
Whispers of a Machine is a Sci-Fi Nordic Noir that tells the story of Vera, a cybernetically augmented detective in a post-AI world, who investigates a string of murders and unravels a dark conflict over forbidden technology.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2Kreviews | 93% | — | $438.9K |
| $14.99 | 299ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Whispers of a Machine is an atmospheric science-fiction detective adventure that takes the familiar foundations of classic point-and-click games and gives them a more flexible, character-driven structure. Developed by Clifftop Games and Faravid Interactive and published by Raw Fury, the game places investigation, dialogue, environmental observation, puzzle solving, and personal decisions at the center of the experience. Its combination of Nordic noir and speculative science fiction creates a distinctive identity, offering a world that feels technologically advanced yet strangely restrained. Instead of presenting the future as a place overflowing with artificial intelligence and futuristic conveniences, it imagines a society deeply suspicious of technologies that once promised enormous progress. The story follows Vera Englund, a special agent sent to investigate a series of murders. What initially resembles a relatively contained criminal investigation gradually becomes connected to something far more dangerous. Vera discovers evidence pointing toward people attempting to develop an artificial superintelligence, despite advanced AI having been prohibited for decades. This premise gives the mystery larger implications because solving the murders becomes intertwined with uncovering why forbidden technology is returning and determining what its existence could mean for society. The conspiracy develops steadily, allowing seemingly isolated clues, suspicious individuals, and technological questions to become pieces of a broader investigation. Vera is an effective protagonist because the case is not separated from her personal struggles. She carries emotional trauma from her past, and the investigation increasingly forces her to confront memories and feelings she would rather keep buried. Her emotional vulnerability contrasts effectively with her professional role as an investigator. She can examine evidence methodically and interrogate suspects while simultaneously questioning her own perceptions. This creates uncertainty around some of her experiences and adds psychological tension to a mystery that could otherwise have relied entirely on technological intrigue. One of the game's strongest ideas is the Blue augmentation system. Vera has access to advanced nanotechnology that grants her abilities beyond those of an ordinary investigator. These capabilities can help her analyze environments, acquire information, and approach obstacles from unusual angles. More importantly, her development is influenced by the personality demonstrated through the player's decisions. The way Vera behaves can shape the abilities she receives, connecting characterization directly with gameplay. Choices therefore have greater importance than simply changing a few lines of dialogue, since they can influence how future problems may be approached. This system works particularly well with the game's puzzles. Traditional point-and-click adventures frequently revolve around discovering one exact solution, even when several alternatives would appear logical. Whispers of a Machine introduces more flexibility by allowing certain situations to be resolved through different abilities or investigative approaches. Players still need to examine environments carefully, collect information, speak with characters, and determine how available resources fit together, but the game is less rigid than many traditional adventures. The result makes Vera feel more like an investigator using her own specialized capabilities rather than a character blindly searching for the one interaction that advances the story. Conversation plays an equally important role. Questioning witnesses and suspects is essential to understanding both the murders and the society surrounding them. Characters provide clues, conflicting perspectives, and personal motivations that gradually expand the investigation. The slower pace allows the mystery to develop through accumulated details instead of constant dramatic revelations. Players who enjoy examining testimony and paying attention to subtle information will find plenty to consider. Those expecting combat or frequent action, however, should understand that this is fundamentally a narrative detective adventure where careful observation is far more important than reflexes. The