
Whisper of Y'Ryando is a Lovecraftian puzzle-solving game that showcases a layered papercraft aesthetic. In this game, players will uncover the ongoing stories of the town through a unique perspective, acquiring hundreds of clue fragments by rolling dice.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
《Whisper of Y'Ryando》 is a Lovecraftian puzzle-solving game that showcases a layered papercraft aesthetic. Its narrative approach employs a purely fragmented storytelling method, rooted in the core principle of TOC (Theory of Clues) - where the acquisition of clues is not the focus, but rather the organization and piecing together of those clues. In this game, players will uncover the ongoing stories of the town through a unique perspective, acquiring hundreds of clue fragments by rolling dice. They must then piece together the truth and decide the ultimate outcome of the story.
Acquire hundreds of different clues to comprehend this world full of transformations, lies, and abnormalities from multiple dimensions.
The unique layered papercraft scenes bring a dreamlike experience, but beware, some secrets may also be hidden within the scenes.
"Who am I? Do you remember my name?" Through the acquisition and synthesis of clues, find the truth and witness the doomed end in the game process of endless repetition.
Attention:
Since subtle implications are an integral part of the gaming experience, encompassing but not limited to the content of the script, gameplay process, and aesthetic packaging, the gaming experience may be more abstract compared to commonly available works on the market. It is possible that during the gameplay, you may encounter difficulties in understanding the progression of the game. Please take note before purchasing!!!
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我非常喜欢这个文本!场景美术和场景音乐音效也十分对味。但是骰子机制只有一周目有点新意,在后面来回刷线索的时候还要进行骰子动画反而有点浪费时间了…… 一周目本质是序章,而且没有太多选择的余地可能会让部分玩家有点懵,看不懂这是在干什么。鄙人玩过某款玩法略有相近的游戏所以上手很快,不确定完全没接触过类似游戏的朋友会不会有好的体验……(但是我真的很喜欢这个文本,配上bgm慢慢阅读太爽了) 总结:这个游戏其实是个探索解谜游戏。嗯对就是重复性搜集信息并且将其串联起来解开故事的真相。推荐喜欢克系风格文本的玩家购买。 如果真的是想玩也玩不动那我有一个神秘攻略:一定要先看游戏说明[spoiler]游戏界面下方中间的掷骰键上的骰子在首次掷出后会有灰色图案,依次选择对应灰色图案的骰子可进入里世界。[/spoiler]
堆砌符号并不能称之为“晦涩” 你不能把一个100片的拼图打散然后扔到玩家面前然后指望玩家去给你一点点拼出来 这甚至不能算是游戏,只能算开发组孤芳自赏的所谓“艺术品”。
游戏本身创意不错,但是玩法相当无聊,而且游戏节奏过于缓慢,我再弄明白玩法后想从第一章再来一遍结果新游戏选项不继承骰子数量,过高且无用的随机性破坏了我继续游玩的欲望
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来感觉是一款风格很特别的克系碎片叙事游戏,美术和音乐氛围不错,价格也合理。核心玩法是通过投骰子收集线索,拼凑出一个充满谜语的故事。文本量挺大,喜欢琢磨细节的玩家可能会觉得有挖掘空间,但是游戏引导较弱,前期解锁骰子的过程比较枯燥,信息获取也比较碎片化,需要反复尝试才能推进,如果不介意重复操作和谜语人文本感觉可以尝试一下。
游戏是好游戏 可惜太高级了 不是我等凡人能玩明白的
终于收集完了,我得说这个游戏就是强迫症的噩梦,他的美术,音乐氛围,文本故事都还挺不错的,但是玩法就是纯粹的坐牢 玩法上,他一个周目有六个场景,一个场景有五个回合来投骰子,骰对应的骰子获得相应的词条文本,骰子之间还可以合成 举个例子,在第六个场景,第四回合才能出现的人物,他可以分别和五个场景,六个时间点进行合成获得词条文本,然而此时本周目只剩下一个回合可以进行合成操作了,也就是说,你想看全他相关的文本,至少要重开十一个周目,如果你已经把前面的东西看的差不多了,这十多个周目将更加难熬,而这还没算之前的人,每个场景都有六个人等着你把他们和场景,时间线,甚至还有道具分别合成,投骰子的动画还无意义的拖时间,你就刷吧,一刷一个不吱声。 我打了十六个小时,至少有十二个小时在坐牢,他还不能一边看视频一边玩,因为他那个词条必须得鼠标滑动才能收集,根本看不进去视频,用听小说的方式好歹是混过去了,攒到最后一起看的文本 综上所述我个人来说并不推荐游玩,这游戏真的云通关就够了,看看文本美术就行,玩法就是一坨,我真觉得他都不能算个游戏,顶天是个设定集……他都不如是个设定集,至少设定集不用坐大牢。
40块的游戏,引导完全一坨,对骰子和可能的结局走向没有任何说明,几乎什么都看不懂,感觉像进了主理人的咖啡店一样无措。多周目除了能依靠骰子定向线索类型以外没有任何利好,你甚至不能记得上一次拿到过的线索必须在场景里重新挖,怪不得我看到的推荐全在夸小众题材和视觉风格……
这游戏引导很差,但是故事性和插画还可以的.
没有游戏引导,游戏流程单调,时长全靠机械重复周目玩法拉上去的,原价购入不值,打折可买但我感觉也不值。
前期俩小时都在轮回,轮回,轮回,游戏通关技巧全靠哔哩哔哩摸鱼的福强~解锁俩结局。。开始挺蒙的,嘎嘎乱丢骰子。。。然后。。。其实通关相当简单~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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