
As the mysterious and powerful "Guardian of Earth" your steely eye and HYPER-POWERED LASER ARM have kept the citizens of Earth safe for generations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a short but very enjoyable shoot-em-up with an original and interesting mechanic: You don't lose health or a life when you touch enemies, and you can even destroy the black ravager enemies by touching them... But if they manage to cross the left side of the screen, your "city health" starts decreasing. If it gets to zero, you lose. Also, enemies can slow you down with their attacks, but not kill you. I really liked this game! The gameplay was very enjoyable to me, and the game also has a challenge mode you can unlock by beating the main campaign. If you like shoot-em-up games, definitely get this one, even at full price!
The second of three "PlayStation minis" put out by Mediatonic, and it carries the same snappy humor as its predecessor, [i]Monsters (Probably) Stole My Princess![/i], which I wish we could have received here along with their successor [i]1000 Tiny Claws[/i], which all span differing gameplay genres — here, a side-scrolling shmup where you're invincible, but the city behind you is not, as each enemy allowed past the last line of defense (i.e. you) will whittle down what you're questionable capable of protecting. As due its platform(s) of origin, it's a concise game, with a handful of levels and a dozen or so achievements & unlocks, so there's little chance of its mechanics outstaying their welcome. A humoring bite of side-scrolling shooting is to be had. Mediatonic, if you're still reading, I do need m o o o r e . [b]Port M(P)SMP! and 1KTC to PC, please![/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
О, "Who's That Flying?!" — это когда я решил, что я супергерой, а на деле просто жирный голубь с джетпаком. Графика как из 2008-го, но зато можно орать "Я ЛЕЧУ!" и падать в шипы каждые три секунды. Боссы — это просто гигантские мухи с комплексом бога. Прошёл за час, но до сих пор слышу "whoosh-whoosh" во сне. Рекомендую, если любишь страдать с улыбкой. 7/10, потому что музыка — огонь.
До неприличия короткий и милый "сайд-скролл шутер-аркада" или как там это безобразие называется. В общем, могу сказать одно: это именно то самое далёкое из детства, чего мне так не хватало буквально недавно, в отзыве на [url=https://steamcommunity.com/profiles/76561198071124541/recommended/606730/] Sine Mora EX [/url]. Это динамичная, захватывающая и простая игра, где главная задача — не пустить пришельцев в виде чёрных бошек за левый край экрана. Остальная нечисть — 11 видов врагов — призвана отвлекать игрока от этой задачи. Режим истории — замечательный в своей милоте и драматизме. Мы играем за Землю. Вернее, за защитника Земли в галактическом консульстве. И в перерывах между обороной планеты нам приходится оправдываться перед остальными защитниками в зале суда. А в самом конце будет неожиданный поворот. Драматургия такая, что позавидовали бы Шекспир, Островский и Маркес. В конце каждого уровня — огромные, просто гигантские боссы, сражаться с ними весело и интересно. И, да, всё это время надо не пропускать чёрные бошки за левый край экрана. В общем, игра -- сплошная ностальгия по временам "Денди". Не 10 из 10, но уверенная девятка точно. Почему девятка? Действительно! Всё-таки 10 из 10!
A limited and misguided shoot 'em up lacking meaningful content that is inadequate in structure and unsatisfactory in its mechanics. Positive: - The novelty of controlling a playable character that takes no damage is a welcome idea. As a replacement, the player must defend the screen from speeding enemies. If any bogey goes past the screen to the left, a health point is deducted. This is a fresh take on the genre that is partially effective. - Killing enemies fills a power bar that can be accumulated to expend on special projectile attacks. Said attacks are some of the most potent in the game, serving as mercurial catalysts during times of enemy swarms, and as decisive barrages to defeat bosses quickly. These charged offensives are fun and satisfying to use, and often make a huge different in terms of momentous results. Neutral: - Despite not having any allowance for graphical configurations, the game runs smoothly at a steady 144 frames per second. There are no noticeable frame drops, and all movements feel and look very fluid. - Plot and story are nonsensical, immature, and unfunny attempts at comedy, having no sensible connection to the gameplay whatsoever. Surely, it is benign and wholesome, but it ultimately serves no purpose, and does not add anything of value to the overall experience. - Cut scenes play at a visibly much lower resolution than the game assets within the game engine itself, making for a technically inferior presentation of unessential narrative breaks. - Completing the Story Mode unlocks two other modes that offer some more content within the design scope previously presented in the main mode. In the Infinite Mode, one must play for as long as possible without dying, with high scores being posted on global leaderboards. In the Challenge Mode, specific modifications to various winning conditions are set, allowing the player to approach alternative circumstances in different ways. Negative: - Most standard setting preferences are not available. Audio volume for effects and music only range from "low, medium, to high", with the lowest volume still being too loud. Fine-tuning any other option cannot be done. - There is an advertisement of the developer's website address, Twitter, and Facebook at all times on the main menu. This type of intrusive promotion is unnecessary and has no reason to exist in any way. - Keyboard control prompts appear in-game and in menus, regardless of whether the player is using a keyboard or a gamepad to operate the game. Worst of all, a core ability to defeating large weakened enemies is to grab them and then to hammer them, but if one is controlling the game with a gamepad, the hammering action must be done with the space bar on the keyboard. - Certain enemies deliver attacks that causes a stun lock for several seconds at a time, rendering the playable character useless for the duration of the effect. This means that actions of any kind are impossible during this period of inoperability, practically creating many moments of total unplayability. - Boss encounters are timed, and if the timer expires, this constitutes as the player being defeated. Although this may encourage directness and urgency in the fights, it also restricts the player to perform under an artless and needlessly imposed restraint that is neither a mechanic nor a complexity. Overall rating: 2.5/5.0
otimo
Pros: Fun/colorful art style. Entertaining dialog. Full xbox controller support. Simple/intuitive controls. Took a few tries to beat some bosses. Con: Very short. Has a way of continually punishing you if you mess up.
i wish this game was longer i remember playing it on the psp god i loved it and it's even better on the pc this definitly needs it's own cartoon or show!
one of my favorite games from my first android phone.
An interesting hand drawn old school 2d shootem up with a story mode and 2 different arcade modes. Not bad, every thing is drawn and animated by hand and looks nice.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $338K | 2.5K | 96% | $5.99 | |
| $106.2K | 366 | 91% | $14.99 | |
| $77.1K | 316 | 93% | $9.99 | |
| $58.6K | 152 | 99% | $14.99 | |
| $51.5K | 326 | 84% | $5.99 | |
| $41.8K | 65 | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.5K | 79 | 78% | $17.99 | |
| $27.5K | 221 | 80% | $4.99 | |
| $27.5K | 103 | 79% | $14.99 | |
| $27.5K | 222 | 77% | $4.99 | |
| $27.5K | 1.1K | 72% | $0.89 | |
| $27.5K | 258 | 84% | $4.99 |