
Design your defenses, build your module board, and manage your wires. Combine signals and create synergies to empower your weapons and survive in this base-defense roguelike auto-battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wireworks is a base-defense roguelike auto-battler where your defenses are built and controlled using a module board. Manage your wires, fine tune your modules, combine signals and create synergies to survive incoming enemies and bosses.

200+ Items and Skills to mix, match, and discover new builds.
3 Unique Areas with varied enemies and boss fights.
Unlockable Characters with special skills and starting kits.
Ascending Difficulties for further challenge.
Endless Mode to push your builds to their limits.
Genres
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game. Wireworks is a wonderful roguelike which, while lacking in content, is still certainly well worth it for the price. The game largely prioritizes gameplay over anything else: there is no story, there is only very simple artwork, there is no dialogue whatsoever. What you see is what you get, and it's pretty fun.
A really good game, with surprising depth, especially for the cheap price. It could have been three times the cost and I still would have thought it good value. I wish it was a little longer and had a little more depth, but that's just because it's a good game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun game. Wish there was better information about keywords and bonuses so it was more clear what was going on. Balance wise the game is generally pretty fair (I have an 80% winrate roughly), but some items are blatantly overpowered, and the goblin class is extremely underpowered and needs to get a starting weapon or WAY more money. There is a limited amount of content but it is fair for the price at the moment.
really neat conceit, doesn't overstay its welcome imo, but i wish there was more to it! e.g. unlockable items and more characters/biomes
Quite good, had a LOT of fun before I even hit level 100 and broke the game, this run is going to take weeks..
tak sebe
Very very very cool modular auto-battler tower defense type of game. Very refreshing and super easy to pick-up.
Well worth whatever you're paying for it.
bees are a cheatcode
Really fun game for its price. Certain builds become way overpowered and doing too much endless will kill framerate which is really frustrating since I wanted to go hundreds of waves but had to stop at 100 due to game becoming unplayable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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