
Join mage-in-training Lily on an epic adventure! Explore a multitude of worlds, including forests, deserts, and dungeons, in hopes of becoming a full-fledged mage!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A metroidvania action game depicting one young girl's journey to become a mage!
Outside heroine Lily's hometown, you'll find all sorts of expansive lands. Make the leap to venture through East Village, Oak Forest, Hidden Cave, Dragon Ridge, Zalam Kingdom, and more. The order in which you proceed is up to you! Travel the world in search of new discoveries!
Beware of mighty monsters and vile villains. Orc lords, assassins, sirens, and wicked dragons await you in battle. Gain experience through combat, defeating strong enemies to help Lily grow as a mage.
Use the magic and gear you acquire on your adventures to strengthen Lily!
・Master magic for each of the four elements—fire, ice, wind, and lightning—each with their own strengths and weaknesses.
・Make full use of support magic to breathe underwater, guard against missiles, and sacrifice HP to recover MP.
・Collect gear to enhance Lily's magical powers, defense powers, and more.
Magical training can be a difficult journey, but Lily has a powerful companion to help her along the way: a mini-dragon who will lend you support during travel and battle. Plus, learn a range of skills by obtaining training books.
Jump into a world of magic and adventure with Witchroid Vania!
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 86reviews | 92% | — | $24.3K |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Witchroid Vania: A Magical Girl’s Fantastical Adventures, developed by Turkey Games and published by Waku Waku Games, is a side-scrolling action Metroidvania that blends magical girl charm with nonlinear exploration and elemental combat. At its core, it is a journey of growth—both mechanical and narrative—following a young witch named Lily as she ventures across an interconnected fantasy world to prove herself and master her arcane potential. While clearly inspired by genre classics, the game establishes its own identity through its spell-driven progression system and colorful, character-focused worldbuilding. From the outset, the game emphasizes freedom. Rather than forcing a strict sequence of stages, it presents a wide map composed of forests, deserts, subterranean caverns, volcanic peaks, and mystical kingdoms that gradually open as Lily learns new magical abilities. Exploration is the primary driver of engagement. Paths often loop back into earlier regions once new traversal spells are unlocked, rewarding attentive players who remember unreachable ledges or sealed doors. The structure encourages curiosity over linear momentum; advancement feels earned through discovery rather than dictated by quest markers. Combat revolves around four elemental schools of magic—fire, ice, wind, and lightning—each with distinct properties and situational advantages. Early encounters are simple, but as enemy variety expands, understanding elemental weaknesses becomes essential. Some foes are resistant to fire but vulnerable to lightning; others require careful positioning and spell timing to avoid devastating counterattacks. Spell switching is fluid, allowing players to adapt mid-fight rather than committing to a single build. Beyond offensive magic, Lily acquires support spells that enhance mobility, survivability, and environmental interaction, weaving combat and exploration tightly together. Boss encounters serve as highlights of the experience. These larger-than-life adversaries test mastery of both movement and elemental mechanics. Patterns must be learned, safe zones identified, and spell loadouts adjusted strategically. While not brutally punishing, the fights demand attention and reward preparation. The sense of progression is tangible—returning to earlier regions with upgraded spells and higher stats reinforces Lily’s growth from novice to formidable mage. Character progression includes light RPG elements. Defeating enemies grants experience, improving Lily’s overall attributes, while repeated use of spells gradually enhances their potency. Equipment and magical artifacts discovered throughout the world further customize playstyle, boosting elemental damage, defense, or utility. The system avoids overwhelming complexity while still offering meaningful choices. Players can favor aggressive elemental builds or balance offense with support capabilities depending on preference. Visually, the game embraces detailed pixel art that evokes nostalgia without feeling dated. Environments are varied and vibrant, from tranquil village hubs to ominous dragon-infested ridges. Character