game's treatment of artificial intelligence is especially interesting because AI is presented through the consequences of historical fear rather than as an everyday futuristic technology. Society has already experienced reasons to distrust advanced artificial intelligence, and the prohibition surrounding it influences how characters view technological development. This gives the conspiracy greater significance. The question is not simply whether someone can create a powerful intelligence, but whether humanity should attempt to recover something it previously decided was too dangerous. The story uses this conflict to explore themes involving progress, control, responsibility, grief, and humanity's tendency to pursue knowledge despite potentially disastrous consequences. Visually, Whispers of a Machine uses detailed pixel art that complements its traditional adventure-game structure. The environments have a cold and subdued quality that reinforces the Nordic setting and noir-inspired atmosphere. Rather than depending on extravagant cyberpunk imagery, the world often feels quiet, worn, and isolated. Technology exists alongside ordinary architecture and everyday routines, creating an appealing contrast between futuristic concepts and grounded surroundings. Character animations and environmental details are relatively modest by modern standards, but the cohesive art direction gives locations a recognizable personality. The sound design and voice acting further strengthen the presentation. Since dialogue occupies such an important part of the investigation, convincing performances are necessary to maintain interest during extended conversations. The voices give additional personality to Vera and the people she encounters, while the music generally remains restrained enough to support the mystery without overwhelming it. Together with the pixel-art environments, the audio creates an appropriately melancholic and occasionally unsettling atmosphere. Replay value is another notable strength. Vera's personality development, different augmentations, alternative puzzle solutions, consequential decisions, and multiple endings provide reasons to approach the investigation differently on another playthrough. The fundamental mystery naturally becomes less surprising once its secrets are known, but experimenting with another behavioral path can reveal different methods and outcomes. The branching elements are not unlimited, yet they are substantial enough to make player decisions feel relevant throughout the adventure. Whispers of a Machine ultimately stands out because its narrative, detective mechanics, augmentation system, and philosophical themes complement one another remarkably well. Clifftop Games and Faravid Interactive created a mystery that respects traditional adventure design while introducing enough flexibility to prevent it from feeling like a simple imitation of older classics, and Raw Fury's publication brought the project to a broader audience. Vera's investigation provides a compelling foundation, while the questions surrounding forbidden artificial intelligence give the story consequences extending beyond the immediate murder case. For players who appreciate intelligent science fiction, methodical detective work, meaningful dialogue choices, atmospheric pixel art, and puzzles that reward observation rather than speed, this is a memorable and thoughtfully constructed adventure. Rating: 9/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great story, puzzles were fairly straightforward. Would definitely recommend.
Nachdem ich Kathy Rain 1+2 durchgespielt hatte, wollte ich wissen wie dieses etwas ältere Spiel von den Machen ist. Zusätzlich bin ich großer Fan von Sci-Fi Geschichten, die im Point & Click Adventures nicht oft vorkommen. Daher war ich hier gespannt ob und wie es mir gefällt. Gespielt habe ich es komplett auf dem Steam Deck. Das Spiel lief ohne Probleme, das einzige Problem war, dass das Spiel 2x eine Tastatur benötigt. Dabei hatte ich Probleme vorgegebene Befehle mit der virtuellen Tastatur vom Steam Deck einzugeben. Einmal war es ein "ä" und zum Ende vom Spiel hin ein "_". Doppelbelegungen für Sonderzeichen wurden bei mir nicht angezeigt. Hier hilft entweder eine physische Tastatur weiter oder man muss sich in den Controller Einstellungen vom Deck rumschlagen. Hier habe ich auf R4 die "Umstell" aka Shift Taste belegt und auf L4 die Taste "-". So konnte ich mit den beiden Tasten die gewünschten Sonderzeichen im Spiel eingeben. Das war etwas umständlich und sicher nicht für jeden überwindbar. Es wird sicherlich eher ein Problem von deutschen Tastatur Layout sein oder der DE Übersetzung vom Spiel. Handlung