
Wintermoor Tactics Club is a story about surviving high school, with gameplay inspired by tactics RPGs and visual novels.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 650reviews | 88% | — | $35.9K |
| $19.99 | 74ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is the definition of a compelling above average game that doesn't quite make it to the height occupied by leading SRPGs as of 2026. There is much to like here. It has a very cozy feel to it, the bad guys are simply other nerdy school kids like the protagonist. It is a somewhat serious story similar to teen dramas that you see on TV for better or worse. The art style and animation are very well done and smooth. I enjoyed going round the "world map" and exploring areas to see if any dialogue has been updated or areas opened up. The core of this game, the battles themselves is actually quite solid. There is something about the presentation which reminds me of Banner Saga (which is high praise). There is not much negative to dwell on. It is a bit of an easy game, this is not a stat and tactics heavy game. It is the type where you chill out and play tactics-lite where the challenge is how little damage or few turns you need to beat the map as opposed to an existential threat to your character's survival. If you are happy to overlook the chilled out vibes and easy gameplay then this is a really fun game to play. Recommended 7/10.
Overall it's a solid game to start a journey into the Tactics genre of games or if you look for a love letter to the genre. I do reccomend it especially if you are new to these types of game, if you love TTRPG culture, and that feeling of being in a nerd club in school/college. A solid 7.5/10, not the best you can find but it has the heart in the right place and to me that matters a lot. And for the price it's totally worth it. VIBES: The game has some of the few actual good vibes of stranger things: a group of outcast nerds facing an epic challenge and solving a mystery about otherwordly stuff. If you liked the tv-series for this feeling this is the game for you. It's also about TTRPG being something more than a game and about meaningful connections and stories <3 which is what i loved most about this. The cast of characters is actually nice and you get to know them pretty well over the course of the game, and they are relatable, had some people like these in most groups over 25 years of playing RPG. The conflicts are well put, the choices have some consequences and you can mess up a few things. Some narrative choices are genuinely funny, and the ending of some characters made me snort out loud. xD GAMEPLAY: The gameplay is pretty easy and straightforward, you solve a few easy quests and practice combat encounters where you get S ranks if you do everything by the book. After the first 3-4 chapters sometimes fights can be too easy if you are familiar with these games, but some fights were very creative and the its more challenging the closer you get to the finale. There is no excessive powergaming and build-planning, but you can get pretty creative with some things. Certain combos are objectively stronger once you unlock some characters with OP powers xD but you still will have some challenging encounters. The only thing I didn't like was the fact that you get nothing but glory if you finish one fight with S rank...I would've preferred to have some in-game currency to spend maybe for skins or something flavoury like that :) at some point I stopped caring about the ranks because I am not that kind of gamer. STORY Basic and solid, nothing too much surprising but with a nice twist. People around you are people, you can disagree with them or have different stances or hobbies but the message of the game is clear and is a good one. And, of course, f*ck f4sh1st as Jacob would say <3 To me it addresses many issues in modern gaming communities: identity, acceptance by non-nerds, gatekeeping, style of play, having fun, insecurities, loneliness, community. It's a good story, with relatable characters and a good message. It says what it wanted to say and did a pretty good job in doing so. Thanks for the experience and the good work. I hope it gets some more recognition :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's more a visual novel than it is a tactical rpg game, which I didn't like a bit shallow
a really heartfelt, silly story with inventive combat. a love letter to gaming groups of any age.
A chill little game.
This is a wonderful little RPG. It is rather short, but I found the length to be perfect for what it is. The plot centers around an academy and takes place in our world. The tactics portion takes place in the game's D&D clone, C&C, in which the characters enact certain roles based on their personalities and hobbies. You also get to basically craft a handful of characters' stories in the game, determining their roles and villains. It's a very creative way to implement new characters and incorporate dungeon role playing into the mix. The combat itself isnt very difficult, but I did find I had to really think about my loadouts in late game battles. Overall, a fantastic experience.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
| $1.9M | 3.1K | 79% | $24.99 | |
| $391.3K | 883 | 66% | $17.99 | |
| $210.2K | 507 | 79% | $14.99 | |
| $105.7K | 160 | 89% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.9K | 226 | 58% | $4.94 | |
| $35.9K | 97 | 85% | $14.39 | |
| $35.9K | 66 | 94% | $12.99 | |
| $35.9K | 80 | 57% | $19.99 | |
| $35.9K | 562 | 56% | $2.99 | |
| $35.9K | 71 | 90% | $19.99 |