
Wild Blue Skies reimagines the classic on-rails adventures of the '90s. Join Bowie Stray and the Blue Bombers as they soar through breathtaking skies on a mission to save the world, battling Grimclaw's forces in this action-packed arcade shooter built for newcomers and genre veterans alike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 16 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wild Blue Skies is a modern take on the classic on-rails adventures of the '90s, built for players who grew up chasing high scores and for a new generation hungry for the real thing.
Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw's forces. With the help of your squad, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat!
Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while stunning anime-inspired visuals immerse you in a hand-crafted universe. With branching paths, thrilling missions, and a score system that rewards mastery, every flight is an adventure worth repeating.
Meet Bowie, Thorne, Chuck, and Roe: the Blue Bombers. Four pilots, one unbreakable squad. Each one brings their own personality and voice to every sortie. With rival squad encounters and character banter woven throughout the campaign, getting to know them is half the adventure.
No two playthroughs are the same. Branching mission paths keep every flight fresh, with secrets and hidden paths rewarding players who want to master everything the game has to offer.
Easy to pick up. Deeply rewarding to master. Push yourself to earn every medal, uncover every secret path, and find the difference between finishing a mission and truly owning it.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 275reviews | 58% | — | $69.9K |
| $14.99 | 71ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uurggghhh, my buddy wants me to write a review, because he loves Lylat Wars... So, what is it? Well it's this years second Star Fox 64 Remake. Is it good? Yeah, cute. But it doesn't add anything to the formula. Ok, look. I still need to see all the levels... (uugghhhhhh, so this review needs to be updated... rrrhhhh) (I bet there is a tank level! I bet there is a TANK LEVEL! They "borrowed" pretty much EVERYTHING,) However, at the moment it is fun. Except for that weird Unity crash. So, yeah. 15 € is fine. Two hours, and you will see for yourself, if you want to support the dev-team. Cheers.
The best way to describe this game, for both better and worse, is "if it ain't broke, don't fix it." It is basically Star Fox 64. The only real difference is some of the movement. The barrel roll of this game will move you to the left or right depending on which direction you roll. Another difference is that breaking doesn't just slow you down, it also functions as a drift for quick turning. If you need to make a really quick turn, those are how you do it because the game doesn't have a loop or u-turn. The only other real difference is the lack of a multiplayer mode. I can understand the lack of online multiplayer, small scale studio making a small scale game and all that. But it is disappointing that there isn't a local split screen vs mode. The story is mostly the same as Star Fox 64, the characters have the same archetypes, many of the missions follow the same formula with some having the same alternate path conditions. If you're looking for something truly original, this is not the game for you. So why I do recommend it? 1: Star Fox 64 isn't on steam. 2: it's $15 and 3: it may not be original but it is definitely a lot of fun. In an age where games change things to nickel and dime you or to be different for the sake of being different, it is refreshing for a cheap game to come out that knows what to leave the F alone.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 62ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 236 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a huge fan of On-Rail Shooter games, so I definitely had to try this one out after playing the demo. I've been organizing a list of this genre into sub-catagories based on how they play. If you are interested I will put a link in the comments of this review. (It is also available in my Profile Description.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~GAMEPLAY:~~~~~ First impression with the "Training Mode" was beautiful! Noticing the shadows of the upcoming loops on the water from a distant sunset got me really hyped up as a first impression. Then I got to the first mission. Pretty much to a T, it is straight up the Corneria Mission. And quite surprisingly annoyingly so. I can appreciate references and nods, but this one was quite literally Corneria from Starfox 64. This brought me down a notch, but I still wanted to continue on. Other missions can be compared to the other Star Fox 64 missions, like Katina, Fichina, MacBeth, Bolse Satellite, and so on. However, very few of them feels at least original. During missions that is free ranged, enemies can take easy shots at your teammates, without notice. So it is in your best interest to be fast at taking all the enemies down during free ranged missions. Bosses play pretty well and uniquely, so there is good Boss Variety. There are collectables and stats at the end of every mission, which makes good replay value and challenge to get better and better at. The game felt very difficult at times, but after understanding you must avoid damage at all cost, it became easier to handle. At first I agreed with others that a charged shot should be held down by the same button as the firing button, but I got pretty used to it. It did slow down the flow for a split moment as you try to swap on the fly with the button presses, but after repeat playthroughs, it was pretty fine. ~~~~~OVERALL:~~~~~ Absolutely adore the style of the game! The gentle colors, the artistic looks, and even the voice acting of the Bombers Crew. The Villains however can be pretty meh with the voice acting, but serviceable. And some puns they say can be eyerolling at times. The map being on a single planet with multiple routes is pretty unique. So far, I've only seen the Starfox series and Alastrius do the multiple different routes approach. At first this game really had me, but I started to feel disappointed and bored with it during my first to second playthrough. After my third attempt and so on, I started to see it as a good game, but still feeling weaker compared to the other On-Rail Shooters games on Steam. It did announce itself at a time Star Fox 2026 wasn't announced yet, and I wonder if its reception would have been different if that didn't come out. I personally think my overall opinions would have stayed the same, but maybe I would have loved the references from a game franchise that seemed dead. I personally would have appreciated just a little more boldness that would have pushed the "Star Fox" formula to add some more unique stuff. Honestly, I find it being held back by the Star Fox similarities, and I dislike having to compare it to Star Fox soo much. My disappointment was immeasurable once I met the final boss on both routes, if you know what I will compare it to, then you know what it compares to. But for those who solely are on PC wanting a familiar Star Fox experience, this might be a option for you! I didn't like it at first, but oddly after repeat playthroughs I found myself really enjoying it. I hope this game does pretty well, I'd love for them to make another On-Rails Game with even more style and flare!
