
MMORPG full of details that create a unique immersion and the spirit of adventure! Play your role in the life-filled medieval world controlled by players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 14 → 3.14/day in the week after.
About
Play your role in the life-filled medieval world controlled by players. MMORPG full of details that create a unique immersion and the spirit of adventure!
Become the best builder, blacksmith, fisherman, healer, alchemist, baker, sailor, tanner, trader, farmer, jeweler and anything else. But getting the Master's Mark requires perseverance and knowledge. In Wild Terra, you cannot create equipment in one click.
Catch, tame and grow rare species of animals. As they level up, pets receive random bonuses. It will take luck or hard work to put together the perfect combination.
Join groups, create guilds, or play solo. Hunt huge bosses and explore dark dungeons! Build, evolve and travel to PvP and PvE zones. Or you can challenge and go to mysterious continents with a variety of biomes, inhabitants and conditions, for example, to an Plague Island.
Whatever you use, the skill level of that increases. The game has many non-combat and battle skills, a variety of melee and ranged weapons, each with its own active and passive abilities. There are no pre-selected classes in Wild Terra. What you have in your hands determines your role in combat. And thanks to the non-target combat system, your skill is as important as your equipment.
You decide whether to risk your loot or stay in safe zones. Also, in any dungeon, you can choose the difficulty from Easy to Nightmare. The rewards justify the risk, but the decision is yours!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had fun starting out! But not using resources/ingredients from storage automatically when crafting? It's a common QoL feature that is a must for me. Also, leaving behind feedback in-game gave an error: "Too many open cards" - lol!
из за вас федя бурмалда 67 не может бороздить миры данной удивительной игрушки!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Polish, Italian, Ukrainian, Japanese, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
поиграл пол часа, а прошло пару суток,
Почему я НЕ советую это покупать или играть: -Необьяснимо жестокий гринд, невероятный хардкор, даже любители челленджа будут страдать и это будет отбивать желание играть. -Баги всюду и всегда, обычно из-за ужасного нет-кода -Строительство просто отвратительное, каждые 24-48 часов ваш лагерь будет свернут и вы будете все строить заново, расставля предмет за предметом вручную (мой небольшой лагерь забирал у меня около 10-15 минут) -ПВП зоны в которых выпадает ВЕСЬ ваш инвентарь из рюкзака, даже при смерти от NPC (зачем? спросите у разрабов). Вы потратите часы и часы восстанавливая то что потеряли умирая от очередной белки из-под пенька. -Все данжи представляют собой прямой корридор с одними и теми же расставленными по углам врагами которые вы вынуждены будете зачищать раз за разом, иногда это соединенные между собой корридоры, мировая карта то же самое- квадрат земли висящий в воздухе. -Боевая система а-ля "закликай врага до смерти мышкой", никакого удовольствия, никакого экшена, только бесконечный клик, иногда прожимаешь скилы которые зачастую багуют или не срабатывают что часто стоит тебе жизни. -Враги при низком уровне здоровья убегают и со временем полностью восстанавливают хп, они будут телпортироваться а вы будете бить воздух. -В игре нечего исследовать, все биомы представляют из себя дешевые декорации с рандомно расставленными врагами и разбросанными ресурсами, делать в "мире" нечего. -Первые 50 часов игра будет казаться интересной-ты постигаешь азы, механики, борешься со сложностью и получаешь первые достойные доспехи и оружие, дальше-бесконечный и бессмысленный конвеер. Хорошая задумка в плане олскульной хардкорности, есть ощущение прогресса, есть неплохие люди в комьнити, но реализация-отвратительная. В стиме есть варианты намного лучше, лично я играл в нее потому что она досталась мне бесплатно, и вернул бы ее если бы заплатил за нее.
Tutorial de como morrer para: -Insetos "o som e assustador" -Anões "se tiver algum anão OFICIAL, corre, corre, passa longe!" -Padres Obcecados "só bengalada contundente" -Cultistas "alguma seita que deu errado" -Marmotas "reza para nao tomar stun infinito" -Cavalos "sim, você vai morrer pra isso tambem" -Esquilos "????" -Esqueletos "esqueleto arqueiro te bate com a corda do arco, literalmente te arrebenta melee" -Você "sim, aqui tu se mata tentando criar algum item que nao tenha nível, corta o dedo e sangra ate morrer" O jogo tem como objetivo te deixar maluco neurótico, aqui da pra tirar sangue de pedra, da pra fazer uma arvore chorar, vai sair cobra dos matos, arbustos, pedras entulhadas, dos minérios, tem uma cobra grande no pântano, tem caranguejo gigante.. aqui você vai gastar 2 lingote para fazer um prego, um ♥♥♥♥ prego, com 2 ♥♥♥♥ lingotes de aço 1 prego.... se ta pouco o tanto que você vai passar raiva, saiba que prenderam um urso violento dentro de uma igreja que ta cheio de rato e padre maluco a igreja fica do lado de um cemitério cheio de esqueleto, javali zumbi e um padre maior que taca fogo em você.
Не дает создать персонажа, потеря соединения и все. Один раз создал, нажал играть и снова потеря соединения. Игра при этом платная. Спасибо что дали поиграть в лобби хоть.
I've had fun so far. Going to play more :)
I know why they gave away a 100% discount, the images are made with ai and on my first minute the game crashed, the graphics are worse than the ones of GTA san andreas and the game overall looks like a failed abortion.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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