
A smooth roguelite shooter from the creators of RACE THE SUN, featuring a voiced cast of feline pilots in a dramatic showdown against corporate-powered robots called The Swarm. Features a 3-act campaign with branching paths, epic bosses, and a wide arsenal of pilots, ships, and weapons.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An intense roguelike shooter from the creators of RACE THE SUN, featuring a voiced cast of feline characters known as Whisker Squadron.
Choose your ship and outfit it with your weapons of choice, then take the fight to The Swarm, a robotic army of robotic bugs controlled by a shadowy corporation.
Chart a course through a dynamic galaxy map across 3 acts, making tactical choices along the way to turn your ship into a finely tuned bot-killing machine.
Each randomized run is an opportunity to fight through wave upon wave of Swarm bots while honing your skills, getting to know your crewmates, and learning more about the mysterious origins of Whisker Squadron’s leader, Gigi. After each run, spend your earnings on permanent ship upgrades and unlockable weapons.
3 distinct acts, each featuring unique enemies and boss fights
Voiced cast of characters
3 ships, 7 weapons, and dozens of upgrades to choose from
Unlock and complete more than 2 dozen Challenges to prove your skills
Too easy for you? Choose from several unlockable mods to crank up the difficulty
Several accessibility options to tune your experience
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 556reviews | 78% | — | $281.6K |
| $19.99 | 24ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has been almost a year since i played like 22 hours to this game. I got some of the ost songs in my gym playlist because It gives some great vibes. Today I will reinstale the game again here after the long time to enjoy some more runs. Super recommended.
Pretty solid bullet hell rogue like game. Great for doing quick runs but also addictive.
What the hell went wrong with this game? It looks so promising in the trailer yet for a game that isn't labeled Early Access this sure feels like a very unpolished product that doesn't know what it's doing with itself. Unfinished portraits, a parry mechanic that the game just isn't designed around at all that also comes to the detriment of no leaning mechanic for precision flying in a game genre that HINGES on that sort of precision, and voice acting with quips that couldn't be more generic AAA if they tried to be while the voice acting itself is somehow better in the trailer than it is in game. WHAT went wrong here? I'm at such a lost of words that all I can say is that I hope the full Whisker Squadron game is better than this.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great on ROG Ally+Steam Deck OLED
If I hadn't played Star Fox 64 resently or Ex Zodiac or Rogue Flight right before this I might have had a more possitive opinion on this. But as it stands it's really bare bones and with randomized levels it really lacks one of SF64's best aspects: It's tight level design. Sure the game is fun when you get a bunch of upgrades and you're mowing down scores of enemies none stop, but by the time I got to that point the game just slowed enemy spawns to a crawl and I only had like two levels left and I really didn't want to start over. Also the story seems like a first draft based on improv. "Surpise! You are in a space ship being interviewed for a job! Start from there" just not that intersting I would recommend giving this one a skip. There's nothing you can't get from other better games
Only played 4ish hours so far. Very addicting. Like starfox meets vampire survivors. Wish it had ship skins and more pilots but I assume that comes with time. Worth a try.
Theres just not much there. Sure its star foxy with rougelike elements but after about 10 hours theres nothing else to see or unlock. Maybe get it on sale if it looks fun to you.
Chineeeeeeese please!
TL;DR: Great idea, frustrating execution. Poorly designed controls, artificial difficulty, and unnecessary limitations kill the fun. Just two lines of code would have been enough to improve it significantly. It’s a shame. A real shame. This game should be awesome, but all it delivers is frustration. The controls are clumsy. For some reason, the dev thought it was a good idea to force aiming and movement onto the same analog stick. That’s bad on a controller and absolutely terrible with mouse and keyboard. I die more often because I can’t move or aim where I want, not because I made a mistake. And let’s be honest: this is probably a one- or two-line fix in Unity (or whatever engine this mess is built in). Enemy design doesn’t help. Many enemies have instant-kill attacks, and the “skill” here is memorizing audio cues just to parry them. Speaking of audio: the cat companion will not shut up, repeating the same line over and over until it drills into your skull. I actually like the setting, but it barely evolves at all. Progression feels flat, and being forced to listen to the full boss introduction every single time you die is just another pinch of salt in an already open wound. The fun parts are artificially restricted. Barrel rolls? Limited by energy. Shoot? Limited by energy. Everything fun is limited, like a bad mobile game designed to punish you for playing instead of encouraging mastery. I could ask for a refund. But part of me still hopes the dev will just write those two lines of code that would turn this from a frustrating experience into something genuinely fun and enjoyable. Pros: Cool setting Solid core idea Barrel roll would be fun Cons: Terrible control scheme Artificial difficulty (instakill + audio memorization) Repetitive, annoying dialogue No meaningful progression Fun locked behind energy limits Verdict: Good idea, bad execution. Right now, frustration outweighs fun. If you want to play star fox try Ez Zodiac
3 Acts, meant to be replayed. Fun hook for a story, i enjoy the main character and the sass of the guide when i screw up. The guns, ships, and power ups are solid and fun. I've only got 3 hours in, but between the expected reruns, the challenges that are included, the many many mods they have to make your run more interesting and difficult.... I can easily see this being a 30+ hour game. If you get a craving for an on rails Star Fox x Vampire Survivors powerup Roguelite, this is the game. You don't have to sit down and play a game for hours and hours to get your fun yknow. Doing a run or two in this will scratch the itch.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $281.6K | 1.1K | 64% | $9.99 | |
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| $281.8K | 445 | 48% | $19.99 | |
| $281.8K | 720 | 87% | $9.99 |