
“God, please help me…” Become a god and rewrite fate with words. Drag and reorder sentences from pleading letters to twist cause and effect, changing the lives of those who wrote them. When countless joys and sorrows collide, what kind of “Wonderful World” will you create?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

In a quiet corner of the city, a rumor still circulates:
Write your troubles on a scrap of paper. Hold it at midnight and pray—“God, please help me…”—and a god will hear you, and change your fate.
You are that god, waking in a strange space.
Your only companion is a talking dog (?), and a steady stream of letters from the human world. The writers come from everywhere, each standing at a turning point:
A quiet nerd lost in a one-sided crush
A down-and-out painter teetering on the edge of despair
A rookie cop burning for justice and a first real case
A young woman caught between her dreams and reality
And… a stray cat who would be happy with nothing more than dried fish

You cannot descend to the mortal world. What you have is a single power: reassemble language, and rewrite reality.
Read each letter, then freely drag and reorder the sequence of events—the cause and effect on the page.
Butterfly effect: Swap “take one step to the right” with “swing the racket,” and a brutal sports injury may become a perfect victory.
Crossing fates: No life stands alone. Change one letter, and the ripples may quietly reach a stranger you have never met.

They say a god chooses for the greater good. But are these really the best choices for mortals?
In this world, there is no perfect answer.
Sharp deduction and wild imagination are both fair game. Sometimes a ridiculous experiment unlocks an ending you never saw coming. Among countless combinations, find the path that leads to a “Wonderful World.”