this is an interesting one. for context, I love on-rails shooters and it's tough to find one I absolutely hate. so wild blue skies is a blast, and offers an increased difficulty level than some others (there's no difficulty level slider either). however, as the demo implied, this is a game that skews dangerously close to being a starfox 64 mimic. personally I wish they had come up with a unique story and not literally copied several stages along with the storyline nearly verbatim. the enemies are a bit more interesting than sf64, but there's no doubt you will feel like you're just replaying starfox (especially if you've played the new switch 2 remaster). all that said, I'm still having fun. I absolutely wish they had been more creative, and maybe they can update something to distinguish it a bit more, but I still recommend it as-is, especially if you don't have a switch 2. and on top of all that, it's only $15 which is honestly a ridiculous steal, plus I honestly prefer this art style over any other rails shooter I've played INCLUDING the sf remaster. as far as requests go, I would love to see a stage select so you can practice later stages on your own in order to improve your runs (playing them in an arcade fashion like this wouldn't count for ribbon/medal collection). starfox remaster added this feature and it's honestly a game changer, especially if the difficulty level picks up and you find yourself struggling with the hard paths. (I played on steamdeck and didn't have any performance issues but I didn't check the framerate)
New star fox like, excellent replayability. ship blocks my view just like in the SNES days.
Very fun bite sized title at a very fair price. It's obvious this is the "we have starfox at home" but for 20 dollars the production value and polish is very impressive. It's a shame the deck port is capped at 30fps with basically no graphical options even when docked, Works without issues on deck but keeps crashing on PC, is it my build that's just showing it's age? Maybe, but I play much more demanding games on a regular basis without any problems whatsoever so I doubt it. Hopefully this is something that will get adressed in future patches because I'd much rather play at 1440p 180fps than 800p 30fps in a game that requires quick reactions and sometimes very unforgiving timing like this.
It's a fine game, but the biggest thing holding it back are the controls. You are going to have a terrible time if you can't remap your buttons right. Make sure to set your movement sensitivity to Very High for the ships to feel even remotely nimble and agile. I'm really bummed there's no in-game way to remap controls, or at least some alternate control schemes the devs could offer us. Steam Controller input is broken too; for my Xbox controller, trying to remap and swap bumper and trigger simply does not work at all, I have to use a third party remap. If you're a big Star Fox 64 fan, and you want to like this game, and you're willing to put in the work to tinker with and tweak all your inputs, this game is for you, otherwise, I struggle to recommend it. As a side note, the difficulty curve is no joke for full completion of each level, in keeping with the SF64 inspiration. I'm eager to see the devs fix the control schemes so I can come back and give a better review!
I'll start off by saying I enjoy the game, and for around $15, I feel like I got what I want. Sure it's a little rougher around the edges compared to Starfox, but I wasn't going in expecting something as highly polished and perfected as Starfox is. I haven't played a Starfox game in probably around 20 years since the N64 and I'm not a die hard fan. Once I switched the option where you can hold the fire button to rapid fire instead of having to tap it, the game got much more bearable. I do wish the inclusion of a U-turn and some things like that were included and the difficulty of the game surprised me. I wasn't going in expecting to have to sweat to finish the game. I do wish there were some difficulty options that made the game easier to enjoy the first time until I improve and can take on the greater challenge. I have beaten basically every souls-like out there and I'm no stranger to hard games and I actually enjoy them. But I do wish I could just vibe out and enjoy the cute characters and story before I get the grind on. Overall, if you want a few hours of shooting things with cute characters, I would recommend this. If you are a die hard Starfox fan looking for a replacement, I would say look elsewhere. Hopefully the devs give it some love and iron out some gameplay problems and add some difficulty options. But I think the game is a fair deal for the price.
After Beating the easy route: It's solid. Though I would also argue it feels a bit less in most respects than Star Fox 64. Like the dialogue is good, serviceable, but it feels slightly off for some reason. The music is also good, but much of it isn't memorable. The shooting works great when the continuous fire option is on, no real problems there. And finding out how to route to different levels is also good, comparable to 64 in that respect. I expect the team that made it is working on a patch, and I plan to cycle back and play more when that happens. For now, I'd say at $15 this is properly priced. So buy it at full if you're remotely interested. Waiting for a patch is also reasonable. Initial impression, this is a Star Fox knock off. (Like it REALLY is one, even the tutorial feels really similar.) That said, it seems to be done in a way that seems more like the creators are fans trying to make more Star Fox. And there really hasn't been much of that so I don't mind. Looking forward to playing more!
Enjoying the game. If you just want to play an old Star Fox game it’s enjoyable. If it was more than $15 I would have expected more but for that price I am happy with the purchase
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