
Become a young hero and travel from dungeon to dungeon to regain your lost memories. While fighting your way through, you will encounter characters from your past. It's your quest to figure out if they are friends or foes. But be careful anyone can betray you in the Dungeons of Betrayal.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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[h1]Gameplay[/h1] [b][u]Ein weiterer Dungeoncrawler? Oh, und man darf entscheidungen treffen[/u][/b] In Dungeons of Betrayal durchkämmt man (oh Wunder) in erster Linie Dungeons, die sich allerdings in ihrer Art unterscheiden. Der erste Dungeon ist ein typischer "Crawlerdungeon", in den man immer tiefer vordringt, der zweite ist ein verlassenes Dorf (mit überraschend gut ausgebauten Kellergeschossen) und so weiter. Gelegentlich, meistens bei Bossen kann man entscheidungen treffen. Legt man den Bösewicht um oder lässt man Gnade walten. Begnadigte Schurken können sich als eigentlich freundlich herausstellen und dem Spieler Geschenke machen, oder ihn aber hintergehen und wiederholt angreifen, wenn man es am wenigsten gebrauchen kann. Anhand getroffener Entscheidungen wird auch die Handlung zum Teil beeinflusst. [b][u]Zwei Modi[/u][/b] Zu Beginn wählt man einen von zwei "Schwierigkeitsgraden", die sich allerdings nicht auf die Stärke der Gegner auswirken, sondern auf das generelle Gameplay. Während man auf "leicht" nach einer Niederlage wieder vor dem Dungeon landet und einen kleinen Obolus abhängig der erlegten Gegner erlangt, heißt es auf "Schwer" Game Over, allerdings sind die Dungeons auch reicher an Schätzen bestückt. Im Gegenzug muss man sich mit Teleportschriftrollen eindecken, denn ein "zurück" gibt es ansonsten nicht. [b][u]Duales Leveln[/u][/b] Nach einem Level-Up werden die Helden zwar auch traditionell stärker, allerdings erhält man auch einen oder mehrere Skillpunkte, die man in Statusverbesserungen wie Stärke und HP aber auch in passive Regneration stecken kann. Jeder Charakter hat je teils andere Möglichkeiten. [b][u]Meckern auf hohem Niveau[/u][/b] [list][*] Es gibt nur zwei Charaktere in der Gruppe. Für ein Gruppenbasiertes RPG etwas mager [*] Das Balancing ist etwas sehr speziell. Die Schwarzmagierin wird sobald sie den Lebensraub und den Manaraub hat, quasi unbesiegbar, da sie sich mit einem Lebensraub, den sie konstant zaubern kann, fast voll heilen kann und sie aufgrund Manaraub eigentlich nie out of Mana ist. Ihr beschworener Wolf ist allerdings ein Witz. [*] Im finalen Dungeon bekommt man (kurz hintereinander) direkt zwei Waffen für den Helden, von denen eine opbjektiv besser ist als die andere. [*] Der Endboss ist unbesiegbar bzw erledigt er die Gruppe mit einer ultimativen Technik, wenn er wenig HP hat. Man müsste ewig grinden, um genug HP zu haben, um diese Technik zu überleben und es gibt keinen Hinweis darauf, wie man sonst damit umgehen sollte. [*] Man kann keine Screenshots machen[/list] [h1]Schwierigkeitsgrad[/h1] Der Schwierigkeitsgrad ist im moderaten Bereich [h1]Soundtrack, Grafik, Steuerung[/h1] Der Soundtrack wirkt generisch, aber zweckdienlich. Die Grafik ist in erster Linie RPG Maker Standard. Einige Grafiken wurden handgezeichnet. Für die Steuerung werden Tastatur und Maus benutzt. [h1]Zusammenfassung[/h1] [b]Pro:[/b] [list] [*] Recht guter Spielfluss [*] großteils gut gemachte Kämpfe[/list] [b]Kontra:[/b] [list] [*] unbesiegbarer Endboss [*] Balancing teils verbesserungswürdig [*] Nur zwei Helden [*] Sehr teuer für das, was geboten wird[/list] [b]bekannte Bugs[/b] [list] [*] Einige Begehbarkeitsfehler [*] Clippingfehler [*] An einer Stelle kann potentiell das Spiel einfrieren, weil der Charakter einen Schritt in eine Richtung macht. Wenn der Pfad blockiert ist, friert das Spiel ein.[/list] [b]Achievements[/b] [list] [*] keine [/list] [b]Fazit:[/b] Dungeons of Betrayal bietet alles in allem nix besonderes, ist nicht durchspielbar und wartet mit einigen Mängeln auf, kostet den Spieler allerdings rund 17 Euro Vollpreis. Noch dazu scheint das Projekt vom Macher aufgegeben worden zu sein. Unter diesen Umständen kann ich das Spiel nicht weiterempfehlen. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url][/i] oder [i][url= https://store.steampowered.com/curator/875292/}] GermanSteamCommunity[/url].[/i] ------------------------------------------------------------------------[/b]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款能看到开发者用心的回合制游戏 但是,它依然是一个只有最普通玩法的RPG Maker产物,代表了它重复+枯燥的内容,不停遇敌、按空格攻击、回血、升级
Мені дуже подобається ця гра, вона має дуже унікальне відчуття порівняно з іншими іграми типу RPG Maker, мені особливо подобається економія ресурсів – обмежена кількість ворогів, тому немає легких ворогів для ферми для отримання досвіду, і обмежена кількість лікувальних предметів, тому це майже як вид жахів виживання.