A one-of-a-kind text-collage puzzle: Drag and rearrange the sentences in each letter—rewriting cause and effect is the game. Few titles play quite like this.
An ensemble, web-like story: Dozens of lives pull on one another; as perspectives shift, unexpected links come into view.
A letter-driven narrative: Follow each ordinary person’s turns of fortune through text, illustrations, and music.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款把矫情当深沉、把越界当浪漫的失望之作 我很少写这么长的差评,但消耗了我九个小时,换回的只有困惑与不适。它不是不好玩,而是从根子上就不诚实——用文艺的外衣包裹逻辑漏洞,用禁忌的关系掩饰人物塑造的懒惰。 一、师生恋的设定,是在用浪漫化消解真实的权力不对等 游戏把主角与导师之间的情感线当作核心卖点,但叙事从头到尾都在回避一个基本事实:师生关系天然存在知识与地位的不对等。作品没有花任何篇幅去处理这种不对等带来的压力、困惑或伦理张力,而是直接跳到"灵魂共鸣""超越身份的爱"这类轻飘飘的桥段。 这不是在探讨复杂关系,而是在偷懒。当一段本应审慎处理的关系被简化为"你懂我、我懂你"的文艺对视,它既侮辱了玩家的判断力,也暴露了编剧对人物关系缺乏真正的思考。更糟糕的是,游戏对这段关系的推进几乎没有任何合理的情感铺垫,玩家上一秒还在画画剧情年龄差都能当父亲,下一秒就被塞了一段暧昧台词——仿佛只要贴上"宿命感"的标签,一切生硬都可以被原谅。 二、满屏的"文青思维",堆砌辞藻却空无一物 也受够了那种"我们都是被风吹散的蒲公英""时间是一把钝刀"式的台词,提前透支忍耐度。角色开口必是隐喻,独白必带伤感,仿佛不把一句话说得弯弯绕绕,就显不出格调。不是审美,而是对叙事责任的逃避——用情绪代替情节,用姿态代替人物。当所有角色说话都像同一个人在写诗,你就知道,编剧根本没有区分人物声音的能力。
玩法音乐美术都很不错,可惜剧情实在是让人欣赏不来,莫名卡关也有点心累...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.6K | 73% | $29.99 | |
| $1.4M | 2K | 85% | $39.99 | |
| $1.4M | 32.3K | 92% | $1.99 | |
| $1.4M | 11.6K | 93% | $2.79 | |
| $1.4M | 1.7K | 94% | $39.99 | |
| $1.4M | 1.1K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.7K | 277 | 81% | $14.99 | |
| $429.6K | 4.5K | 82% | $4.99 | |
| $3.7K | 93 | 97% | $1.70 | |
| $2.2K | 30 | 80% | $3.99 | |
| $0 | 9 | 89% | Free | |
| $374.7K | 1.4K | 87% | $14.99 |
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Russian, Spanish - Spain, French, German, Portuguese - Brazil, Korean
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
428平替也算不上。 最关键的多线交织也没整好,有好几个就是纯纯来凑数的,人物写着写着就没了。而且设定也有大问题,既然是写信才能让“神”看见,那生死关头、逃命时刻的时候,主人公再停下来跟敌人说你等我一会儿我要向神写信,求求上天再借我五百年?好在制作人也发现了这处逻辑bug,所以这些情况下就不给你整信的格式了,哈哈。 剧情是相当出戏,不知道故事背景到底是在公元多少年,要不是拿着智能手机我甚至是差点就接受了。现实感和故事感并非不可兼得,但21世纪的香港黑帮杀手多得像是批发的,国内外的监控是全程没用的,一点法制现代化社会的影子都没有,只能说一切都是设定吧! 感情线不如galgame。师生恋很莫名很青春疼痛很狗血,还整车祸绝症放弃上大学这一套,10年前不到的游戏,但20年前的韩剧水平。 最搞笑的一点要来了,写一半剧情圆不上怎么办?和杀人犯共处一室怎么办好紧张啊,所以剧本娘也好懵逼不知道怎么办吧,那么索性就直接放飞自我超能力不解释吧!甚至自我感觉良好,还专门整个成就,这不叫幽默这叫尬嗨。 本来强迫症犯了想捏着鼻子搞个全成就吧,结果居然还有bug不跳,,,我的时间精力,我的美好心情就这样像尿一样流走了……
9年前看小枫玩,如今上手才发现是一款不可多得的国产文字游戏,游戏里每个人物都有细微联系,所以我尽力都想打出s结局。但你认为好结局后续会变成坏结局,所以达不成好结局,也就没有美好世界。但真正的乐趣正是从每个看似不那么好的结局选择, 从而为最后铺垫。主线剧情有点小反转。总体来说能看懂,至少没那没牵强emm。期待新作0v0 (我最喜欢的李雯线完结的太快了……)
很遗憾这么玩才来评论 遥想起当年玩到结局时的感动,至今还历历在目呢。这是我唯一一部完了三个周目的游戏,买了三份的游戏。 初中完了一边,高中偷偷拿着ns玩,然后大学又在电脑上通了一边。 十分遗憾,任意门工作室以这样的方式分崩离析,不能再有一部新作了。但是我其实买过任意门时期的周边,一整套亚克力挂饰,当然还送了一块肥皂,这我倒是记得很清楚。 感谢9年前带给我的感动。 我推荐每个人都玩这款游戏。
看了一眼库,路过这游戏,就回忆起这胃疼的游戏剧情,还是忍不住给个差评😭 当初是因为看到清一色好评就很早就花钱入的,玩法是可以的,但玩到中间人物多起来的时候剧情各种难绷的很莫名的黑深残 ,中途卸载过几次,实在是坚持不下去,最后决定还是不要强迫自己吃这坨屎
8/10,玩法可以,反转和多结局可以。但是剧情不行,纯粹的个人xp剧本,恶心
玩法还可以,但是剧情玩了这么久实在忍不下去了,,太莫名其妙了,,没头没尾的压抑,莫名其妙的转折,还有一些很不爽的地方
其实制作还可以,但是故事oe结局太多·,也没有续作,玩完了心里空落落的,感觉自己像一个无能的丈夫,什么都i做不到,咋这惨。
我只能这么说:当我好奇去用AI翻译一篇高赞负评时,竟然触发了AI平台的“违反用户协议”的警报,我猜问题一定不在我,也不在这篇评论,而是评论里面不得不讲的游戏内容。 别的没太多印象,开发者喜欢看捡肥皂这个的确传达过来了,主线的未成年师生恋这也知道了,至于其他的拐卖人口和人棍的事,以及武则天和熊猫皮的事情,咱不知道,咱也不想知道。 我本来想给不评价的,但想想很久之后,如果有人考古,那我还是代表正常人给出一个差评代表正常人的生理抗拒比较好。 该怎么说呢?这游戏想说的就是这个世界上不幸的女人和流浪狗一样多,差不多表达的就是这个吧。
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Players by region
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