
A reverse-detective adventure, where you control your character's face
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Themes across 172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am not someone who plays games regularly, neither would I count playing games as a hobby. Because when you were a child, games hit differently, and 20 years later nothing caught my attention or could bring back the feeling or the anticipation. My sister showed me "Who´s Lila?", and we are currently playing this game together. "Who´s Lila?" is an outstanding, complex, fascinating, thrilling, goosebumps initiating piece of art, thank you Mr. Garage Heathen for bringing back the feeling of our childhood :)
Ahí afuera no hay demasiados videojuegos que puedan compararse con este. Who’s Lila? da la impresión de ser único en lo que hace, con una propuesta tan peculiar como llamativa: en esta aventura detectivesca a la inversa, en lugar de escoger diálogos, hay que controlar las expresiones faciales del protagonista. El devenir de los acontecimientos dependerá de la emoción reflejada en el rostro y su relación con el tema de conversación y el ambiente circundante. Cada músculo de la cara ha de ser controlado de forma individual, pudiendo dar lugar a expresiones de lo más inquietantes, cómicas e incluso terroríficas, a menudo cayendo en ese valle inquietante que nos hace dudar de la humanidad del personaje. De características lynchianas más que evidentes, Who’s Lila? nos pone en la tesitura de tener que conocer las emociones más apropiadas para cada momento, en una especie de ejercicio de habilidades sociales en el que los movimientos reflejo de nuestro rostro pasan a ser una decisión consciente. Al contrario que durante el día a día que vivimos, un periodo plagado de actos involuntarios e improvisaciones en milisegundos, aquí debemos dedicar unos segundos a pensar y transmitir emociones que no sólo se sientan fuera de lugar, sino que además sean útiles para alcanzar nuestros objetivos. Por si fuera poco, no siempre podremos tener completa agencia en lo que a expresiones se refiere, ya que disponemos de un tiempo muy limitado y además será necesario disputar una emoción con un protagonista que no termina de someterse a nuestro yugo. Una porción nada trivial de la investigación que concierne al videojuego se desarrolla de una manera meta, con enlaces copiados al portapapeles que tendremos que pegar en el navegador, páginas web con contraseñas, cuentas de Twitter de personajes que esconden numerosos secretos entre sus publicaciones, un DLC que se comporta como un demonio al que podemos invocar en nuestro escritorio… El misterio que rodea a Lila parece escaparse del juego e introducirse en las siguientes esferas más grandes, los archivos de nuestro ordenador, luego internet… La identidad de Lila será un misterio, pero su presencia se mantiene viva en cada rincón virtual una vez ejecutemos el juego, llegando a colarse hasta en nuestra mente para siempre. El terror que suscita también funciona de un modo similar, en el que, más allá de las escenas de composiciones aterradoras, este sentimiento permea los límites de lo virtual y se torna metaficcional. Es en gran parte gracias a sus mecánicas que Who’s Lila? rezuma tamaño carisma y sin embargo sus virtudes no se detienen ahí. Estas sirven como un excelente punto de apoyo para asentar una atmósfera de lo más inquietante sobre un agujero infinito de conspiraciones que giran en torno a una misma idea: ¿quién es Lila? El videojuego no cuenta siquiera con un cierre complaciente. No responde de forma literal a las múltiples preguntas que nos rondan en la cabeza. No nos quiere dar esa satisfacción. No se doblega ante nuestra curiosidad, no endiosa nuestra categoría como jugadores, no quiere cedernos el control absoluto de la narrativa. Juega con nosotros más que nosotros con él, retuerce nuestras mentes, nos confunde y se ríe de nuestras torpezas. Pero, ¿quién diablos es Lila? En cada partida, Lila regresa. Muchas veces no podemos señalarla aunque sepamos que está ahí. Entonces todo cambia, sus intenciones y los consiguientes desenlaces, ocurren cosas incongruentes que nos descolocan el razonamiento, acontecimientos opuestos parecen convivir y todo cada vez posee menos sentido mientras ella afirma que todo es verdad. Lila vive, lo queramos o no. Está ahí, reflejada en nuestras retinas. Existe gracias a nosotros. ¿Es un fantasma? ¿Un demonio? ¿Un parásito? ¿Un experimento? ¿Una idea? ¿Un concepto? ¿Soy yo? Who’s Lila? es uno de los poquísimos videojuegos que han llegado a parecerme aterradores de verdad. Viniendo de mí, eso es un enorme halago. Este es un videojuego único en su especie, que bebe de la corriente lynchiana que mezcla lo onírico con lo macabro y lo mundano y que encantará a los fanáticos del director. Es un videojuego detectivesco, un simulador de interacciones sociales, un ejercicio de expresión de emociones, una experiencia aterradora y un comentario sobre la naturaleza de la ficción. Sin una pizca de duda, este es el videojuego de Lila.
