
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гра дуже сподобалась! Вирішив бридбати коли побачив що додали українську. Складність цікаво піднімається, це не просто більше урон і здоровєя у мобів, а цілий комплекс з новими подіями і активностями... Графіка на рівні, згодом думаю ще цікавинки будуть додаватись...Продовжую активно грати, не надоїда.
好玩啊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This feels great to play! Games like Doom 2016, Doom Ethernal, or Roboquest did not really hook me, but this drew me right in. The Sense of mystery and threat, the risk taking and leveling up, the very unique weapons, which have gameplay differences instead of stats. This is Early Access done right: More content gets added, but everything playable was bug free for me. I can definitely feel the passion and expertise, this game is crafted with. Also, over time, different playstyles are more supported, like careful explorer, Assassin, brute, etc. Also the performance is great, while looking very good. On my 11 year old CPU (I5 6600K), with a4060TI, I can play at 165FPS with DLSS and Framegen, or around 120FPS without FG. Highly recommendend.
A lot of other games being advertised as the first souls-born fps are flat out wrong, this is it right here. As a person who is terrible at them, I've been waiting for a shooter like this to come out since FPS are generally my expertise to give me a challenge. If I beat it, I can finally say I beat a souls-like game! All that aside, let's talk about the game. I've got close to 5 hours in this review, but the game is so damn good I felt compelled to write a review now for anyone who thought about buying this. The gunplay feels great, i've used about 5 different guns now and all of them feel unique in their own way. I even like using the ridiculously underpowered single shot rifle that everyone complains about. I think it adds a challenge in its own, but I really like that each time you go into a new drop the specific perks you might get for that run change. Player movement feels a bit like a regular first person shooter pace with Doom mixed in, making traversing levels quicker than the norm. For starters, there's a double jump! Any FPS with a double jump immediately gets bonus points. The play might seem a little slow in the prologue and the first level, but trust me, there will be more enemies in the other maps after that, and lots of them. That's where the magic element comes in, giving you tons of ways to deal AoE and damage that scales with your weapons. It adds a bit of a rougue-like RNG experience here, you never get the same perks. Some perks are also mysteries that you only figure out what they are after you find feathers in chests. Story-wise, it seems like this game is pretty devoid of one. People who love the lore and the dark, dreary stories of souls-like games will be left a bit disappointed here. The level design and art style are reminiscent of Dark Souls 2 if I had to compare it to anything, but those hoping for Bloodborne-style maps (which would be perfect for a witch hunting game) will be left disappointed here. Keep in mind, I've only played 5 hours, this could change! There are a decent variety of enemy types that you encounter, so don't expect to feel like you're just shooting the same bad guys over and over again. You will have to learn each enemy type so you can dodge accordingly, or use the right spells to get through a level. In terms of boss fights, you most likely will die and lose everything to a boss the first time you make it through a level, furthermore adding to the rogue-like elements that exist here. But, like Dark Souls, you can just recover your stuff, no harm no foul. Performance wise, there are definitely some bugs, mainly with lighting. I haven't figured out yet which setting to turn off, but I have a feeling some of the strobing I've came across is definitely due to blooming or sun vignetting. I played around with some settings for a while, definitely enable vsync and reflex for the smoothest experience if you're playing above 160hz (i'm playing at 240.) All in all, this is ultimately a rogue-like, souls-like, RPG looter shooter all packaged together. It doesn't do anything fantastic, but it does all of them particularly well to where it sort of feels like a new experience. I don't get the same elated flesh ripping, gore hungry excitement I get from playing Doom, but the game still keeps me on my toes enough to recommend. I will likely update this review the deeper I get into the game, but it's definitely worth picking up!
