
Wildgate is a PvPvE multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. Evade deadly environmental hazards, search for powerful weapons and ship upgrades, and be the first crew to escape with the Artifact... or the last crew left flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wildgate is a PvPvE multiplayer shooter with 3 different modes. In Artifact Brawl, be the first to snatch the Artifact and blast through the Wildgate, or destroy the ships of every rival crew to be crowned the winner. Fleet Battle pits two massive teams of up to 12 players each against one another in relentless, action-packed combat. For a more relaxed looting expedition, salvage treasure and escape with the spoils before getting blown up in Treasure Hunt.
Across all modes your ship is your home and lifeline for you and your prospector crew. Keep it topped up with ice, fuel and ammo so you're ready for anyone or anything the Reach throws at you.


Blast your enemies with hi-tech cannons and gadgets, lure them into deadly traps, or even mess with their ship... as long as they don't sabotage yours first. When your perfect plan goes out the airlock, there's only one option... wing it!


Stay one step ahead as you and your crew navigate the Reach — a vast, ever-changing procedurally-generated map that changes with every game.


Choose from a variety of daring prospectors, each with their own abilities and tools. Whether you want to be a brave pilot holding down the ship or a clever trickster boarding enemy ships, there's no wrong way to commit space crimes!


The Reach is a dangerous, unpredictable place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space creatures, and plunder ancient alien ruins for lost caches of loot. Just make sure you beat the other prospectors to the punch, or you'll fly away empty-handed!
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 76% | — | $4.8M |
| $29.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
relic is hard most times
If you get a nice team with people who have a baseline understanding of what to do, the game works out pretty well. Without that, you'll be constantly boarded and wiped, like SoT or any other team looter/extractor.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 9.2K | 63% | $21.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $4.8M | 2.7K | 76% | $39.99 | |
| $4.8M | 3.5K | 76% | $49.99 | |
| $4.8M | 9.6K | 80% | $14.99 | |
| $4.8M | 26.1K | 98% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 16 | 69% | — | |
| — | 0 | — | — | |
| $0 | 74.9K | 80% | Free | |
| $2.7M | 28.2K | 65% | $3.99 | |
| $6.5K | 17 | 88% | $9.99 | |
| $0 | 195.7K | 58% | Free |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese, Russian* +1 more
| $29.99 |
| 691ratings |
| 64% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ein Lustiger guter Koop Spass
AMAZING!
amazing. played 7 hours by accident first time playing it
脱出シューターの良い部分を削ぎ、悪い部分を強化した作品。 恐らくこのゲームのデザイナーは脱出シューターがあまり好きではない。 (それどころかFPS自体あまり好きではなさそう…) そして恐らくこのゲームを自身であまりプレイしていない。 - 入手アイテムはすべて終了時にポイント換算されるため、アイテムコレクション要素無し(死んで失うものも無いが…) - 脱出ポイントは一つだけ - 装備解放のための冗長なレベリング(ソロが最も効率いい…) - 1プレイ時間が30分(長い) - それでも回れるのは精々ミッション分2ヶ所程度、他のマップ上の探索ポイントはほぼ回れない 何より自動生成による繰り返しプレイの内容が今一つ単調で楽しくない。 他にも操船時の視界の悪さやMapの使い勝手の悪さなど細かい点で気になる部分もある。 ゲームデザイン以外の基礎部分はなんともよく出来ている。 UIやグラフィックなど全体的な作りは丁寧だし、なんと日本語音声までついている。 だがその全ては残念過ぎるゲームデザインにより無駄となった。惜しい。 なお、このゲームはキーバインドがやや他のゲームと比べ変わった配置をしており、アクティベート(Fキー)のキーバインドを変更すると銃座を離れるキーが無効になる。 アクティベートと一体化はされておらず、ゲーム内で振り直すことは出来ない。なんでこんな仕様に…。 Appdata内にconfigファイルも存在するがキーバインドは変更出来ない…うーん…。
es un buen juego! solo necesita una comunidad que apueste por el juego y se reviente la cara. es un juegazo no se por q narices le pasa esto. si quereis hacer team agregadme ^^
macht spaß das spiel.
As a trial player who's only sunk a few hours, (Which is roughly like 3-4, an hour per match) into this game, I can say with confidence this is a extremely unique game with features you can ONLY find HERE. The best example I can provide for this, is the ship to ship combat. The MOST fun, refreshing, and enjoyable part of this game by far. And for me, it's selling point. Being able to coordinate with friends and learn the various cannons to strategize against other ships, even using the occasional meteorite as cover and a flanking spot, is a blast and made me, as the pilot of my team, feel like Jack Sparrow in space. You cannot find this experience anywhere else, I promise you. Speaking of pirates, this definitely has the feel of a Sea of Thieves. Flying about is similar to sailing, stumbling onto various treasures and run down facilities is similar to the skull forts and sunken ships, even the combat is similar. But I just feel it's all done BETTER here. From the flying, to the treasure hunting, and especially in the combat. Progression is pretty solid and it's dopamine injecting to see the payoff statistics at the end of a solid round. There is NO predatory practices here, no battle passes or fake discounted cosmetics-hell-their isn't even a STORE to begin with. All the stuff you want, is only a few games worth of fun away. Super cool. However, it isn't perfect. While I praise it for the lack of a store or battle pass, there isn't any substantial variation in cosmetics across the board. Not for characters, or ships, or guns. It's all recolors and light differences. (Aside from Portal Rift outfits, only available in TWO of the given EIGHT characters) So while sure, you can work for your rewards, you don't really want the cosmetic rewards in the first place. Not a huge deal, but something that should be worked on. This is one of the actual problems you should worry about. It also only has three game modes, and (I think) one map. That's IT. There IS custom matches and a practice mode, but that's side things to what your REALLY buying here. And with this in mind, the problem of stagnation with higher levels and price-to content ratio becomes really worrisome. While sure, me and my buddies love the combat and the exploration now, what happens when we've seen it all and done it all? Will the game play loop be enough to keep us hooked, or will the lack of mystery and surprise turn it into a monotonous, efficiency first game play loop that sucks all the joy out of it? The lack of any substantial content beyond what is currently here, makes the price all too absurd. Which, speaking of, $30 DOLLARS-I'm sorry to say, is the KILLER. THAT's what's stopping me from buying it. It's not like it has a overarching campaign that makes you cry, or a rich series of maps that all work differently, or anything beyond the three modes that validate that price. I've kept my eyes on this game for a while now, and every time I get happy and find it again, that price turns me away. And with a saddening daily player count of around 60, it's clear many others feel the same too. This game provides something truly special to the gaming market, and I HOPE it receives a breath of life in one way or another because I love what it is, what is stands for, and absolutely recommend it. But a steep price tag and a dying player count makes it impossible to justify a purchase. Switch to a free to play model, I genuinely think it's the only way this beautiful game can live long enough to see the horizon.
5 min d'attende des serveurs JUSTE pour lancer le tuto (qui ne demande soit-disant que 2 secondes), qui est indispensable pour débloquer le reste du gameplay. C'est non.
Players by region
Where this game's players are, estimated from review languages.
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