
You're a witch, leading your coven into new, unfriendly lands. Use the cards you find to build and expand your civilization. Befriend the local covens or use their bones to fuel your spells. Gather your familiars, the witching hour is nigh.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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cute, fun game. what's more to say really? i want (and would pay) for more. guess i'll check out other games by this dev or in this genre.
Great game, for each run on different witches it generally takes me 7 hours to clear at my own pace (before getting stopped by lack of resources for lighthouse). The achievements are easy, and the time spent per run depends on how setting your own personal challenges. Overall was great for thinking though at the end it becomes a time grind of micromanagement. I wished end game has more proper systems for automation (using spells for certain enemies and minions for others per void things) It becomes sort of messy for me later on so I guess I'll rate it 7.5/10
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bewitching. This is basically [i]Stacklands[/i], but fixing [i]some[/i] of the stacking-cards-are-flying-each-and-every-way jank, and with a more focused gameplay consisting of you trying to establish an economy and crush the final boss faster than the enemies can crush you. There are four different witches (civilizations) to play as, with some differences in mechanics between them, like how they fight, or boost production. Racing to build up your card coven in the most optimal way can get [i]addictive[/i], and I am using that word very much on purpose – I wanted to quickly try the game out after buying it, but I somehow ended up getting myself glued to the screen, starving without supper deep into the night, until I finally barely managed to tear myself away. So the game is good, but you may want to be careful if you have an addictive personality.
Absolute banger of a game
This game is quite promising. The automation side is something I would say is a step up from others like the famous Cultist Simulator, and honestly gives slight tastes of Technic back when that was the most popular thing for Minecraft. The only downsides are a few minor QoL adjustments with the biggest personal offender being that I keep checking the options to see if a snap-to-grid function has been added to fight my need of constantly wanting to re-arrange the board so cities, ingredients, chests, and my spell cards are alphabetical and neatly in lines! 10/10 - take the game in bursts if you are like me and unable to look at a messy game board without taking psychic damage.
Good game
It's a very fun management game, where you can micromanage things to your hearts content. There is a good range of content. All of the characters play quite differently, to make a playthrough of each one fun. There is also endless content with exponential difficulty. It's not all great though, there are a few minor bugs, that don't make the game unplayable, but can get a bit irritating.
Dev is quick to help and solve issues and the game has a satisfying and fun loop. easily worth the asking price and then some. if you want a chill game with a fun theme this is it
A jogabilidade é bem simples e interessante, um mix de construção de cidades e batalhas usando cartas. Muito bonitinho e legal de se jogar.
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