
Wildgate is a PvPvE multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. Evade deadly environmental hazards, search for powerful weapons and ship upgrades, and be the first crew to escape with the Artifact... or the last crew left flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wildgate is a PvPvE multiplayer shooter with 3 different modes. In Artifact Brawl, be the first to snatch the Artifact and blast through the Wildgate, or destroy the ships of every rival crew to be crowned the winner. Fleet Battle pits two massive teams of up to 12 players each against one another in relentless, action-packed combat. For a more relaxed looting expedition, salvage treasure and escape with the spoils before getting blown up in Treasure Hunt.
Across all modes your ship is your home and lifeline for you and your prospector crew. Keep it topped up with ice, fuel and ammo so you're ready for anyone or anything the Reach throws at you.


Blast your enemies with hi-tech cannons and gadgets, lure them into deadly traps, or even mess with their ship... as long as they don't sabotage yours first. When your perfect plan goes out the airlock, there's only one option... wing it!


Stay one step ahead as you and your crew navigate the Reach — a vast, ever-changing procedurally-generated map that changes with every game.


Choose from a variety of daring prospectors, each with their own abilities and tools. Whether you want to be a brave pilot holding down the ship or a clever trickster boarding enemy ships, there's no wrong way to commit space crimes!


The Reach is a dangerous, unpredictable place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space creatures, and plunder ancient alien ruins for lost caches of loot. Just make sure you beat the other prospectors to the punch, or you'll fly away empty-handed!
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 76% | — | $4.8M |
| $29.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
视觉你就改成第三人称,飞船的炮最起码驾驶能用,尼玛自己去开炮,飞船没人开。这个炮装弹跑下个炮打,尼玛什么逼设计。现在哪还有一堆猪狗围着一起玩的朋友。
This game is insanely good, the devs really did a phenomena job. That said, in spite of the great gameplay and overall design, its nearly impossible to find a game due to low player count.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese, Russian* +1 more
| $29.99 |
| 691ratings |
| 64% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needs more recognition.
One of the most novel and interesting games I've ever played. Very enjoyable. I just wish it had a larger player base. Queue times are annoyingly long.
jogo bem divertido
I wish I could give this a neutral review. The concept and gameplay here is amazing. $30 was a hard sell to my friends but we all bit the bullet anyway because the beta was such a blast. A few matches in and the imbalanced matchmaking + amount of sweats plaguing every lobby really soured the game for my group. The game really shines when teams are balanced. Unfortunately, the devs took too long to figure out how to fix this with nerfs to OP ship builds, weapons, etc. But it was too little too late. The casual community left because of the tryhards, then the tryhards left because they couldnt stomp on casuals. The $30 price point + in-game microtransactions didnt help in the early days. The core gameplay loop, while amazing when placed in a balanced lobby, grew stale and there wasn't enough reward incentives to keep playing. Something my group learned the more we played was that the optimal way to win was to just outgun everyone else --- which kind of killed the whole point of finding the artifact and taking it to the wildgate. As of writing this its on sale for $15 but with a dwindling player base (127 players in the last 24 hours on steam as of writing) its a hard sell. I hope the devs can relaunch this as a f2p and include a pve mode, better matchmaking, etc. or something because theres a gem of a game here.
Don’t let the game die just because the other reviews tell you to. This game is something truly incredible. Many unique characters, weapons, and equipment. Many roles to fill. There’s even roles for players who dislike FPS combat: pilot, engineer, etc. There’s so many options on what to do at all times and yet every decision has a big impact. Boarding enemy ships alone has many options: distracting the enemy team, braking the ship, driving the ship, stealing loot, and more; the only thing in your way is a 1v4...unless you’re sneaky. Boarding also makes ship combat rather balanced. Enemies pulled better loot than you? Steal it! The art of this game is overall great. The soundtrack is engaging, the settings are beautifully crafted, and the characters are incredible and have developed personalities. Only thing I would add are dialogue interactions/conversations between characters. I would recommend this game to just about anyone.
I sadly saw the hype that other content creaters and streamers put into this game, I had a blast playing Sea of Thieves with friends however, I wasn't a huge fan of the long wait times for games. Got through the 2 tutorials then was stuck waiting in queue for 10mins just to come here to the reviews and see people saying similar things. I think there needs to be free codes or something that people can give out who have already purchased the game so they can try to revive the player base. While I was sadly unable to test the actual PVP but the small PVE aspects were pretty fun that I got to try out, however, I did just rush through it to get to the PVP just to find that there wasn't anyone to PVP (in my time-zone atleast). Will recommend just to see the game revived <3
When my friend recommended me to play the game with them during the beta, I instantly fell in love with this game. The PvPvE combat mixed with satisfying ship controls and close quarters ship combat. Awesome. I really did love this game and I played a lot during its peak, but the peak just didn't last very long. I did honestly think along with a lot of people that this game would've been free upon launch just based on how it was. I think that would've been the right move, because then there would've been a ton more players. I "recommend" the game, but it's at your own risk. The game is great, but I think they fumbled the marketing and making the game pay to play, with paid cosmetics too. Not enough people. Now if given the chance of keep playing or refund, I'd refund. There isn't much to do, even after emergence, and there aren't enough people anyway to keep playing.
Sea of thieves, but Star Wars.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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