RPG Maker strikes again! "Dungeons of Betrayal" is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. This RPG Maker asset flip is yet another construction kit template copy+paste from serial shovelware pushers, SA Industry/ZemunBRE/Mikhail Melnikov. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap nasty shovelware game bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. Darkelite Studio Inc/SA Industry have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/756260]Kingdom Defense[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/tower-defense-basic-pixel-art-pack-45705]Tower Defense Basic Pixel Art Pack[/url] developed by FreeThePlayerOnGame [*] "[url=https://store.steampowered.com/app/1053650]Drive For Your Life[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/zombie-drive-full-game-template-73074]Zombie Drive - Full Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/856490]Falling Words[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/2d-typing-game-endless-random-falling-word-text-font-typer-game-107867]2D Typing Game[/url] developed by Steelkrill Studio [*] "[url=https://store.steampowered.com/app/1075790]Fox and Bunny[/url]" = [url=https://assetstore.unity.com/packages/2d/characters/sunny-land-103349]Sunny Land[/url] developed by Ansimuz (as ZemunBRE) [*] "[url=https://store.steampowered.com/app/810570]Face[/url]" = [url=https://github.com/BayatGames/RedRunner]Red Runner[/url] developed by Bayat Games (as Mikhail Melnikov) [*] "[url=https://store.steampowered.com/app/763360]Nice Way[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/white-peas-61645]White Peas[/url] developed by EVGames (as Mikhail Melnikov) [*] "[url=https://store.steampowered.com/app/827920]Bounce[/url]" = [url=https://nullpress.net/free-download-bounce-mobile-game-unity-project-included/]Bounce Mobile Game Unity Project[/url] developed by GhandiGames (as Mikhail Melnikov) [*] "[url=https://store.steampowered.com/app/786750]Squares[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/push-the-squares-69780]Push the Squares Pack[/url] developed by Shorka Games (as Mikhail Melnikov) [/list] This particular RPG Maker asset flip is incredibly lazy shovelware, you have amnesia so you must run through a series of copy + pasted RPG Maker asset flip dungeons... it's pure garbage, but as you can see from the developers rap sheet above, they're serial asset flippers just out to make a quick buck by polluting Steam with trash like this. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. [b][quote][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/quote][/b]This game features a very small number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. "Dungeons of Betrayal" has the insane price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. Remember that if you buy a game from an unethical developer, you're putting your money at risk. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
This game is strange. Structurally, it's sound, and very polished. It's fast-paced, and clearly, the developer cared a lot about making this a good game. There are SOME original assets. Not a lot, but there are some. The character portraits and battle backgrounds are original. My question is, if they're willing to do that much, why still include the basic default RPG Maker assets at all? Why not make everything from the ground up? That seems like a very strange decision to me. The gameplay is fun but it can get repetitive, and there's really not much else going on besides grinding and getting to the next level. That's fine, it's just not really my type of thing. It's a decent game, and I think it's quite decent, but it just doesn't go all the way in my opinion. Also the game is incredibly easy. Way too easy. 6/10. It's a good game, but I don't really see myself coming back to it
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Buen juego es buena la mecanica tiene buen soundtrack y sobre todo el pixel art que tiene esta bien echo En cuanto a los puzzles están muy faciles deberian de haberle agregado mas dificultad, me gusto mucho el desempeño de mi personaje y la historia también estuvo buena, la verdad este juego se lucio. Pero hay una unica cosa que no me gusto y fue el final.. bastante cutre la verdad. SPOILER: Te chetas hasta mas no poder, intentas matar al jefe final al cual no puedes matar, si no que le bajas la vida a 0% y saca un super poder el cual se llama "APOCALIPSIS" el cual me mata a mis personajes y el juego acaba en una pantalla negra que dice: "JUEGO TERMINADO", lo cual no me esperaba para nada porque te deja muchas teorias las cuales son: ¿Qué paso con el pueblo del este? ¿El jefe final realmente murio o fuimos llevado a otro mundo junto con mis personajes? En fin, pero sobre todo lo demás buen juego.