sprites are expressive, and spell effects add bursts of color and motion during combat. The aesthetic leans into classic 2D action design but with modern polish in animation and layering. Music complements each region with whimsical and adventurous themes, enhancing immersion without overpowering the action. Narratively, Witchroid Vania maintains a light but earnest tone. Lily’s journey is framed as both personal and heroic, with encounters involving villagers, rival mages, and mythical creatures adding personality to the world. Dialogue is concise yet effective in giving context to quests and conflicts. While the story does not delve into heavy dramatic territory, it provides enough motivation to tie exploration and combat into a cohesive adventure. The game is not without minor shortcomings. Certain areas can feel obscure in terms of progression direction, occasionally leading to backtracking without clear guidance. Platforming segments sometimes demand precise timing, and while generally fair, they may feel less refined than combat systems. However, these moments rarely overshadow the broader experience. The overall pacing remains engaging, especially for players who enjoy methodical exploration. Ultimately, Witchroid Vania: A Magical Girl’s Fantastical Adventures succeeds by combining familiar Metroidvania foundations with a strong magical identity. Its elemental combat system, modular spell progression, and open-ended exploration create a satisfying loop of discovery and empowerment. The charm of its world, paired with accessible yet layered mechanics, makes it appealing to both genre newcomers and veterans seeking a colorful, magic-infused adventure. It may not revolutionize the genre, but it confidently delivers a cohesive and enchanting experience that rewards curiosity and experimentation. Rating: 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
起動直後は微妙だと思ったけど進むと味がしてくるゲーム。 探索あり謎解きありゴリ押し可能な強敵ありと攻略する楽しみがある。 この手のゲームが苦手でもなんとかなりそうな難易度です。
Fun game but there are parts of it that were extremely frustrating to me because there are no indicators for the main or side quests. I think you will like this game if you enjoy exploring and finding hidden stuff; there's a lot of platforming and backtracking. I really liked using magic in this game and summon pixie was my goat. I think the dev is cool 'cause he was helping players out in the discussions page. The flying shrimp was goofy but I enjoyed it. Shoutout to DeltaShinyZeta because I couldn't have finished this game without his walkthroughs. One last thing... the exploding wall that you have to hit with a barrel in the Labyrinth of Trials was absolutely unnecessary.
リリィちゃんKAWAII!!だけじゃないメトロヴァニラ。 ストーリーは様々な出会いによる成長物語。リリィちゃん!ん、リリィさん…?と終始ブレない姿勢でテンポよく進む。 探索は一部分かりにくい箇所があるが標準的な難度。 1カ所ドツボにはまったギミックがあり、必ず入手する召喚魔法、ミニドラが壁の外側のスイッチを押してくれる事を忘れて数時間さまよったのは良い思い出。 魔法はアプデ後で軽快に使用できるようになり非常に遊びやすくなった。 おすすめの魔法は最初頼りないアイスピラーだがカンストレベルまで上げるとボス戦でかなり楽になる。ホーミングは正義。 戦闘に関してもアプデで良調整になった。前のシビアさを求めるなら防御がマイナスになる装備で自身を縛ればよい。 メトロヴァニラ初心者は少し難しいかもしれないがリリィちゃんの可愛さ目的で手に取られたら最後まで、EDまで進めてほしい。誰もがKAWAII!!と言う事間違いなし。
Pretty great little game, wish it had some replayability. The inspiration from Astlibra is there alright. Even though it doesn't have that much dialog or story, it delivers in terms of exploration and gameplay.
行,主打探索,战斗难度较低
还行 中规中矩的类银河战士恶魔城游戏~
마녀로 인정받기 위해 모험을 떠나는 장르중에선 아주 소소한 목표를 가진, 여러가지 마법을 사용하여 풀어나가는 메트로바니아 장르의 인디게임입니다. 한 마법을 마스터하면 모든 마법이 강력해지기도 하고, 각 몬스터별로 내성/약점이 뚜렷하기 때문에 원하는 마법만 사용하며 진행하는것 보다는 습득한 모든 마법을 사용하는것을 권장합니다. 약 두시간 정도는 히든 몬스터 찾아다니느라고 사용한것 같지만, 약 12시간동안 재밌게 즐겼습니다.
Great new game. Highly recommend playing this game. It's not as difficult as you might make out, The movement of the character is a little off when it coming to jumping etc but still doesnt ruin the game itself. The developer replies to any issues or help. The graphics are decent and sound too. Levelling isnt the best but its still worth playing. Basic enemies are pretty good and the world is split in to seperate areas, like top down pixel games etc. If you like combat games and side scroll games give this game a go, as it's a very decent game. Not sure how long it is but very playable and fun game. Recommend waiting until on special.
Fun game with a focus on attacking with magic spells rather than weapons. Good variety of spells and enemies. Areas are well designed with catchy music. Most enemies don't do contact damage and only do damage with their attacks, which makes more sense. There is none of that nonsense with holding down a button for a couple seconds to heal, recovering your soul or having to find the map.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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