
The Chef’s Shift is a fast-paced typing game in a restaurant setting, where you’ll both cook & serve food to hungry customers, all done by TYPING.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.25/day in the week to Jul 21 → 3.2/day in the week after.
About
Get ready to cook up a storm in "The Chef's Shift" - a fast-paced typing game set in a bustling restaurant! With your keyboard as your weapon, you'll need to cook and serve delicious dishes to hungry customers before they lose their patience. But that's not all - you'll also need to juggle all kinds of crazy distractions, from rat invasions to unruly customers.

1 teaspoon of chaotic, fast-paced gameplay
1 package of easy-to-pickup hard-to-master TYPING mechanic
1 cup of fun time management bits

And we mean it!
Navigate through the menu by typing
Prepare & serve your customers by typing
Select your dialogue choices by typing


Embark on a culinary journey through 6 vibrant chapters, savoring the diverse flavors of cuisine all around the world, where each restaurant will represent different food culture, posing different quirks & challenges.


Throughout the game you will meet various characters, from customers with their own personality, to characters who propel the story forward.

Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why does it hurt so much? This game made me cry several times. My heart hurts writing this. All I wanted was a fun little typing game and instead I got writing to rival The Sopranos. Why does this game have such an insane story? Before addressing the writing, the game itself is fantastic. For reference, I'm an adept typist so I played through the campaign on the hardest difficulty and my experience of the difficulty curve is dependent on that: Well-built mechanics are introduced steadily and explained well. Each level of the campaign feels like it appreciably builds upon those before it. Whenever I felt like the game was getting too easy, it would bump the challenge up the perfect amount. There were a few levels in which I kept failing the level condition, but it always felt like my own fault and it was never frustrating or unfair. The gameplay is reactive, satisfying and fun. The graphics are cute, suitable for the gameplay and the few visual issues I had were minor. This is without a doubt the best typing game I've ever played. But the writing... what on earth? It feels like the team who wrote the story for the campaign didn't know what game they were writing for. The story is completely at odds with the art, the music, the gameplay, everything. The game as a whole is completely tonally inconsistent. You will [spoiler] watch a mother take her own life in front of her daughter [/spoiler] before being thrown straight back into upbeat, fast-paced, chipper gameplay. It's insane. So many times the levels were made more difficult not because of the gameplay itself, but because I was so shocked and sad over the events of the story that I couldn't focus on the level I was immediately thrown back into. Why are themes of [spoiler] adultery, drug addiction, muder, suicide and child abuse [/spoiler] thrown in so casually with a cute, cartoon art style and (initially) silly humour? Then again, why shouldn't they be? If anything, this game sets out to prove once again that typing games - which have traditionally been resigned to the target demographic of children - can be very much adult. And yet, it's fantastic. I think so, anyway. It's extremely difficult to tell if this game is well executed; the writing is incredible and the gameplay is fantastic, but it does feel like they interfere with each other. Gameplay was sometimes difficult because I was wrapped up in story, but more concerningly, I don't know if the themes breached by the story are done justice when juxtaposed with the gameplay. This game may be triggering for people with certain traumas, and while I don't think that's a bad thing, the game does not prepare you for it all. I had to consider if it was an artistic choice; a comment from the developers. Is this life? A series of horrific, traumatising events between which you simply have to get on with busy, day-to-day activities? Perhaps I'm reading too deep. When our main protagonist is still wearing his cute, comical little chef's outfit while [spoiler] he relives the day his wife died and he abandoned his young daughter, [/spoiler] it's impossible to tell what is simply dark humor and what is unintentionally poor execution. I highly recommend this game. If not as a flawless, cohesive masterpiece, then as one of the most strangely fun, creative, gripping, amusing and shocking experiences I've had with a game. Truly a little gem that I will likely never forget.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Simplified Chinese, Russian, Portuguese - Brazil, Spanish - Latin America, Indonesian, Japanese, Korean +1 more
Hours played at review time, across 214 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超好玩呀!设置里也可以把标点符号给禁了,大大提升游戏体验,最难搞的就是超难的最后一个关卡。。。过了好久
This game feels like a nostalgic ride to games like Diner/Wedding Dash, and I appreciate how the game's mandatory use of keyboard only. If you want to practice your hand-eye coordination, this can be a good game to exercise. Typing SFX is what keeps me hooked, and not only it makes you type words, but it also includes numbers and special characters for certain types of customers. Difficulty is decent as well in my opinion. However the downside was the rest of the game. Endless mode is fruitless other than Steam achievement. No WPM record or something similar. I want to see my own stats outside of stage results, in the entire game even. The story is messy for me—chapter 2 to be specific. Constant flashback to Ming's memories lost my focus on the plot, it throws you out because one stage you're playing a flashback and the next you're not. Not to mention there's a misspelling at some points in the game, the common mistakes people do who can't point the difference between it's/its, you're/your, or bare/bear. Please get a proofreader... UI is not really thought about. The numbers showing the requirements for the stage star is in the same size as the letters you need to type, and they're lined up as well (see chapter 2 again), it can be confusing. All you do is type and I think that's the only charm it has. The other modes are not paid attention to very well, and there's no sense of achievement outside of steam achievements because there's nothing else recorded other than the stars you get and the total money you earned.
dude this game is so good. I was expecting a cooking typing game. I got that and a freaking amazing storyline that completely surprised me. I am so immersed in this game and I am having so much fun since I bought this game two nights ago. I don't want this game to end!! This game is hella fun to replay too. Ppl don't make games like these nomo. This is my favorite game right now and fortnite had that spot for like 10 months. So this a 5/5 game for me
a very clever, well-designed, silly little game with enough content to keep you very invested throughout. partway through playing i cared less about the actual typing game and way more about the melodrama of the plot. definitely worth playing all the way to the end! the difficulty scales very nicely with each new restaurant you unlock, but at no tiime did i find it punishing or unfair even as it got challenging. also, hot take, but the main character really is selfish throughout it all LOL i cared more for tony than him
definitely a banger! just hoped some dialogues didnt cover up some of the words im supposed to type other than that amazing! wish it could go on forever
建议出新功能——手枪可以枪毙不喜欢的顾客。 最后一章在最高难度下需要点运气才能过关,6-4和6-6的顾客配合的combo,老北京搁那上嘲讽保护后排,小银人负责输出疯狂扣顾客耐久,流浪汉搁那上控制一波五个🐭过来给我偷惨了,好家伙😲这找茬来的,我那把手枪怎么只能毙老鼠呢。 好在米娜小朋友非常好看,不然最后一章真不想打。
金山打字通做饭版
The gameplay is really engaging and fun (apart from a few annoying elements like the VIP clients), what I really did not expect was the extent of the plot: honestly one of the best soap operas I've ever seen (or played in this case, lol). It also has customizable endless mode for replayability, so the game has great value for the price. I just completed the game 100% and I genuinely had a blast, highly recommended!
If you enjoyed those elementary school computer lab games, this one is for you. Genuinely challenging in a various ways (an as-hard-as-you-make-it, if you will) from trying to improve WPM, adjusting difficulty, increasing accuracy, etc. My first play through was at Normal, and while I think the game was short, I appreciate that I can redo it in a more challenging setting (especially if you're an achievement chaser).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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