
A man named Mark, who struggles to make ends meet, receives a letter informing him that his aunt has passed away. Despite their troubled past, Mark decides to investigate what happened, hoping to uncover the truth and perhaps find a chance for a better life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Who am I ?" is a first-person psychological horror game with a linear narrative and an average playtime of 50-60 minutes to complete.
You step into the shoes of Mark, a man trapped in a life he never dreamed of living. After receiving a letter announcing the death of his aunt, he decides to travel to his childhood home in search of answers and, perhaps, a chance to change his fate. However, what he finds is a place filled with buried secrets and terrifying memories.
The game is primarily a first-person walking simulator, with elements of exploration and interaction designed to immerse the player in an oppressive and mystery-laden atmosphere. As you progress, you will explore the rooms of the house, uncovering the fragments of the story.
Immersive and unsettling atmosphere
Explore various locations
Complete different tasks
Solve the mystery
Engage in psychological tension
In-depth narrative and psychological horror elements
Minimalistic gameplay mechanics
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Langsam werde ich eigentlich zu alt für diese "Horror" Spiele, wobei es eigentlich 0 Horror ist. Man kriegt hier keine Angst und man muss auch nicht vor etwas weglaufen bzw. sich verstecken und man stirbt nicht, was ich auf einer Seite gut finde. Der einzige Grund, warum man hier aufschreckt, ist nur, weil dir so ein lauter Sound ins Ohr geballert wird. Es gibt manchmal kaum ein Hinweis, was man zu tun hat. Entweder wird das nächste Ereignis ausgelöst, wenn man ein Zettel oder Schlüssel mit nimmt oder wenn man sich an der richtigen Stelle befindet. Manchmal muss man auch nur mal ein Augenblick warten.
One of the top indie horror games I have played in a long time. This game took me about 50 minutes to complete with all steam achievements. It is a shorter game but it doesn't have a bunch of that "filler" other indie games do just to make the game take longer. It sticks to the story and never stops moving until the last second. The visuals/graphics looked great to me and I appreciated all the detail added into the game in the environment. Even the outside part was decent for the very short amount of time you will spend in it. The world is larger then it needs to be but that adds some depth and value to the game. The audio was spot on. No complaints there. The controls where basic and straight forward which I appreciated and they didnt feel clunky to me. The story line took a little bit to get going, make sure you pick up and read every piece of paper you can find. I really enjoyed the story and found myself actually wondering how it would play out. Typically when I play indie games the story tends to be lacking, boring, and strung out. This game was none of that. I did not see the ending that it had coming until the last few minutes and the very end was a bit hard to get through for me as it is tragic and a disturbing but I made the rest if the game story make sense and in the end it played out in a way that might happen in real life so I understand it. The first half of the game I didn't find scary or creepy at all. In fact I found it almost comical in the first 25 minutes with how the creepy things where inserted into the game. The last 20-25 minutes where certainly creepy and more morbid then the first half. I think this is a good indie horror game overall. Its certainly one of the best I have played in a long time at least. I am going back and forth on what rating to give it as I want to say its a 5/5 star but I do feel like it could have been slightly better but honestly I cant put my finger on just what I think its missing so that leaves me at 4.5/5 star rating. Its $4 USD and on sale its $1.50 USD and at that price this is probably the best indie horror game you will find so its a 5/5 star in the $4 and under category for sure. Pick it up and enjoy it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Страшная игра про отношения старушки и мальчика.
пару раз прям было жутко. на вечерок залипнуть самый раз
30 minutes long okish horror game.
[RUS] Хорошая игра хоррор страшно испугался мне капец прикольно оценка: 10/10 [ENG] Good horror game, I was terribly scared, it's cool for me. score: 10/10
Для начала, хотелось бы отметить плюс игры - не супер банальный сюжет, в целом, есть над чем подумать. И, к сожалению, на этом плюсы заканчиваются. Игра слишком короткая, основное время игры - медленное передвижение главного персонажа. Игра работает по скриптам и, соответственно, приходится ни по одному разу прогуливаться по квартире, чтобы словить очередной скрипт. Именно в эти моменты ощущаешь, как же не хватает хотя бы быстрого шага. Пока играла, словила минимум 3 бага, что не очень радует. Описывать их не буду, дабы не портить сюжет для читающих. Но всё чинится выходом из игры и новым заходом. Порекомендовать могу игру лишь в том случае, если совсем скучно и нужно занять себя буквально на часик. Автору развития, потенциал однозначно есть.
Страшные игры с Кристинкой. Еще одна новиночка криповая. Приключения в проклятой квартире. Любите щекотать нервишки как Я-? Тогда тебе к нам...
норм
This is another short horror experience from redsroll, and in my opinion, a noticeable improvement over Last Shift. While the runtime is similar, the pacing and overall feel are stronger, with fewer mundane tasks and a more interesting environment to explore. It feels more confident in its design, even if it still has room to grow. The story is where the game stands out most. You begin believing your aunt kicked you out and wanted nothing to do with you, only to slowly uncover the truth—that she cared deeply, and the narrative you’ve accepted is warped by an alternate personality. As the game unfolds, it becomes clear that these “dreams” are manifestations of a fractured mind, with memories being corrupted and rewritten. The realization that you are the source of the pain is a strong twist that lands well, especially for a short horror title. There’s clear inspiration here from EMIKA GAMES, particularly in atmosphere, structure, and storytelling style. While the similarities are noticeable, Who Am I? still manages to stand on its own as a separate experience rather than a direct imitation. Sound design remains a mixed point. The game relies heavily on note scribbling to convey story beats, and while necessary, it becomes overwhelming at times and slightly breaks immersion. That said, the flashlight implementation is a major improvement over the developer’s previous title—visibility is much better, and it immediately improves the overall experience. At full price, I still think a sale makes the most sense for a 60–90 minute game. However, this is clearly a step forward. Who Am I? feels more polished, more intentional, and more engaging than the developer’s first release. If this trajectory continues, redsroll could deliver something genuinely standout in the future. — The Ember Archives https://store.steampowered.com/curator/45601239/
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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