
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best action game I've played in a while. The progression is extremely fulfilling, the weapons are all viable and have amazing upgrades, earlier maps keep getting new events and quests to keep them feeling fresh, the hub area is super awesome and feels cozy. Don't let the Early Access scare you away; this is more feature-complete than most 1.0 games.
In a world of chasing multiplayer trends, it's nice to have a top tier hardcore shooter that's totally single player. I beat the current final map, but there is still so much in the previous maps that I haven't seen yet. Fantastic game. Will be back for 1.0 release.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Канающая тема, смесь дарк соулс и бордерлендс, жаль нет коопа, надеюсь в будущем добавят
夯爆了!!
Top Spiel, top Atmosphäre! Macht Laune!
Если вы сомневаетесь покупать ли эту игру потому что она в раннем доступе, то вы сомневаетесь напрасно. Стопроцентная годнота. Проверено.
Bought into the VERY early access. Enjoyed my time then albeit i didnt put insane hours in. Just got back on after a ton of updates. The polish is feeling phenomenal. Almost triple the content that existed from when I last played. The game is very fun. It can be quite challenging, and occasionally grindy. But I really enjoy how much more depth the zones have than youd expect. Lots of interesting "hidden" feeling areas and zones. Would definately recommend IF you dont mind learning the hard way - Lots of dying, and scratching your head sometimes.
街机游戏,几乎没有播片剧情。你有一个基地,然后有六七个大关卡,出征战斗,然后回来升级。射击手感很好,毕竟是子弹风暴的团队,枪械的声音也很带感,我就是冲着这个才一直玩的。按下左键,开枪,砰!很爽。优化很好,画面也够用。没有那种PVP里面被高手虐的感觉,在这里一步一步都是你自己慢慢成长,很有感觉。如果你在寻找什么可以一把一把玩的PVE打枪游戏,就玩这个。我觉得比无主之地4有趣一点,几乎没有跑图交任务这些烦人的事情,就是直接拿枪开干。又比DOOM多了一些装备和属性可以升级,成长感好得多。
I’m totally hooked on this game, the concept, art design, visuals, atmosphere and sound design all hit so different and feel super polished. But I really think the devs need to fix the replayability issue. Right now the gameplay loop is way too thin, it’s super weapon-reliant, and once you beat the map there’s zero reason to come back. It’s probably just an early access kink, I’ll swing back and update my review once the full game launches.
A fantastic gameplay loop backed by satisfying mechanics and the Pope.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.3M | 17.6K | 53% | $24.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $16.4M | 44.3K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.9K | 561 | 81% | $10.99 | |
| $28.9K | 76 | 83% | $16.99 | |
| $18.7K | 51 | 92% | $13.99 | |
| $14.9K | 57 | 70% | $13.99 | |
| — | 0 | — | — |