
A cozy open-world 3D adventure based on the popular 'William and Sly' Flash games. Explore a wild mountain landscape as a fox in search of mushrooms and untangle the magical machinations of a dark enchantress. Features fifteen new songs and over ten hours of gameplay!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Слава Україні! [/h1] [h2] Один скаже Слава Україні! Мільйони відповідять Героям Слава! [/h2] [h1] Є Українська [/h1] Діамантова трійка нажаль не виконана :( [h3] Враження, про гру [/h3] Гра де можна медативно погуляти по світу під музику, музичний супровід приємний, хотілося б більше сюжету. [h3] Плюси [/h3] + Українська + Музичний супровід, приємний + Гарні локації [h3] Не хочеться писати мінуси, тому будуть побажання для покращення [/h3] ○ Підказки, де знаходяться предмети для проходження, хотілося підказку в вигляді стрілки, тобто натискаєш на кнопку, і стрілка веде де знаходиться гриб, або натискаєш іншу, і веде де знаходиться соняшник, бо коли гуляєш , і не можеш знайти якийсь предмет це дратує ○ більше місць, для того щоб залізти ○ хотілося більше сюжету [h3] Nie chcę wypisywać minusów, więc będą to raczej sugestie na przyszłość :) [/h3] ○ Podpowiedzi, gdzie znajdują się przedmioty potrzebne do przejścia – fajnie by było mieć wskazówki w formie strzałki, czyli naciskasz przycisk, a strzałka pokazuje, gdzie jest grzyb, albo naciskasz inny, i prowadzi do słonecznika. Bo jak się chodzi i nie można znaleźć jakiegoś przedmiotu, to trochę frustruje. ○ Więcej miejsc, do których można się wspiąć albo wejść. ○ Chciałoby się też więcej fabuły. [h3] Dziękuję, że dodaliście język ukraiński – to bardzo miłe :) Zainteresowałem się grą! [/h3] Chciałbym też zaznaczyć i podziękować za to, że nie dodaliście języka rosyjskiego – niech diabli wezmą rosjan. [h3] Дякую boo за дарунок [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3336765274 [h3] Висновок [/h3] Дослідницька гра , з відкритим світом [h1] Дякую за увагу, Перемогу Україні! [/h1]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Italian, German, Spanish - Spain, Dutch, Hungarian, Norwegian, Portuguese - Brazil, Romanian, Croatian, French +3 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is for us autistics out there
I have 100% the game and had a great time doing so. I was quite shocked to find out that Lucas Paakh had made a new game and even a book! As a kid, I loved the flash games William and Sly 1 and 2 so I was for sure going to give this game a try. I was impressed with the world, loved his music as it's always amazing, and I was quite addicted to playing this game. I am sad that it's over but i recommend. This game is a calming adventure with great music, visuals, and feels rewarding as you progress and learn how the game works. I hope Lucas Paakh creates more games! Love it!
If I were to describe, in simple terms, how this game works, it would sound like it sucks. Quick run-down: The game requires you to repeatedly traverse a massive open world which is, from a gameplay perspective, mostly empty (i.e. very few things to interact with or respond to), collecting certain magical ingredients to create single-use magic spells. You use the spells to destroy these evil stone spikes and unlock one or two traversal skills. Every magic spell requires three ingredients, and you can't hold more than one of each type on you, meaning that, if an ingredient is required for multiple spells, you'll have to visit the place to get it repeatedly. Some ingredients can be found basically all over the world, while others can only be found in one specific spot, which is particularly annoying since those are usually the ones you'll need multiple times, especially towards the late game. Certain ingredients require you to perform a simplistic minigame to collect (stuff like "follow the animal" or "simon says"), but they're mostly really shallow and basic. Some of them seem to involve just wasting your time for long enough until the game feels like you're worthy of the item or something, I swear. There is little in the way of gameplay mechanics outside of just repeatedly going to the same places over and over again, and those places can be really effing far from one another. On top of all that, the game has some camera jank and some character animation jank, which gives it a rather amateurish feel. So you can see how, in terms of surface-level mechanics and format, this game had everything it needed to be a terrible slog. Despite all that, surprisingly, it is actually one of the most satisfying and enjoyable experiences I've had with a videogame in years! So, what gives? First and foremost, the world composition is beautiful. Huge sprawling mountainous areas, forests, flower patches, lakes, beaches, all rendered in this rather effective low-resolution texture style which, thanks to its simplicity, allows the render distance to be really high, leading to several screenshot-worthy views of beautiful landscapes. This is all accompanied by a phenomenal ambient soundtrack, one of Lucas Paakh's strongest suits, that really ties the game's atmosphere together. Second, traversal itself is inherently enjoyable. Sly already moves relatively fast from the very start of the game, allowing you to effortlessly zoom through the world in an exhilarating pace. You eventually unlock a powerup that makes you even faster, multiplying the fun ten-fold. Sly controls more like a vehicle than a normal platformer character, with the tank controls and what not, but it works in this game because you're supposed to be going super fast anyway. This simple combination of a beautiful scenery and satisfying traversal mechanics single-handedly turns this game into a super satisfying and fun experience despite its numerous shortcomings. Furthermore, the game doesn't condescend you by giving you a laundry list of locations to go to, allowing you to explore and discover stuff at your own pace, and even figure out the little minigames to get ingredients without a text popup telling you what to do. There are the occasional hints you can get from William when you meet him in the field, but they never straight up give it all away and, as far as I know, they never apply to the ingredient minigames. So all in all, it is surprising that a game that had everything to fail is actually really good. It does require a rather patient mind, though, so do remember that if you plan on getting it.
This game exists somewhere in between Flower and Journey, which is a very high complement.
I had never heard of the original Flash games...this game popped up on my Google timeline as a cozy, open world game to chill to. I saw that you played as a fox, and it looked fun, so I bought it. All I can say, is WOW. This game is beautiful! The world you run around in, the music, all of it! There's even a permanent rainbow! I loved how agile your character is, and how there is no fall damage! I was running up and down mountains and swimming through tunnels (without having to worry about breath or anything)! And without spoiling anything, when you get the abilities...OMG!! It's just awesome! lol I loved this game so much, I completed it (including finding EVERY mushroom) in one sitting! Bottom line, this game is such a joy to play, I would HIGHLY recommend it, especially if you like running to the top of a mountain and jumping off, looking at a rainbow and beautiful waterfalls as you freefall towards whatever goal you're working on...MUSHROOM!
Magical experience, just like the original Flash games.
I was hyperfixated on William and Sly 2 for years, and I knew where every single item was and the optimal routes for the fairies. This game did not disappoint. The movement translates surprisingly well to 3D, with a gorgeous landscape and characters who are charming as ever. I have not 100% this game yet because I am a lot worse at finding collectibles in 3D, but it's still an overall enjoyable experience. If you haven't played the first few games I think it's still worth it; it's a hidden gem for sure!
I grew up playing the first two games and I was excited and proud that a new one released! I'm glad I played it, it's very laid back, fun. and beautiful, I definitely recommend it to those who enjoy adventure and foxes!
This game is great, jump around, jump off cliffs, jump into cliffs - get mushrooms - no hassle, no nothing. If you're looking for a game to just sit back and relax this game would be great. I've played all William and sly games in the past and it truly does justice to its predecessors. Keep up the good work dev!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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