazing time playing this game. It feels like I'm playing BOTW for the very first time - that excitement of exploring the world, finding/being rewarded with treasure for daring to look behind a waterfall or parkouring up a mountain/cliff. Being able to unlock flying and the way you can gather resources - everything about this game, while familiar, felt refreshing. Plus, getting to play multiplayer has also been a lot of fun. I love collecting familiars, discovering what kind of fighting I prefer (tome/spell scrolls, spellblade, or wand) and not really being locked in to just one...and the lore! It's exciting finding a journal entry, learning more lore, discovering the world...I'm so completely enamored by this game and excited to see it's ongoing development to full release.
Почему в пустыне нет песка? Если будите делать зимнюю локу, не забудьте снег пожалуйста
While there is certainly an Early Access vibe to the game right now, I can honestly say I've had fun with it so far and I'm intrigued to see how it grows from here. My biggest takeaways are as follows: - Barren Map, huge open spaces with not much to see. Once you have the broom things look a bit better from further out, but I hope there will be more visual interest in the future. I do, however, like that the generous view distance let me see my house from distant cliffs. That was satisfying. There were places to explore, but there was too much blank space in between. - Punchy Combat, I like it. I ended up combining different weapons and familiars and genuinely looked forward to the next fight. However, seeing the same enemies/animals started to get a little stale decently quick. - Building allows clipping. I love it. I can sink my build into the terrain and use jank to my advantage to do what I want. That is very refreshing, I love having more freedom and flexibility. As an avid base builder, I expect to spend a lot of time here and hope that they keep adding more stuff to the build menu. However, the build area around the hearth is not very large, even after upgrading it to 5. Limiting the area doesnt make much sense to me either, since the map is very large and it's not a live server. - Familiars are adorable and I love them. There's a texture and style to them that I just adore. I'm excited to discover more of them and see what else this team comes up with. All in all, I'd say wait a little while if you are on the fence about this game. There are a couple of areas that need more development but for $20 I've had a blast with it so far.
Really cool and imaginative game, but can be difficult to follow. I felt like there wasn't enough tutorial or direction, and most of the time I was wandering around hoping to figure out what I needed to do etc... For the most part, I loved it. Just a little too much wandering without any idea of what needs to happen next lol.
this is the best game in my life
Addicting AF
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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