
Venture through the Labyrinth Of The Demon King, solving puzzles and fighting fearsome monsters in an epic quest to track down the demon who betrayed your lord and end its life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.2Kreviews | 92% | — | $1.1M |
| $19.99 | 988ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The atmosphere is fantastic, but the game ends up making a lot of design choices in the name of horror that I end up finding more annoying than scary.
I wanted to like this. I really loved the setting, atmosphere, and retro art design. I think it still deserves a lot of credit for those aspects. Exploring the castle was eerie and satisfying... until the jank combat brought me entirely out of the moment. The most optimal way to play is parrying and countering, with the occasional dodge. But even doing this, enemies take way too many hits, and ultimately this becomes a drawn-out, boring, and annoying process. If combat was sparse, this might not be so bad. Your victories would feel more earned. But combat is everywhere. Enemies randomly spawn and bumrush you, others wait around corners to ambush you, smaller enemies hide in crates that you want to break for items, and all that in addition to the larger set piece enemies and bosses. When the combat system is boring/ tedious at best and awful at worst, but you force the player to *constantly* engage with it, it detracts from the horror aspect and just ends up being an unsatisfying experience that the rest of the game couldn't make up for.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Portuguese - Brazil, Russian, Traditional Chinese, Spanish - Spain, Arabic
| $19.99 |
| 228ratings |
| 94% |
| — |
| not modelled |
| $13.99−30% | 48ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, a really rough start. You don't get enough health or stamina to have leeway to really learn things to start, it's very much tossed into the deep end. But then abandon all you learned, and just shoot the final boss with the gun. Or any boss, really, there's enough ammo around if you've learned how to melee smaller enemies. And if you're out of ammo, you can sprint around them while swinging and chomping mushrooms. Because how frustrating the combat is at the start, you end up trying to see how you can game the enemies more than anything else, and there is some easy twigs to break. But then, I hit NG+. Suddenly, I'm in a stride. I'm cutting through enemies, I have weapons that no longer feel like ♥♥♥♥, stamina and health to work with. A lot more cool weapons suddenly, too! MASSIVE jump in weapon variety, an enemy you can farm for more upgrade materials... And then I got the Bluemoon Katana, and finally the game tilted too far and it was too easy to just get health back per hit. It's a nice reference, though, I appreciate it. The final boss, though, very strong, lots of adds, genuinely oppressive and threatening... And then I sprinted around him and slapped his tail repeatedly. And when I went to beat the game again from there and call it wraps, the special hammer for the Jailer was curiously absent so I just decided to call it. When I hit NG+ and a bit of the end of NG, I had a genuinely good time. Apart from the Bathhouse, that was just miserable. If you can cut through the bad, there's genuinely some fun parts, in short. Also, be careful, all cutscenes ignore audio settings, your ears WILL be exploded.
Kings Field + Silent Hill in Feudal Japan makes for a killer freaking game. Highly recommended for any Survival Horror fan. Solid 9/10.
As a huge fan of the survival horror genre, I gotta say I started out really liking this game... the atmosphere, the graphics, the music, everything seemed to be just perfect. I got sucked in and became immersed in this games world, however, eventually I came to a horrible realization. Enemies respawn in this game.... frequently. Rule number one of survival horror NEVER have respawning enemies. Survival horror is a genre that is based around resource management and tactical thinking, something that is near impossible to control when enemies are constantly respawning and taking away precious resources which I should ideally be saving up for tough encounters such as bosses. This is also a huge immersion killer as nothing is more immersion breaking than trying to solve a puzzle that requires you to go back and forth between areas, but each time the enemies are repopulated... whoever thought that was a good idea really should reconsider. Imagine Silent Hill or Resident Evil I with respawning enemies, what a nightmare. Unfortunately I refuse to play a game that labels itself as something that it is not. Im sure others will like this game, but I enjoy nice quiet moments of suspense to do the heavy lifting rather than being bombarded with spongey enemies designed to waste my time and resources.