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
Dungeons of Betrayal, developed by Darkelite Studio Inc and published by SA Industry, is a dungeon-crawling RPG that draws heavily from classic genre traditions while attempting to layer in a narrative built around uncertainty and mistrust. You take on the role of a protagonist suffering from memory loss, navigating a series of labyrinthine dungeons in search of both answers and survival. On the surface, it feels like a familiar setup, but the game tries to distinguish itself through the idea that not every ally is trustworthy and that your decisions may shape how events unfold. The gameplay sticks closely to established RPG conventions. Exploration involves moving through maze-like environments, uncovering items, solving light environmental puzzles, and engaging in turn-based combat encounters. The combat system is straightforward, relying on basic attacks, abilities, and stat progression. It’s easy to pick up and doesn’t overwhelm the player with complexity, which makes it accessible, especially for those who enjoy simpler RPG structures. However, this same simplicity can become a drawback over time, as battles tend to follow similar patterns and rarely introduce mechanics that significantly change how encounters are approached. A central idea in Dungeons of Betrayal is the theme of trust. Throughout your journey, you encounter various characters whose intentions are not always clear. Some offer assistance, while others may deceive or oppose you, creating a sense of tension in how you choose to interact with them. This concept adds an interesting narrative layer, encouraging players to think about their decisions rather than simply progressing through the story. That said, the impact of these choices doesn’t always feel as significant as it could be, and the system can come across as underdeveloped, with limited long-term consequences for the paths you take. The game introduces a handful of additional mechanics, such as equipment upgrades and alternative ways to handle encounters, including the option to spare enemies in certain situations. These features suggest a degree of flexibility in gameplay, but they don’t fundamentally transform the experience. Instead, they act as small variations within an otherwise consistent loop, offering some diversity without adding substantial depth. The overall structure remains focused on steady progression through dungeons rather than on evolving gameplay systems. Visually, the game adopts a pixel-art style typical of many small-scale RPG projects. The environments are functional and easy to navigate, but they lack distinctiveness, often blending together as the game progresses. Character designs and animations are simple, serving their purpose without leaving a strong impression. The audio complements the experience in a similar way, providing background support without standing out. Altogether, the presentation reflects the game’s modest scope, prioritizing usability over visual flair. Pacing is a mixed aspect of the experience. The game provides a clear sense of progression, with new areas and challenges unlocking at a steady rate. However, the limited variety in dungeon layouts and enemy types can make the journey feel repetitive, particularly in longer play sessions. While there are moments of interest—such as hidden areas or narrative interactions—they are not frequent enough to consistently break up the routine. Despite its limitations, Dungeons of Betrayal has a certain appeal for players who appreciate straightforward, classic-style RPGs. Its simplicity and familiar structure can be comforting, and the inclusion of a narrative centered on trust and deception adds a layer of intrigue, even if it isn’t fully realized. It’s a game that doesn’t aim to push boundaries, but rather to deliver a traditional experience with a slight thematic twist. In the end, Dungeons of Betrayal is a modest and somewhat uneven RPG that shows ambition in its ideas but struggles to fully develop them. While it offers a complete and playable adventure with some interesting concepts, its repetitive gameplay and limited depth prevent it from standing out in a meaningful way. For fans of simple dungeon crawlers, it may provide a decent experience, but it falls short of delivering something truly memorable. Rating: 7/10
รีวิว Dungeons of Betrayal เกม RPG ผลัดกันโจมตีแนวนักรบปราบจอมมาร แต่จะมีระบบที่สำคัญอย่างตัวเลือก ไว้ชีวิต หรือ ฆ่าทิ้ง หลังบอสใหญ่เลือดเหลือน้อย ซึ่งบางตัวอาจจะมาช่วยเราในภายหลัง แต่บางตัวก็หักหลังเราไปเสริมทัพกับบอสอีกตัวให้เราสู้ยากกว่าเดิมเข้าไปอีก ดูเหมือนจะเป็นระบบที่ซับซ้อน แต่พอได้เล่นจริงๆ รู้สึกระบบไม่ค่อยสำคัญเท่าไหร่ (ผมเกือบลืมไปแล้วนะว่ามี) นอกจากนั้น ในเกมจะมีเควสต์ย่อยให้ทำ ซึ่งจะไม่ทำก็ได้ เพราะสุดท้ายเราจะต้องจบที่บอสใหญ่อยู่ดี ซึ่งวิธีชนะมีเพียงหนึ่งเดียว นั่นคือฟาร์มเลเวลให้สูงๆ แล้วอัป HP กับ DEF ให้แน่นๆ เพราะตอนที่บอสใหญ่ใกล้ตาย มันจะปล่อยพลังเฮือกสุดท้ายในการโจมตีเรา ซึ่งถ้าเลือดไม่ถึง 3,500 มีแต่ตายอย่างเดียว ส่วนตอนจบก็ปลายเปิด เหมือนจะมีภาค 2 ต่อ แต่ก็ไม่มีหรอก น่าเสียดายๆ ตัวละครในเกมมีการวาดเอง ซึ่งผมว่าวาดสวยแหละ ให้ฟีลแบบการ์ตูนดิสนีย์ยุคเก่าๆ โดยรวมก็เป็นเกมที่ระบบเกมค่อนข้างแน่น มีลูกเล่นแปลกๆเพียบ ถ้าไม่ได้สนใจเนื้อเรื่องมาก ก็พอเอามาเล่นฆ่าเวลาได้
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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