
The Witching Tower is a VR Action Adventure title set in a dark fantasy world. Fight and puzzle your way through a foreboding fortress tower, unraveling each level’s mysteries. An unparalleled experience with breathtaking visuals and environments.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Japanese, Russian, French*languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 116reviews | 78% | — | $49K |
| $19.99 | 86ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played with Rift S. Good game. Had a lot of fun. Could have been longer.
Reminds me of playing LoZ Ocarina of Time for the first time. The enemies are visually scary. Worth every penny.
schönes VR spiel, wenn auch jetzt keine AAA Titel
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игрушка суперская мне понравилась советую брать
I had great deal of trouble just pulling my sword from the belt. The belt actively dodged me at some points leaving me defenseless against even the weakest of enemies. That was just one of the bugs I encountered playing this game. I regret purchasing Witching Tower.
https://youtu.be/2g1AeUcxr50
If you love a good story and beautiful art and music, youll love this game. If you came to play a game and have fun fighting this game isnt for you.
Witching Tower ist eine Kombination aus Adventure und Actiongame mit dem Ziel, aus dem Kerker zu entfliehen, die magischen Fesseln abzustreifen und die böse Königin zu bezwingen. Das Waffenhandling funktioniert, wirkt zeitweise aber ein wenig hölzern. Insgesamt überzeugt das Spiel aber durch eine gelungene Story, schön gestaltete Spielwelten und verschiedene Interaktionsmöglichkeiten. Aus meiner Sicht eine klare Weiterempfehlung!
Superb game. Its like the elder scrolls combined with myst. I was suprised by the climbing implementation, it works really well in VR. Puzzles are easy and most enemies are too, but it is so well fleshed out that it doesn't matter. But beware, define roomspace very well..you will be swinging your arms a lot, I almost crashed a painting playing this.
This is a fun game which is worth a play, but you should be aware that whist it's pretty and interesting to explore, the VR is quite clunky. When you are exploring and puzzle solving it's managable enough but I ran into the following issues (HTC Vive): - There is an option for smooth movement but it's so slow as to be frustrating even on max speed so I ended up using teleport the whole time. - The right pad is used for the whip action, but also the rotate action so often times when you try to use the whip, you'll end up spinning around on the spot which is really disorienting. - There is an option for smooth turning but I had to turn this off pretty quickly as it was motion-sickness inducing. - Bow aiming is done completely in the wrist of the hand holding the bow so aiming is incredibly twitchy and much less fun than other bow-based games. - The utility belt is a lot higher than you'd expect so you'll often accidentally pull a weapon when trying to interact with the environment. - The utility belt reorients itself to your head every couple of seconds so it's actually quite difficult, when under pressure, to reach down and grab something without looking. - Melee combat feels really awkward. You can clearly be hitting an enemy but the way the combat work is that enemies (with defence) first need to go through a series of animations which opens them up to be attacked. Trying to get behind them just makes them instantly reorient on the spot. The only way I got past it (mostly for the really big enemies) was basically to just constantly flail the sword whilst cheesing the teleport action to hopefully avoid getting hit but still be close when they became vulnerable. There may be a better way to do this but nowhere in the game does it teach you how this works. - And the game ends on its worst feature, ie an arena melee combat. Having said all that, I still think it's worth a play, especially if you find it on sale. If you know up front what the frustrations are and you're OK with it there there are some cool things to see and do here. :)
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2K | 47 | 66% | $7.49 | |
| $394 | 4 | 100% | $3.99 | |
| — | 0 | — | — | |
| $28.7M | 20.4K | 82% | $31.99 | |
| $1.6M | 2.9K | 93% | $14.99 | |
| $1.1M | 2.2K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49K | 116 | 96% | $19.99 | |
| $48.9K | 258 | 67% | $5.99 | |
| $48.9K | 221 | 85% | $8.99 | |
| $48.9K | 148 | 84% | $16.99 | |
| $48.9K | 51 | 53% | $39.99 | |
| $49K | 232 | 93% | $5.99 |