
As the mysterious and powerful "Guardian of Earth" your steely eye and HYPER-POWERED LASER ARM have kept the citizens of Earth safe for generations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прикиньте если бы калипсо ток такие игры продолжила делать
Not a bad game. PROS: -Quirky and funny at times -Feels fun to use the superpowers CONS: -Even though the idea of not being damaged but rather being silenced/stunned by enemies is innovative, I think it could be implemented better, many times felt infuriating rather than fun. -The art is so simplistic that it gets boring (subjective) and repetitive. -
the price plays in its favor. it is... fine. not terribly exciting but not terribly great either. there's some fun to be had, but it's not the best shmup you'll play in your life. definitely very casual friendly though.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Было весело как на PSP, так и на большом экране телевизора. Отличная казуалка. Рекомендую!
fun little side-scrolling shooter with tight controls, a funny tongue-in-cheek story, and a nice art style.
Okay, so it's obviously a cheaply made game, and the lack of enemy variety is pretty mind numbing, but the cutscenes are funny, so I'm still playing it. Never mind. I came back to the game to finish it later, and now the resolution is all wrong, and there's no option to adjust it. I can't finish the game now because I can only see about 1/4 of the screen. :(
A limited and misguided shoot 'em up lacking meaningful content that is inadequate in structure and unsatisfactory in its mechanics. Positive: - The novelty of controlling a playable character that takes no damage is a welcome idea. As a replacement, the player must defend the screen from speeding enemies. If any bogey goes past the screen to the left, a health point is deducted. This is a fresh take on the genre that is partially effective. - Killing enemies fills a power bar that can be accumulated to expend on special projectile attacks. Said attacks are some of the most potent in the game, serving as mercurial catalysts during times of enemy swarms, and as decisive barrages to defeat bosses quickly. These charged offensives are fun and satisfying to use, and often make a huge different in terms of momentous results. Neutral: - Despite not having any allowance for graphical configurations, the game runs smoothly at a steady 144 frames per second. There are no noticeable frame drops, and all movements feel and look very fluid. - Plot and story are nonsensical, immature, and unfunny attempts at comedy, having no sensible connection to the gameplay whatsoever. Surely, it is benign and wholesome, but it ultimately serves no purpose, and does not add anything of value to the overall experience. - Cut scenes play at a visibly much lower resolution than the game assets within the game engine itself, making for a technically inferior presentation of unessential narrative breaks. - Completing the Story Mode unlocks two other modes that offer some more content within the design scope previously presented in the main mode. In the Infinite Mode, one must play for as long as possible without dying, with high scores being posted on global leaderboards. In the Challenge Mode, specific modifications to various winning conditions are set, allowing the player to approach alternative circumstances in different ways. Negative: - Most standard setting preferences are not available. Audio volume for effects and music only range from "low, medium, to high", with the lowest volume still being too loud. Fine-tuning any other option cannot be done. - There is an advertisement of the developer's website address, Twitter, and Facebook at all times on the main menu. This type of intrusive promotion is unnecessary and has no reason to exist in any way. - Keyboard control prompts appear in-game and in menus, regardless of whether the player is using a keyboard or a gamepad to operate the game. Worst of all, a core ability to defeating large weakened enemies is to grab them and then to hammer them, but if one is controlling the game with a gamepad, the hammering action must be done with the space bar on the keyboard. - Certain enemies deliver attacks that causes a stun lock for several seconds at a time, rendering the playable character useless for the duration of the effect. This means that actions of any kind are impossible during this period of inoperability, practically creating many moments of total unplayability. - Boss encounters are timed, and if the timer expires, this constitutes as the player being defeated. Although this may encourage directness and urgency in the fights, it also restricts the player to perform under an artless and needlessly imposed restraint that is neither a mechanic nor a complexity. Overall rating: 2.5/5.0
Обзор за 10 секунд https://www.youtube.com/watch?v=dxRs_V6SXkI
Full review: https://thegamehoard.com/2025/05/02/picking-up-steam-whos-that-flying-pc/ The city protection angle of Who’s That Flying?! makes for an interesting horizontal shooter but not a particularly deep one, because while taking out every little Ravager that comes your way is key to keeping the world safe, your own attacks are often a bit too good at repelling those simple foes. It’s not that tough to keep them at bay much of the time, but at least the larger foes and bosses do make you work a bit more and the challenges can sometimes muster up moments that make your weapons more interesting than the simple enjoyment of being temporarily stronger.
esse jogo é muito bom , divertido e ainda tem historia e conquistas para alcançar , se voce gosta de uma boa dificuldade esse jogo é para voce , nao é tao dificil (dependendo da fase) e tambem nao é tao facil . eu amo esse jogo <3
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $338K | 2.5K | 96% | $5.99 | |
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| $77.1K | 316 | 93% | $9.99 | |
| $58.6K | 153 | 99% | $14.99 | |
| $51.5K | 326 | 84% | $5.99 | |
| $41.8K | 65 | 95% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.5K | 79 | 78% | $17.99 | |
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| $27.5K | 348 | 62% | $4.99 | |
| $27.5K | 258 | 84% | $4.99 | |
| $27.5K | 102 | 85% | $14.99 | |
| $27.5K | 277 | 87% | $5.99 |