
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saw this when it first went into EA, watched a few reviews, and decided it's a pass for me. Didn't look bad for any particular reason, just not really my thing. Then yesterday I stumbled across a "Why am I addicted" review from a youtuber named, "The Loot Stash," It's rare for me to reverse a pass based on genre, but I did this time. I unluckily stumbled into a soft lock on my first play-through, which Gemini AI advised me was fatal, and I needed to restart a new character. Got into the main loop properly. The game is by no means perfect--it's definitely still an EA title-- but I gotta say, I'm starting to see what the hook is. It's got a super strong progression loop that I'm actually excited to start exploring deeper. Glad I went against my initial gut feeling on this one. I'd say I can't wait to see what v1.0 brings, but I can wait -- because I've got a ton of stuff to explore in this current EA release to keep me plenty busy until whenever 1.0 happens..
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: It's like if Destiny 2 and Dark Souls had a reeeeeal sexy time on a bed of extraction shooter genre mechanics while some heavy metal music raged in the background. I played this game when it first got to early access and loved the concept, the gameplay was stable, but it was the beginning of an idea. I just came back to the game, and am blown away. The content, the systems and mechanics, the refinement, the vibe is just a wonderful love letter to FPS gamers.
재밌음 어느정도 클때까지 그라시스 막올리면 난이도 빡새져서 힘드니 좀 노가다가 필요함
I dont know what to say...good graphics,good movement and shooting but its a crap in some things,,,when we die,we lost many things,and the travel portals always send us back...what the hell...and we cant save the game too...
Describing Witchfire as Dark Souls with guns meets extraction shooter gameplay would not be inaccurate, in fact I imagine that's what the developer was aiming for us to describe it as. But it nevertheless doesn't feel nearly as derivative as most "souls-like" attempts have been since the eponymous cult classic dropped. Aesthetically, I can't help but feel like Witchfire draws some of its cues from Warhammer 40k, at least in terms of its weapon design. This is a decision I wholeheartedly support, and playing this game has made me coin the term "Arcanepunk" to try and describe it, although "warhammer-core" (or an existing term I'm unaware of) would work as well. The gunplay, on the other hand, sort of reminds me of Doom 2016, in that weapons are punchy, satisfying, and appropriately turn demonic denizens into gulash. There's a lot to love about this game, and if the single player, relatively laid-back pace of this extraction shooter is what you're looking for, you'll probably have a grand and seamless time getting lost in the sauce of a surprisingly fun gameplay loop. I always find myself wondering "how many more ways can you make shoot gun fun?" well, this is one of them, and it is fun. I can't help but feel like the game might benefit from the inclusion of a dark souls esque multiplayer system, being such a proprietary gameplay design of FS that even souls like games haven't replicated, I think this would be the appropriate gameplay environment to test the invasion/summon multiplayer mechanic in a different medium. Regardless, though, I can easily recommend this and hope the full release brings the developer team some much-deserved success.
Witchfire is a really smooth and fun game with plenty of customization and a lot to do. There are also some nice secrets and hidden things to discover as you explore. It took me around 30 hours without trying to do absolutely everything, which feels like a great length for a game like this. And with the amount of customization, different builds, and things to experiment with, the replayability is excellent. Overall, a very satisfying experience with a great gameplay loop. Definitely worth playing.
Muy bueno! Siempre quise trabajar en el Vaticano.
Jezus Maria jak ja bardzo nie spodziewałem się jakie to dobre. Oderwać się nie mogę :)
<3
Its a fun AA FPS roguelike. Even though i don't care for the rogue genre, this game is an exception, its a high quality modern game.. If I ever get good, i might be able to unlock a crazy build lol. You will have to grind to level up though. its not a campaign/linear progression game. - doesn't need a crazy GPU. It fully supports XeSS (which is rare). Can run on PC handhelds too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $175.9K | 561 | 81% | $10.99 | |
| $28.9K | 76 | 83% | $16.99 | |
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| $14.9K | 57 | 70% | $13.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
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| $16.4M | 44.3K | 95% | $14.99 |