
A unique platformer where an evil AI predicts your movement. Dodge AI-spawned traps, solve optional puzzles and uncover the dark secrets of the simulation. Now with a level editor and infinite community-made content!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0.29/day in the week after.
About









Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm surprised this game isn't a staple of videogames in general. Not only is it's overall concept stunningly creative (And the timing for it's publishing was absolutely beautiful, as the great AI surge began roughly at the same time even though this game had been in development for years). As for gamplay, this game is a masterclass of game design, there are some levels that are more "unfair" than others but if you play the game as intended (With automatic diffuculty) it never gets that frustrating. Finally, the art, music and ESPECIALLY the story are wonderful, very philosophically rich, 10/10. I have not been able to find another game quite like this one :(.
Squid pisses me off SO much, but if i'm being honest? That's what makes him charming. His design and voice are iconic..
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 65.8/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Italian, Czech, Dutch, Romanian +13 more
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool game
一款塞满了随机要素的精确平台跳跃游戏,设计思路很大胆,只是最终的实现效果只能算普普通通。操作手感和碰撞箱这些细节上的表现,也并不让人满意。 不过游戏里确实有不少新鲜的玩法,实际玩下来倒也不会觉得单调乏味。除此之外,解谜和剧情做得也相当有意思,这点倒是完全在我的预料之外。 6.5/10
Gameplay's great art style very cool soundtrack Slaps. Will you snail yes I will!
pretty decent but rather difficult platformer
实在是太难了 还有一个sb机器人一直给你上压力 光污染画面也对眼睛很友好 不建议购买:(
i did snail
This was an amazing game. Finally got all achievements, and it was actually fun! (other than the zero death achievement, getting that wasn't fun at all)
遊戲關卡分兩種類型 解謎和精確平台操作 解謎部分有點像是接電線啟動機關設計得很好 精確平台操作的部分除了跳躍、移動之後可能會有戰鬥 最重要的是會有隨機出現的即死陷阱 關卡難度會影響陷阱出現頻率 可以自行調整難度 最高難度下就算把遊戲速度調整成50%也是相當難 失誤死掉的過程會一直聽到NPC不斷地在嘲笑和吐槽
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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