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Languages: English*, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
近期玩到最垃圾的遊戲沒有之一 優點除了玩法特殊之外一無是處 當初也是衝這個玩法才買的 臉部真的不好拉表情外 好佳在他們也知道弄個簡單拉表情模式 但最重要的劇情超級謎語人 大概是讀了30年心理學的內文 塞滿一大堆是是而非的哲理句子 而玩法就是一直重複跑一些已經看過的劇情做一些不同的事 但遊戲中又沒法跑步 有些場景視角又很卡鼠標 沒有快進鍵 然後這個遊戲裡自以為特殊點陣呈現 在遊戲中找到的任何調色盤都無法抵銷看久的超級不適感 再加上一些場景的噁心音效 一些雜訊音流加上突然調大的音量 讓人非常不適 再加上這遊戲還為了搞實境模擬 讓玩家得去載DLC放另外個程式在桌面上 還有之後要改系統時間 還有要訪問俄羅斯的社群網站 上述三個步驟都極有可能因為各種現實問題卡住主線進度 更不用說這是個之後有可能因為現實網站停運就沒法玩的遊戲 成就就更搞了 還要把檔案改壞才能進入特殊場景 還有另外一個要把全部進度重置再重新全部跑一次 這遊戲也沒多老 結果一大堆超級搞人的機制和噁心的畫面和音效 極度不推薦這款遊戲
Good
structurally essentially a hypertext narrative (that is, beyond the sense in which essentially every visual novel or rpg with "routes" is hypertext). invokes common ideas and symbols of old-fashioned occult psychology and more modern online cryptic spaces and interests (e.g ARGs, datamining, old released and redacted documents) to work at an idea which i think ends up mostly well-done. it might be a matter of personal taste but i think its lack of complexity both makes it worse and better in distinct senses. i think it suffers from not being particularly involved - it's not really much of a rabbit-hole, and so leaves the game with a fairly surface-level presentation of its more cryptic elements and therefore really does not cohere with what makes them feel inherently cryptic (grand narratives are left without much to support their grandiosity, revelations are not always particularly as impactful as they should be) - but along different lines, i also think that (ending spoilers) [spoiler] the complete lack of ultimate complexity is a great way of expressing the fragile nature of the mystery [/spoiler]. probably i wish there was more of a rabbit-hole before the end the visual presentation is quite strong and the game is very good in its opening sections at unsettling you through disjointed presentation. same goes for the sound design and soundtrack i don't have any complaint about them they're a strong accompaniment there are other things i could say but i think they're belabouring the point. my biggest fart sniffing line is that the game is generally more focused on "terminal spaces" than the more conventional liminal space and i think the game is interesting whenever it does that... but it's not entirely accurate
I must make this as clear as I can. Who's Lila? was a magical, wonderful, and overall enchanting game and story. It both haunted, horrified, and wholely entranced me. I beat the entire game and 100%ed it in 8 hours between 11PM and 7AM. The story, the characters, the graphics, the gameplay, it was all amazing. This was my first game of Garage Heathen's and wow, what a game to start on. This was one of those games that, yeah, has some flaws, but it makes you wanna give it a 10/10 anyway. [h1]Overview[/h1] [b]Graphics[/b] - 9/10, despite not being particularly earth shattering, its dithering and facial expressions made you equally uneasy as you were interested. I think using AI faces was a good choice, as it makes each character feel odd, and Lila feel weirdly human. The faces feel so deeply uncanny yet portray a really good passion of feeling. [b]Gameplay[/b] - 9/10, Simple point and clicks are a soft spot for me, but it had First Person, ARG, real websites and account elements, and due to me and the protag sharing the same first name, it put me in his position so much to an extent that it affected me similariy. [b]Audio[/b] - 8.5/10, its sounds are nice, crispy, bit crunch sounds, its music is hauntingly peaceful, and the bits of voice and other lines in it absolutely rattled my bones. The Boiler Melody and Field Music particularly stand out to me, and when William says "The name's... Lila", it was, as I said spine chilling. [b]PC Requirements[/b] - 10/10, ran at 200fps at 1440p on my mid range gpu and cpu. Good ♥♥♥♥. [b]Difficulty[/b] - 8/10, its puzzle elements are top notch and feel very fun, but some routes are a bit hard to get through. As I said though, its one of those experiences where you look past those flaws due to how much it affected you. [b]Story[/b] - 11/10, I cannot overstate how absolutely amazing the story was. It broke my mind and even helped me evolve my stance on my beliefs on existence. I can't say everyone will get it, but if you give it a chance, your socks will be blown off. [b]Game Time[/b] - 10/10, its about an hour for a surface level playthrough, 5 for a full game, and 10 for 100%. I think that is a perfect amount. [b]Price[/b] - Its a deal even if it were 5 bucks more! [h1]Overall - 11/10! Might just be my new fav game![/h1]
Honestly, probably the most experimental game I've played so far. It's a great horror game that understands how to build tension well that you'll probably finish in a few hours but it also introduces a lot of concepts I haven't seen in other games. It does the trick a few other horror games do where it requires you to access links and pdf's outside of the game to keep going which is neat though what I found the most interesting is that the story is told through an unreliable narrator that offers another, very uncomfortable perspective on what is consciousness and what being yourself actually means. If you've ever worried about the idea of not existing after death and losing what makes you yourself, the game does an great job of exploring another idea of what might be happening and using it to question and unnerve the player. It'll leave you with a lot of questions.
Tremenda fumada de juego
personally my favourite game, the mechanics are so creative and the lore is really interesting, very underrated and i wish more people knew this game
This game impressed me with its weird, scattered approach to storytelling and the strong occult and psychological themes running through it. The face expression mechanic is genuinely inventive, and at times unexpectedly funny in a strange way. I have a soft spot for dithered, old-school lo-fi visuals, so this game was right up my alley. Some sections can get a bit tedious, especially when you have to react within a certain time frame or replay similar moments for different endings, but overall I loved the vibe, the story, and the time I spent with it. Even after getting most of the endings, I still feel like there are gaps in my understanding of the full story, which I really like. It does not overexplain everything and keeps the mystery alive.
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