Wir spielen Vera eine mit künstlichen Implantaten verbesserte Spezialagentin, die in ein kleines bescheidenes Dort gerufen wird um einen Mord aufzudecken. Thematisch wurde hier die Welt scheinbar nach Wohlstand und Technologie durch KI zerstört bzw. sind jegliche technologischen Gräte nun verboten, um nie wieder eine KI an die Macht zu lassen. Jedoch gibt es hier auch Gruppen, die versuchen KI wie ein Gott anzusehen und alles dafür zu tun, damit KI wieder die Krönung der Schöpfung wird. Etwas besonders wie ich finde ist hier die Möglichkeit anhand seiner Handlungen verschiedene neue Fähigkeiten zu erlernen, die im Spiel an gewissen Stellen eine Mehrzahl von unterschiedlichen Lösungsansätzen ermöglichen. Das fördert vielleicht die Wieder Spielbarkeit aber letztlich sind es nur Kleinigkeiten die sich hier unterscheiden, je nachdem welche Fähigkeiten man freigeschaltet hat. Die Handlung ändert sich da scheinbar nicht. Zum Ende gibt es noch eine Entscheidung die scheinbar auf 2 verschiedene Enden hinauslaufen wird. Ich habe aber nur eine Variante durchgespielt. Generell fühlt es sich wirklich gut an, eine Agendtin zu sein, die hier und da Spuren suchen muss und ihre Fähigkeiten sinnvoll einsetzen muss. Sound/Musik/Sprachausgabe Der Sound im Spiel hat mir gut gefallen, viele Schauplätze haben Hintergrundgeräusche und die Musikuntermalung ist selten aber dafür gut pointiert eingesetzt worden. Die engl. Sprachausgabe hat mir sehr gut gefallen und gehört zu den besten im Genre, genau wie bei den Nachfolge Spielen der Kathy Rain Reihe. Die deutschen Untertitel waren passend und nur selten sind mir kleinere Fehler aufgefallen. Grafik/Optik Das Spiel sieht in seinem pixellook sehr schön aus und bietet schöne Charakterbilder, die bei Gesprächen größer angezeigt werden, um ggfs. Emotionen etc. besser anzeigen zu können. Dabei handelt es sich aber um Standbilder die gelegentlich variiren. Animationen sind OK und oassen zum Pixellook. Super aufwendige Animationen sollte man hier jedoch nicht erwarten. Grafisch für ein Erstlingswerk durchaus beachtlich und die Folgespiele zeigen, das man hier auch immer besser geworden ist. Rätsel Die Rätsel sind zu 90% logisch und nachvollziehbar, jedoch hatte ich gerade was die Anwendung der Fähigkeiten angeht hier und da Schwierigkeiten auf die richtige Lösung zu kommen. Hier musste ich gelegentlich in eine Lösung gucken. Hier muss man aber aufpassen, dass man den richtigen Teil der Lösung findet, da mit anderen Fähigkeitskombinationen im Spiel, die Rätsel auch anders gelöst werden. Ansicht aber eine tolle Idee, hier mehrere Alternativstränge zu kreieren, je nachdem welche Fähigkeiten man im Spiel bekommt. Viel Aufwand wurde hier betrieben und ob Spieler dadurch angeregt werden ggfs. Das Spiel nochmal anders durchzuspielen, bleibt dabei aber fraglich, da die Grundlegende Handlung davon unbeeinflusst bleibt. Fazit Nach knapp über 10h war ich durch und wurde dabei immer gut unterhalten. Die Gespräche die man führt sind interessant und die Handlung motiviert immer zum weiterspielen. Wer Sci-Fi Adventures mag, kommt auf jeden Fall auf seine Kosten, Das Spiel versucht mit seinen Mechaniken das Genre etwas aufzufrischen und das gelingt auch in den meisten Fällen. Ich kann das Spiel jedenfalls empfehlen.
Very nice story.
Artstyle and locations are beautiful. The game is on the slower side but it's a nice detective story. The game is not that long either. Also it has many thought provoking ideas. It's not for everyone, but if you like slower story while doing detective work and having deeper thoughts about AI, humanity, and progress, then I highly recommend this.
I really enjoyed this game. Now that AI has really taken off, it makes me wonder about the future of technology and how it will shape society.
såååååå bra. väldigt kathy rain
Point and Click com uma história pós-eventos apocalipticos muito interessante. A trama me pegou bastante, a protagonista e o ventriloco foram os personagens que mais gostei de toda a história e teve um final prazeroso para mim.
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After Kathy Rain, I had big hopes, especially because I love sci-fi, but the game did not deliver. The game felt empty, one could click on many thing but there were no fun responses or happenings. The story and setting had so much potential and then the game just ends abruptly. Deciding the ending was like a slap in the face , game ends, no consequences.. felt like a cliffhanger and they want me to buy the sequel in the future
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Where this game's players are, estimated from review languages.
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