This game has a demo version available that lets you get to about 1/4 of the game. Try it if you're at all interested. TL;DR Combat is varied but can be dull/cheesed pretty easily, the game's atmosphere is S tier for horror games, the story is engaging while letting you play the game, there's a handful of puzzles that are relatively engaging while providing ample rewards. Plays like a melee focused resident evil in feudal Japan. 7/10 good game with some issues. Labyrinth Of The Demon King is an interesting dungeon crawler. You take on the role of Japanese soldier in the feudal era going through the demon king's fortress to find and exact revenge against him for laying waste to your lord and army. Combat is a bit janky and, in most cases, can be broken down to parry, counter, parry, counter until enemies are dead. Enemy and weapon variety can help to mix things up and make it more interesting but it's definitely one aspect of the game that can be found to be lacking. Once you're used to the combat, the game's difficulty is rather trivial unfortunately. You'll have more recovery items than you'll know what to do with by the mid-way point of the game if not earlier so long as you don't play with reckless abandon. The game could certainly stand to benefit from a difficulty selection or to simply make items less plentiful or enemies more punishing. This is my opinion personally and I consider myself a more hardcore gamer, so perhaps a difficulty selection would be in order for this. Where the game really shines is in it's aesthetics and atmosphere. This game can be genuinely terrifying and dread inducing. There is little in the way of relief in terms of the game's presentation. The entire labyrinth is suffused with drab and rotting surfaces, poorly illuminated and leaving everything being poorly maintained. Evidence of the monstrous denizens can be found throughout leaving blood and gore piles as well as rotted flesh, fungus and sickly colored liquids everywhere. The score is a droning dread that never leaves you quite at ease. That being said, once you're past about the first major area of the game, this atmosphere slowly fades. It never quite dissipates, but as you become more familiar with the game and it's mechanics, improving your weapons, health stamina and skill, the dread comes primarily from what is unknown in the labyrinth, and your ability to confront that danger improves as well, raising your confidence. This is a game at the end of the day, but as you go through the game, it loses much of this effect. As is standard in any horror game, it has puzzles abound within it. These aren't terribly difficult to figure out but should manage to engage your brain enough to keep things interesting, providing breaks from the oppressive atmosphere and tension of combat. There are also numerous secrets abound and you are handsomely rewarded for doing so in most cases. The game's story is nothing particularly groundbreaking. There is a fair amount left up to one's interpretation as to the events that occur within it, but not so little that you need to hire Vaatividya to piece it together. The twist at the end is engaging and puts a few prior events and notes into perspective. It never gets in it's own way though and that is a welcome design decision, at least by yours truly. NG+ provides new challenges as well. It doesn't simply increase the positions of the enemy's damage and health sliders, though it does that as well. You also have the opportunity to obtain new weapons and further strengthen yourself as well. Paying attention to some new dialog from the characters in the game can also help you piece together the game's story. In conclusion, Labyrinth of the Demon King is engaging throughout, dread inducing moreso in it's early game and fun all around. Personally, I'd liken it to a melee focused resident evil game. There are some who liken it to king's field but I've never played that game. It does seem similar to it, but I just can't say. If you're on the fence, there's a demo available for free that allows you to get pretty far in, so it's always nice to see pro-consumer practices.
As someone who rarely dabbles in horror due to hating cheap jump scares and other stupid tropes. that being said this is what I seek in horror game, where its about feeling dread and having to deal with an oppressive environment that bends you as the player to its will. You are not a badass samurai you are foot soldier joe shome who cant fight well at all. and I love that about this game you have to be smart about when to attack and when to defend. I highly recommend this game to any one thats looking for a cool single player Japanese ps1 style horror game
This game is phenomenal. The vibes are positively fetid, the atmosphere is repugnant, it's horrible in the best possible way. I love it.
This game is SO COOL, I personally love the PSX style graphics and the atmosphere is amazing, the combat while fun can get a bit repetitive once you've gotten into the rhythm of it. I only wish it was longer :( (I also didn't really enjoy the final boss, it felt a bit underwhelming for an area and the boss himself was a bit of a pain to fight)
Скелеты еще никогда небыли такими громкими
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Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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