
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.1Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't really like games where you lose EVERYTHING and if your corpse is near a boss it's impossible to get it back. This makes the game extremely niche - great if you like this thing, but if you don't enjoy basically starting over it sucks. If you can live with this it's mostly a good shooter.
le jeu est plutôt cool, mais 40€ c'est vraiment abusé, j'aurais mis grand max 20€, je me suis fait avoir par les youtuber qui parlent du jeu. En soit, c'est ok pour le gameplay mais en 10h tu t'ennuie , c'est très vite répétitif et ca manque de contenue, a voir dans le futur quand ils auront tout sortie je changerais surement mon évaluation mais pour le moment 40€ c'est non. (si il y avait un moyen de me faire rembourser j'hésiterais pas une seconde)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun
nice change
The ‘Death Results in Full Soul Loss’ mechanic, modelled on the Soul series, is an absolutely rubbish design. The build itself requires a certain amount of preparation—for example, I have to clear all the monsters on Curse Island before entering the secret chamber, which takes at least half an hour there and back. Only then can I enter the chamber to fight. If a newbie isn’t careful, they’ll die inside, have to clear the island all over again, go back in, and die yet again. You step outside and realise you’ve spent an hour with absolutely no progress??? It’s a complete load of rubbish. You should at least retain, say, 50 per cent of your souls. Farming for ages with absolutely no sense of progress? What the hell is the point of this? They haven’t learnt a thing from the Soul-based design; they’ve picked up every single one of the Soul Wanderer’s rotten habits. 向魂系学习的死亡全掉魂无意是最大粪的设计,本身构筑就需要一部分积累,比如说我得清理整个诅咒岛的怪然后再进密室,一来一回就得少说半小时。然后才能进去密室打架,新手一不注意死里面了,再清理一遍岛,然后又进去,又死了。出门一看一小时零提升???完全的大粪设计,你至少保留比如说50%魂吧,刷半天一点成长感没有?这玩的个jb啊,魂系设计没学着点什么,魂游的臭毛病学的一干二净。
Got this on sale, and even though it's early access, I'm digging the gameplay. First impression is this is a Dark Souls FPS, that has a bit of The Remnant 2's flavouring. You can bring 3 guns and 2 spells into a zone and "extract" when you've cleared everything out, or if you're getting a little worried about the levelling up currency you'll lose if you die. Gunplay is great, graphics, sound and music all create a great vibe. I've only been to 2 zones so far and the game looks like it's going to get quite hard and soon.
рывок в воздухе придумали в 2220 году..
This game is peak everything i hope the devs get everything they pray for literal peakness. If you like the concept buy it, it’s exactly what you think it is
A Very good Game.
就我这个时长还用说什么吗?希望正版再多几个图,真的好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.9K | 562 | 81% | $10.99 | |
| $28.9K | 76 | 83% | $16.99 | |
| $18.3K | 51 | 92% | $13.99 | |
| $14.9K | 57 | 70% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4M | 14.3K | 68% | $39.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.4M | 21.4K | 69% | $29.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $16.2M | 40.4K | 93% | $14.99 |