"Ведьмы не оставь в живых" Натыкался на эту игру уже давно, хотел приобрести, но финансовое состояние не позволяло и отсутствие русского языка отталкивало. После выхода недавнего обновления, добавившего локализацию на наш великий и могучий, я понял, что время пришло, и за эти 10 часов игра оправдала себя целиком. Невероятная солянка из механик, присущих абсолютно разным жанрам: тут тебе и сосалик с душами и прокачкой статов, и рогалик с метапрогрессией и вылазками в регионы, и даже черты экстракшена имеются со сбором всячины, которые можно использовать для прокачки и которые можно потерять при смерти. Мрачный и готический визуальный стиль, куча разных красивых и эффектно выглядящих пушек (каждая из которых имеет индивидуальные особенности), отличное звуковое сопровождение (звуки окружения на высоте, звуки стрельбы и взрывов вообще мое почтение) и волнительные сложные битвы - именно так можно описать эту игру! Жду релиза, а пока буду закрывать весь доступный контент Есть и маленькие примечания (поскольку я не умею писать нормальные отзывы): 1) пушки здесь великолепны. Выглядят сочно, стреляют громко, открываемые особенности вызывают восторг. Чего стоит пистолет, стреляющий бомбами, которые взрываются во время перезарядки, или карабин с зарядкой перед выстрелом, идеальный выстрел из которого сопровождается колокольным звоном, просто отпад; 2) имеются баги и шероховатости с производительностью, но их мало и можно списать на проблемы раннего доступа. Враги могут загнать игрока в текстуры, из которых только и остается наблюдать, как они затыкивают игрока и ждать смерти. На моем компе время от времени может статтерить, хотя в остальном всё работает стабильно (в основном, статтеры из-за эффектов, буду и сам решать); 3) боссы реально сложные. Пока видел только 2 фамильяров (с Алого Берега и с Вельморна), и оба на первых траях давали прикурить своими неприятными атаками по аое, огромным радиусом замахов, на первых разах только с божьей помощью (иронично, что мы играем как раз за посланника церкви) удавалось их победить. В остальном, игра замечательная. Буду проходить, буду ждать релиза, ведьму и её приспешников не оставлю в живых
Absolute gem. Makes other shooters look boring ( with the exception of doom eternal).Still playing, over a hundred of hours. Top 2 shooters of 22 years of playing FPS's and an amazing game regardless of the genre. The only little thing I could even imagine of adding is a randomizer. That's it. Negative reviews are people mostly complaining about the difficulty( which isn't even a critique point to begin with, it is a feature). If not, check the profiles, it says more about the reviewer than the game itself. Only valid complaints were about some bugs or glitches, corruption related ones. Music complaints don't see the bigger picture. Game's late stages require absolute concentration and buddhist monk determination, like in the worst places in Dark souls or Elden ring. Playing with anything mega loud or dynamic makes dodging and strategizing next to impossible, sound cues are an essential tool here. Devs care, I can it see in the updates, their frequency, the way they communicate. And I genuinely recommend it to anyone who wants a challenge but also fun.
обожаю
8 hours in, great game so far. Despite having terrible standard specs, the game is running real fine with very few stutterings. It feels like a high tempo halo game with Valorant gun precision. I was reluctant on getting this before 1.0, but with the sale I decided to hell with it, it looks like a great game. And now I see why they never went lower with the pricing, this game looks like it required some really high effort game coding. Wish it just was advertised as an expensive game, rather than an indie, would probobly bought it a lot earlier then. But there's a few cons I would like I give feedback on. Lack of Cinematics and voice acting is in serious need it gathering. Just gathering some water from the waterfall of one of the starting quests, or putting down salt in a line, needed a cinematic. I also don't like having to look down to the 'chat commands' to see what just happened when I followed a trail, or when an event happened. Like it took me a great deal of time to understand what getting cursed is because of the lack of guiding sound/voice acting. I felt like when you get cursed, you should have a sound effect with like the Witch laughing at you, and an angelic voice saying 'divine fortune for the faithful' or something like that, while also indicating what changed, with a red/white symbol appearing on your left. Lastly, cinematic when you open the santuary gate. Like serious, its a big moment. That you just click it and it just opens with no sound or anything feels terrible.
Хорошая игра, побегать и пострелять само-то.
понапридумывали бреда, игрок справляйся как хочешь. не играйте тупее шутана не играл в жизни.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.9K | 562 | 81% | $10.99 | |
| $28.9K | 65 | 80% | $16.99 | |
| $18.7K | 48 | 92% | $13.99 | |
| $14.9K | 57 | 70% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.2M | 22.4K | 93% | $39.99 | |
| $16.4M | 24.9K | 68% | $29.99 |