
Tame monsters! Slay waves of enemy hordes! Explore fantasy lands! Wildkeepers Rising is a whimsical action-RPG roguelite set in a beautiful hand-drawn world that combines the power curve of bullet heaven games with the compulsive fun of a creature collector.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 125reviews | 80% | — | $29.2K |
| $9.99 | 90ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a very capable survivors style game with a unique twist, but it has a huge problem: The first 30-60 minutes feel awful. Hitboxes are very bad, and since you're using (up to) 4 minions as your primary source of damage, who you can't directly control and who can and will die, you'll spend a number of runs feeling incredibly frustrated as your damage gets killed by what feels like very avoidable damage if only they'd stop running head-first into elite enemies, and you die to enemies whose hitboxes feel about 50% larger than they should be. If you can get past that, the game is quite good. The metaprogression adds a lot of options for increasing survivability, and once you've got a better handle on which minions you want to use together (and have more options unlocked to use), it's a lot easier to build a team that isn't going to fall over to a stiff breeze. The hitboxes never really improve, but it stops mattering as you get more defensive options yourself; the game becomes more about tanking damage than avoiding it rather quickly. One area that leaves a lot to be desired are bosses. None of the bosses are particularly difficult - in fact, I'd say the level leading up to the boss is harder in every case. The fourth (and final) boss has a glaring issue, as well: It alternates between (long) invulnerability phases where it puts out a lot of damage (which is easily avoidable by the player, but which typically demolishes your minions just due to their inability to not stand in the red circles), and brief vulnerable phases where you're expected to deal damage. The problem with this setup is that it's very common, especially on higher difficulties, for your minions to be dead when the vulnerable phase begins, and by the time they've revived, the boss is invulnerable again. Overall, the game is solid if you can get past the caveats outlined above; if you're in the mood for a survivors game that breaks the mold a bit, it's worth a buy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $9.99 |
| 84ratings |
| 84% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As you can see i do recommend this game, now to start with the negatives. - Only 3 areas - Horribly balanced - Artificially inflated achievements - Story? - Randomly getting new characters with no backstory - Occasional bugs. that's it. it does everything else good. I got 91/91 achievements in 24 hours. all but 3 achievements were done in 6-8 hours, the last 3 were essentially roll a 1 in 50 odds dice, 5-6 times per 'round' to get all 50 different items. that's it. that's most of my time spend in this. I enjoyed my time playing this.
A solid rogue-lite bullet hell a la vampire survivors with RPG elements in the form of party abilities and builds that you make with creatures instead of weapons as in similar games. Has a dodge and from a balance perspective is broken.... About 5 hours of content, give or take. For the price, it is quite fair and a decent alternative once you are burnt out on suvivors.
Plain and boring. Choices hardly matter.
[b]WILDKEEPERS RISING[/b], is a very chaotic survivors-like where every mechanics clashes with one another. Every session on this game felt frustrating, whether it be the Luigi physics having you retain most momentum from moving, and having to accelerate up to speed, or the incredibly tanking mobs at higher difficulties that feel impossible to kill even with all meta upgrades, and a solid understanding on how to powerscale in these types of games. The concept and lore is actually really unique but the gameplay absolutely lets it down. Instead of you becoming the weapon, you upgrade your beasts to damage and move on their own. Which leads to many many scenarios where they ditch you do die and do their own thing in another corner of the map. The gear and meta upgrade system also feel quite unrewarding, especially for what you have to sacrifice to get the currency to level them. On top of all that, the hitboxes and visual clarity are horrendous with enemies damaging you from so far away. [b]PROS[/b]: - Unique gameplay - Lots of areas to build and minimax - Great beast diversity [b]CONS[/b]: - Extremely frustrating - Ice movememt physics - Terrible balancing - Artifical gameplay length [i]IF MY "GUARDIAN" BEASTS WOULD STOP DITCHING ME FOR ONE SECOND ESPECIALLY AS A RANGED CHARACTER THAT WOULD BE GREAT!![/i]
Very good bullet heaven. The art is FANTASTIC! The monster variety is splendid and having pets do the work in a bullet heaven is a ton of fun and was a great mechanic! dOeSnT pUsH tHe GeNrE~ please. Wildkeepers rising is a ton of fun and is a fresh, beautiful face.
cool game lots of synergies and unlocks
Really fun game, just not enough content. Beat everything in 6 hours.
Eh bien voilà, pour me faire accrocher au genre il fallait de la collection de monstres, une jolie patte graphique et une musique chill ! Je pense que ce jeu est excellent en tant que porte d'entrée (pas comme un [i]Vampire Survivors[/i] qui te pète la gueule d'entrée sans la moindre pitié). Le gameplay est plutôt varié, mais il est vraiment simple de trouver les combos les plus puissants et de rouler sur les vagues d'ennemis et boss, toutes difficultés confondues. 30h pour 100% de succès, c'est tout de même assez court.
I have finished everything in this game, and I absolutely love it! Everything feels great — the combos, the creatures, and the overall flow of the gameplay. I really hope Lioncode Games continues updating and expanding it, because there’s so much potential here. I especially love how the synergies work and how some keepers perform better in certain maps than others — it adds a lot of depth and strategy. My only wish is for a rework or variation of some runes to make them more interesting, and maybe even more challenging content in the future.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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